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Temporary Change: To reduce the strain on Dreamwidth's servers new entries will go up when a post reaches 3,000. Please refrain from spamming so we can stretch these entries for a little longer. We don't need several threads soliciting photo evidence of body parts, and we already know that we only care about yaoi. Failure to comply will only result in deletions and butthurt. "People may notice site slowdown/cache error pages. We're working on fixing. You can help: finish posts at 3k comments, not 5k or more." - Dreamwidth@Twitter
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Re: AATHER
(Anonymous) 2012-03-03 07:26 am (UTC)(link)There is "waiting" for a month, even, and then there's waiting in a forty-three person-long line not certain of the conditions of when you will get in. You might like the smaller game, and there isn't much of a difference in these numbers. No one is expecting you to have CR with all 108 characters in the game; that certainly would not change if we went from 108 to 124 or even to 140. (The last number is theoretical; I am not saying we should go to 140 anytime soon.) Aather was created without any idea of the direction it would go on. However, its existence and playerbase met it with a heavy amount of enthusiasm. I think curbing that would be a bad idea. Opening it up a little more is never a bad thing.
Re: AATHER
(Anonymous) 2012-03-03 07:34 am (UTC)(link)If part of why you apped was because you liked the game small -- if part of why you continue to feel comfortable there and comfortable running games there relies on it continuing to be small -- yes, opening it up a little more can sometimes be a bad thing. The way these discussions inevitably go is starting to make me resent the fact that more people want to join my game because I feel like I'm being told that I'm the one whose feelings on the matter are my own problem (I agree with other anons that that was a harsh wording), which is an extremely sad commentary, since I love playing with new people.
I like Aather small and I think that it runs better on various ooc and ic levels as a smaller community. I also agree with the above!anon that opening more teams up would probably not remain a viable pallative for more than a month or two. I have a problem with trying it just to see because I do see it as one that has the potential to change elements of the game which I love and find unique to it, partly because it's so easy to find panfandom games with the potential for unlimited or less-limited expansion.
Re: AATHER
(Anonymous) 2012-03-03 07:40 am (UTC)(link)I doubt anyone is trying to undermine anyone's feelings. It's not a matter of undermining your feelings at all. I think the anons arguing against you are arguing because we think it won't hurt the game, and that people will come to find it won't be that game-changing in the long run. In the end, it will only help matters.
Re: AATHER
(Anonymous) 2012-03-03 07:45 am (UTC)(link)The queue has always been a problem no matter what we've done with the teams in the past, which is why I don't think that adding more teams will solve the problem of the queue.
Re: AATHER
(Anonymous) 2012-03-03 07:48 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:48 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:51 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:54 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:55 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 08:02 am (UTC)(link)However, we don't know if it would be a solution that would help or not. Yes, we talked in the past about dealing with the queue, but AJ said that there was a chance things would stabilize within a month—and they did. In this case, it's well over that, and even the mods are looking for a solution. I think that is a sign that two teams are probably the only thing we can look to, because nothing else works right now. I don't think it is perfect, but I do think it's better than doing nothing, which is currently what is being proposed. The status quo isn't working, so we should look to something else.
Re: AATHER
(Anonymous) 2012-03-03 08:11 am (UTC)(link)I'm starting to think it might be more productive to have a discussion about what the absolute maximum team we're comfortable with is. However many we have, the queue will still become a problem, but at least we won't be arguing over two more not changing anything anymore.
Re: AATHER
(Anonymous) 2012-03-03 07:59 am (UTC)(link)I want people to actually offer suggestions to help instead of bringing up things that are irrelevant.
Re: AATHER
(Anonymous) 2012-03-03 08:06 am (UTC)(link)I see your arguments, I really do. I just don't agree that they're in the best interest of Aather's future.
Re: AATHER
(Anonymous) 2012-03-03 08:06 am (UTC)(link)If I had suggestions I wouldn't be offering them here, I'd be emailing the mods already.
But you know what, at this point I think the only thing that's going to solve this discussion is to just add two new teams and see what happens. As long as we can all agree that we actually keep an eye on what's happening so that when we reach the point of this discussion again we all have more information about exactly the effects of adding new teams on the queue.
Re: AATHER
(Anonymous) 2012-03-03 08:11 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 08:16 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 08:18 am (UTC)(link)Ideas
(Anonymous) 2012-03-03 08:52 pm (UTC)(link)Another option, what if people can make Personae and have, idk, Personae-centric plots they can play out with teams as a way to get memories? Like, for example, hey, there's a bear infestation at Cabin X, whatever members of that cabin who are around have to play a small game to power up Goldy to get rid of the bears. In the end they also are rewarded with memories, and maybe plot.
Or maybe have a variety of game sizes but more often? Meaning, "this game will only have 1-7 number of teams" with a max cap being half of Aather/6 teams + whatever Knights availible. Go half or go all? Though that might make teams frustrated if they really wanted to play in a certain game... maybe have that game again for those teams later in a week, like a staggered game?
Sorry, some of these are probably unreasonable suggestions, but wanted to try throwing things out there!
Re: AATHER
(Anonymous) 2012-03-03 08:13 am (UTC)(link)However, AJ and Zazzle have noted that they are going to do a non-anon community brainstorm about this at some point soon. It would probably be a better idea to restart this discussion there.
Re: AATHER
(Anonymous) 2012-03-03 08:28 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 08:47 am (UTC)(link)Making two new teams won't drop the app pool down so low that everyone will necessarily see it as a great time to app. We had pretty good equilibrium there for a while. If we could get the queue back into the 20-30 range, things may well balance out again.