rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-02-22 10:08 pm

Everything is under control

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Re: da

(Anonymous) 2012-03-03 07:18 pm (UTC)(link)
If people genuinely believe -- which I think is what is being said by the naysayers here! -- that adding new teams isn't going to be a solution, I think it's fair to argue against treating it as a foregone conclusion. From my perspective it's something that won't fix the problems it's meant to address and will exacerbate other problems which we're coasting with right now, and what further solutions will we have to come up with then? Better not to open that can of worms and look for other solutions now.

I hope that when the official community discussion happens at least one person creates a thread for "if we DON'T open up new teams, what do you suggest?" because I honestly feel like we're spending so much time arguing about teams that no one is bending their creativity towards how to move through the queue faster in other ways.

(Anonymous) 2012-03-03 07:32 pm (UTC)(link)
... But what other ways are available? Make people drop faster? Make people feel bad for having an off week and they can't play, which ends up hurting their motivation to continue playing? Aather is already bad enough if you take a trip for a weekend and come back to it. It's a constant thing. People have tried narrowing down their registries. People have good ended before they were ready. There aren't ways to "speed up the queue" unless we forced people to drop out of the queue. And dropping thirds is not going to help, either. That will just create more feelings of people feeling bad. In the past, the mods pointed out how third players are active enough that they can't change it.

Personally, I think we need to look at helping game running and plot dissemination, but I don't think finding "other ways" to look at fixing the queue is a solution.

^

(Anonymous) 2012-03-03 07:34 pm (UTC)(link)
This.

(Anonymous) 2012-03-03 07:37 pm (UTC)(link)
We could reopen the discussion on adding new people to teams? That, at least, would stress gamerunners less. It hasn't been brought up here at all.

(Anonymous) 2012-03-03 07:55 pm (UTC)(link)
People have actually shot that down harder than adding new teams in past discussions. People are really against adding new people to teams because there's already too many people on teams to keep up with. With new teams, there doesn't come the weight of responsibility, as far as I recall.

(Anonymous) 2012-03-03 08:13 pm (UTC)(link)
Considering it's a way to open up more slots that doesn't make it as difficult on gamerunners, I think it's as worthy of being brought up again to consider in the light of changes in the game as the other when the modpost happens.

(Anonymous) 2012-03-03 08:28 pm (UTC)(link)
I'm personally up for it being a solution. I think once when I talked to the mods about it, even they said that extra slots wouldn't be viable compared to the new team creation, but I can't remember their reasoning. It should definitely be brought up, maybe with some solutions or additions of "this is how team stuff can be done better."

(Anonymous) 2012-03-04 12:50 am (UTC)(link)
I am personally against this because, while it may be easier to carry on with your own circle of CR with two more teams running about elsewhere, it's a lot more difficult to create cohesive team relations when you have too many team members to keep up with. To a lot of characters, it's important to have relations with their team or to retain a solid team identity. Expanding teams would impede that and would most certainly lead to OOC frustration on top of IC frustration. Larger teams are much more difficult to coordinate, and I know there are issues with coordination already, even just from the hero side (as opposed to the game-running side).

+1

(Anonymous) 2012-03-03 08:15 pm (UTC)(link)
Feels bad man.