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Temporary Change: To reduce the strain on Dreamwidth's servers new entries will go up when a post reaches 3,000. Please refrain from spamming so we can stretch these entries for a little longer. We don't need several threads soliciting photo evidence of body parts, and we already know that we only care about yaoi. Failure to comply will only result in deletions and butthurt. "People may notice site slowdown/cache error pages. We're working on fixing. You can help: finish posts at 3k comments, not 5k or more." - Dreamwidth@Twitter
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Concerns?
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Re: AATHER
(Anonymous) 2012-03-02 07:11 pm (UTC)(link)Re: AATHER
(Anonymous) 2012-03-02 08:17 pm (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 02:18 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 02:37 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 03:44 am (UTC)(link)Even then, though, the number of apps in the pool (43) does seem sort of overwhelming. That's more of what I meant.
Re: AATHER
(Anonymous) 2012-03-03 03:48 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 03:58 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 05:42 am (UTC)(link)I don't want Aather to become MASSIVE and the game isn't designed for that, but adding less than 15 characters would help permanently if you consider there would be more slots to improve the queue on the long run.
Re: AATHER
(Anonymous) 2012-03-03 05:49 am (UTC)(link)It is unfortunate that people have to wait for months on end, but honestly the only thing I can see that would reduce apps is to limit characters to 2 per person again, and even that would barely do anything considering the vast majority of players only have one or two characters.
Re: AATHER
(Anonymous) 2012-03-03 06:04 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:18 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:23 am (UTC)(link)So what if that encourages them? Sometimes it's necessary for a game to expand and new people wouldn't ruin the game. On the contrary, in fact.
Re: AATHER
(Anonymous) 2012-03-03 06:31 am (UTC)(link)New people would be great, I'm just saying that the current queue is made of people prepared to wait for months. Expanding would probably cause an influx of apps on top of that already and that would just bring us right back to the situation we're currently at.
Re: AATHER
(Anonymous) 2012-03-03 06:46 am (UTC)(link)Just because they are prepared doesn't mean they should be prepared. No RP comes with the expectation that you test your patience by being in the queue for months. Just because they were expecting that doesn't mean they should. That's a ridiculous notion to consider in and of itself.
I believe the queue is around 40% of the game's size. While there is the fact that you (assuming you are the same anon) pointed out that new teams take a lot of shuffling, that was the case when the game opened. Turquoise in particular changed a lot. Peridot did, too. Ruby has, as well. In all these cases, the teams have shifted into having very well-defined identities.
The game should have new teams. I can't see the reasoning for not having it unless the game will seem unwieldy, but there is no way for anyone to play with everyone else. Ideally the game should not need more than two teams. I don't believe cutting the third character cap would help, because I think only around five characters would be lost in the queue, and not many in the game proper. Also, forcing a player to drop their character is rude. I am not saying you suggested that, but it is a possible implication. A player might feel guilty continuing to have a character past an obsolete rule, and that wouldn't be kind to anyone.
And returning to your "prepared to wait" note, I personally have a hard time knowing if a character will click unless I've started to play the character. While there are other options to explore how the character works, Aather is a very unique setting and you can't "test-drive" the character, so to speak. Thus, the expectation of waiting becomes all the more unusual given the circumstances. If it was a different game where you could scratch your itch to see if you should wait to get in, I absolutely understand. However, the conditions of Aather don't make that possible.
I know that there is no perfect solution, but it is the only one that makes the most sense to some of the playerbase. Talking about incidental circumstances of teams doesn't remove that.
Re: AATHER
(Anonymous) 2012-03-03 06:09 am (UTC)(link)I really dislike the idea that more drops would necessarily be detrimental. Stability is good; stagnation is not. I don't like hoping for people to drop just to get new faces and players in the game, but that's where I end up finding myself with the current situation and I don't think I'm alone in this.
I think, ideally, the game would be big enough to support long term, stable characters as well as a healthy turnover. As it stands the size of the game discourages people from experimenting with riskier characters, and encourages squatting on the characters you already have since who wants to drop only to wait three or four months to get a new character in?
I don't know that dropping the character limit would really be a great way to handle it either.
The fact is that the pool is about 1/3 the size of the active RP and growing faster than it's shrinking. The current bottleneck is really unsustainable.
Re: AATHER
(Anonymous) 2012-03-03 06:14 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:38 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:41 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:16 am (UTC)(link)Though honestly, I'm not entirely convinced that it will. You seem to be assuming unlimited growth, but that won't necessarily be the case. A lot of the apps in the pool are seconds and thirds, not new players joining the game, and those people probably aren't going to rush to app again immediately. Things might find more equilibrium when more of the people already in the game have balanced their individual lineups.
Re: AATHER
(Anonymous) 2012-03-03 07:22 am (UTC)(link)I think people are pretty balanced in the game, though. The implication that people need to "find balance" is also troubling. This should not be a matter of pointing fingers, but finding a solution so that people can get into the game.
Re: AATHER
(Anonymous) - 2012-03-03 08:10 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:18 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 09:07 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 17:21 (UTC) - ExpandRe: AATHER
(Anonymous) 2012-03-03 06:46 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:51 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:56 am (UTC)(link)That is problematic (and very aggressive) wording to use in this situation. And honestly, as the others here have pointed out, there isn't much of a difference in numbers between 108 and 124. Nothing about the number 108 is "necessary" at this point in time. The queue is only continuing to get larger. Even when a character gets let in every other week, the queue only seems to get larger. I think this is also in part because role-play moved to DW, making Aather a much more attractive venue when people are playing there regularly. It's something to keep in mind. The conditions when it was originally decided to stay at 108 are very different from what they are now. And knowing that I am in a game with someone who sees that the queue is "necessary" or the exclusivity as something that people are wrong to feel put off by makes me feel weird. It's just a game. Why can't we make it easier for people to get in?
Re: AATHER
(Anonymous) - 2012-03-03 07:09 (UTC) - ExpandRe: AATHER
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(Anonymous) - 2012-03-03 08:18 (UTC) - ExpandIdeas
(Anonymous) - 2012-03-03 20:52 (UTC) - ExpandRe: AATHER
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(Anonymous) - 2012-03-03 08:47 (UTC) - ExpandRe: AATHER
(Anonymous) 2012-03-03 06:57 am (UTC)(link)Re: AATHER
(Anonymous) - 2012-03-03 07:32 (UTC) - Expandda
(Anonymous) - 2012-03-03 14:31 (UTC) - Expand+1
(Anonymous) - 2012-03-03 15:31 (UTC) - ExpandRe: da
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(Anonymous) - 2012-03-04 19:50 (UTC) - ExpandRe: AATHER
(Anonymous) 2012-03-03 06:17 am (UTC)(link)There's also this pressure to good end your character if they had a small registry but you're not done with them yet while characters with huge registries get to stay forever, which makes me uncomfortable. Or that if you have a busy week you're being selfish for not playing because someone else could be using your slot to make more activity.