rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-02-22 10:08 pm

Everything is under control

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(Anonymous) 2012-03-03 08:13 pm (UTC)(link)
Considering it's a way to open up more slots that doesn't make it as difficult on gamerunners, I think it's as worthy of being brought up again to consider in the light of changes in the game as the other when the modpost happens.

(Anonymous) 2012-03-03 08:28 pm (UTC)(link)
I'm personally up for it being a solution. I think once when I talked to the mods about it, even they said that extra slots wouldn't be viable compared to the new team creation, but I can't remember their reasoning. It should definitely be brought up, maybe with some solutions or additions of "this is how team stuff can be done better."

(Anonymous) 2012-03-04 12:50 am (UTC)(link)
I am personally against this because, while it may be easier to carry on with your own circle of CR with two more teams running about elsewhere, it's a lot more difficult to create cohesive team relations when you have too many team members to keep up with. To a lot of characters, it's important to have relations with their team or to retain a solid team identity. Expanding teams would impede that and would most certainly lead to OOC frustration on top of IC frustration. Larger teams are much more difficult to coordinate, and I know there are issues with coordination already, even just from the hero side (as opposed to the game-running side).