rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-02-22 10:08 pm

Everything is under control

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Re: AATHER

(Anonymous) 2012-03-03 07:31 am (UTC)(link)
All role-plays are set up around community interaction. Games like Mayfield place characters into houses and they are expected to interact with people in their houses. Aather is no different on that front than most games on DW. You are expected to talk to people and get to know them, develop, and integrate within the setting. Actually, Aather makes it easier due to the slower time compared to other games which typically move on a 1-to-1 ratio on day movement. I am not saying we should welcome in another 200 players. I just don't see why 16 more is not viable.

As for the game running, there are solutions for that, too. Ask players to not play all their characters. Double-up teams. It is rare that everyone in the game (and therefore on a team) can or will make a game anyway. When it does happen, then factors can be set. I do think there are solutions for this if they are looked for. Again, it's not adding six more teams. It's adding two.

Re: AATHER

(Anonymous) 2012-03-03 07:34 am (UTC)(link)
Adding two teams is perfectly viable without ruining Aather's atmosphere, it's just that adding two teams won't fix the queue. Adding six teams probably wouldn't fix the queue, it would just delay the problem for a very long time.

Re: AATHER

(Anonymous) 2012-03-03 07:36 am (UTC)(link)
You're speaking in absolutes when we just don't know.

Re: AATHER

(Anonymous) 2012-03-03 07:38 am (UTC)(link)
The queue will remain a problem as long as more people are apping than dropping. Two more teams is not going to magically change the rate of apping and dropping to be equal.

Re: AATHER

(Anonymous) 2012-03-03 07:39 am (UTC)(link)
There's no way to know that adding teams would help long-term, adding teams in the past hasn't helped long-term, and there are negative side effects for gamerunners right now if we added more teams. I really don't see why "you're being unduly cautious for considering the drawbacks of something that hasn't worked before because we haven't tried it at this particular moment" is a less extreme position.

Re: AATHER

(Anonymous) 2012-03-03 07:42 am (UTC)(link)
But the last time we added teams was almost a year ago. It's hard to say because a lot has changed in Aather between then and now. We really shouldn't be matching up the situations.

Re: AATHER

(Anonymous) 2012-03-03 07:48 am (UTC)(link)
The situation that people are trying to address, as far as I can see, is that the queue is larger than people like. That is identical to the situation that prompted the last addition of teams.

Re: AATHER

(Anonymous) 2012-03-03 07:53 am (UTC)(link)
However, that's narrowing it down a bit. The first six months of Aather had very different conditions from where we are now, two months after its first year anniversary.

Re: AATHER

(Anonymous) 2012-03-03 07:57 am (UTC)(link)
From where I'm standing, the difference is that there are less drops and more people wanting to app. Which means that adding more teams is going to reduce the queue for less time than it did last time. What do you see the new conditions as?

Re: AATHER

(Anonymous) 2012-03-03 08:13 am (UTC)(link)
I think Aather is much more stable as a setting than it was when the last teams were added. At the time, part of the complaints, which I believed were justified, was that we didn't get the opportunity to meet Peridot or Kunzite before we got Iolite and Carnelian, and when there were trauma-based games, it negatively affected the new teams. That is because there were very few months between their inclusions in the unstable setting. We're many months past that.

Re: AATHER

(Anonymous) 2012-03-03 08:17 am (UTC)(link)
I really think we should be talking about the effect this will have on running games more, since that is in fact part of the very structure Aather is built on, and AJ is already having trouble getting Personae players other than, well, her, to run games more frequently.

But we should also probably do it in the mod-sanctioned community brainstorm that AJ and Zazzle have promised us.

Re: AATHER

(Anonymous) 2012-03-03 08:21 am (UTC)(link)
I agree. I hate having discussions like this at all in an anon venue (in fact, I never do), and I was hesitant to join in. Hopefully, they will get things up in the OOC comm soon so we can discuss it there, though I don't believe that doing anything here has removed the value of it. In my opinion, we've discussed it fairly rationally.

Re: AATHER

(Anonymous) 2012-03-03 07:59 am (UTC)(link)
A lot of factors are different! But things like "the queue keeps steadily going up no matter how many people are placed and when" and "games, especially more experimental games, are harder to run with more teams" have unfortunately been stable week to week.

Re: AATHER

(Anonymous) 2012-03-03 07:37 am (UTC)(link)
And yet it's the only solution that would actually help instead of just telling people to Deal With It. Besides, there are other benefits from adding two more teams that are actually more appealing to me.

Re: AATHER

(Anonymous) 2012-03-03 07:40 am (UTC)(link)
If you define "help" as "delay the problem for another couple of months" then sure. I'm actually not opposed to adding another couple of teams from a community point of view anyway, I can also see other benefits. I just don't want people to go into it thinking it will fix the queue.