rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-02-22 10:08 pm

Everything is under control

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Re: AATHER

(Anonymous) 2012-03-03 06:57 am (UTC)(link)
...No. It isn't their own problem. It makes me very uncomfortable that you think that way.

Re: AATHER

(Anonymous) 2012-03-03 07:32 am (UTC)(link)
Okay, I'm aware that saying what I said is a dick move, so I'll put it this way: Maybe there is more that we could do to show people that the reason the queue exists is because we can't think of a better way out of it rather than we don't want new people. Thinking of better ways to explain the queue and the reason it exists so that people don't get the wrong idea and think it's because we hate new people is a productive line of thought. But it isn't the existence of the queue itself which is causing that problem inherently.

da

(Anonymous) 2012-03-03 02:31 pm (UTC)(link)
wow... i hope you figure out a way, because as someone game-hunting, you guys are looking like children stomping their feet because they don't want all these new people flooding in and ruining their super secret club.

it's really offputting to read all of this.

+1

(Anonymous) 2012-03-03 03:31 pm (UTC)(link)
Every time someone explains a solution, it's quickly shot down by people not wanting change.

Re: da

(Anonymous) 2012-03-03 03:32 pm (UTC)(link)
Aather has to be careful about expanding because the entire RP revolves around extremely frequent player-run events that become harder and more stressful to run the more characters are in the game. We don't have a cap just for the sake of it or to be secret or anything, we have it because we wouldn't be able to function as an RP if no one was willing to run games. Some gamerunners are already feeling stressed even with 12 teams, and the more we increase the harder it gets. A flood of new characters literally would destroy the game structure, it's not just a case of throwing a tantrum. We basically need to work out the largest size that we can expand to while not alienating most of our gamerunners.

Re: da

(Anonymous) 2012-03-03 04:57 pm (UTC)(link)
A flood of new characters literally would destroy the game structure

Except for the part where people have continuously pointed out it hasn't. Perhaps the solution we should be looking for (and I fully intend to point this out when we have our OOC discussion) is how to make gamerunning easier now and after new teams are in play. That's the discussion we should be having. For me, new teams are a foregone conclusion. Also, saying new teams "literally would destroy" is somewhat dramatic considering that has never been the case. Furthermore, we could always look to Sabra's game running and see how they successfully managed this. There are ways of coming around this. We should not be too stubborn to see it.

Re: da

(Anonymous) 2012-03-03 05:11 pm (UTC)(link)
Sabra's game/memory system was almost moribund by the time the game was concluded. I'm really not sure it's a long-term model for how easy it is for gamerunners to scale these things up gracefully. :\

Re: da

(Anonymous) 2012-03-03 05:15 pm (UTC)(link)
No, but can't changes be made to it to make it work in the long-term? Also, I wouldn't be surprised if gamerunners are tired in Aather partly because people have been running two games a week for a year, with come exceptions. That's a lot of constant gamerunning. We could talk to AJ and Zazzle about other events giving out memories, or even mini-games leading to that end. It's not a perfect solution and it seems flawed, but there are ways to find solutions.

Re: da

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Re: da

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Re: da

(Anonymous) 2012-03-03 09:08 pm (UTC)(link)
Another thing about Sabra, the solution eventually was a large drop in apps. This was due to a number of factors: plot called for closing apps for a month, the AU History month happened where activity died, and then mods announced that the game would be ending in what turned out to be a year. After that the drop in apps happened almost overnight, and the game population stabilized.

+1

(Anonymous) 2012-03-03 06:09 pm (UTC)(link)
As someone who really wants to join? The feeling I'm getting is "This is our club and we don't want you here!"

It's fine wanting a small game, but really. :\

Re: +1

(Anonymous) 2012-03-03 07:20 pm (UTC)(link)
I'm really sorry you feel that way, because as one of the people arguing against expansion, I absolutely love new players. I just want you to -- yeah, maybe after more of a wait than it would take to get into other games -- be able to enjoy the same game experience that I'm enjoying right now.

(Anonymous) 2012-03-03 07:45 pm (UTC)(link)
it doesn't exactly say "i love new players!" when you're arguing against making it possible in any form for them to get in.

in addition, "maybe more of a wait", anon? it takes --in the games i've been in so far and that i can think of-- at most, a month to get in, if they do app cycles. aather will leave people waiting for 3? 4? maybe more? because having to wait for people to drop, with so many people in line waiting with you is going to put that off for a very long time.

and players shouldn't have to prove that they can wait months on end --maybe even up to half a year (depending on the rate of drops, which if you have 43 people waiting? don't seem to be happening often)-- to play in a game because people are against adding a few more places. seriously, how long do you think that 43rd person is going to be waiting?

it's fine wanting to keep a game small, but arguing against doing anything other than forcing people to wait months and months and months to get in is more sandbox/club-house-y than anything, no matter how much you say you want new players.

at this point, the game is better off just refusing any more apps at all.

+1000

(Anonymous) 2012-03-03 07:54 pm (UTC)(link)
This.

(Anonymous) 2012-03-03 08:10 pm (UTC)(link)
I'm the person who suggested closing apps till the pool is less deep so that new people wouldn't have to apply and then wait such a long time before any turnaround, so. Yeah, I suppose I agree with this.

Considering that old players have an even longer wait for new characters than new players do, though, since new players are generally prioritized first -- I still don't see how it's any more exclusive than what current players are willing to deal with to add new ic blood to the game, and new players are absolutely welcomed once in.

Re: +1

(Anonymous) 2012-03-06 03:39 pm (UTC)(link)
DA

I'm really sorry you feel that way,

Quit the fauxpologies that make the person you're talking to look like the bad guy, for fuck's sake. You're not sorry in ANY way, you're just deflecting the blame on others.

Re: +1

(Anonymous) 2012-03-06 04:15 pm (UTC)(link)
No, I'm honestly regretful that our arguments are coming across that way when I'm not really sure what to do to fix it. It was badly worded since that's the traditional insincere apology, but that was my shitty choice of wording. I'm not sorry that I have opinions about how the game I'm in works best; I am sorry people outside the game don't think I'd want to play with them.

I'm not sure how someone could app fresh into Aather and think we don't like playing with new people. I have extensive CR with people I've never met before the game, some of which have apped fairly recently, and I love that CR. I just don't know how to say "I love new blood but I sincerely feel that the game runs better with a hard character cap" any other way.

+1

(Anonymous) 2012-03-03 06:38 pm (UTC)(link)
Given some of the people that play in this game, that attitude doesn't surprise me.

(Anonymous) 2012-03-03 08:41 pm (UTC)(link)
I don't read that from what anybody is saying here, honestly. If the game could immediately accept every new player that applied immediately without it impacting the playstyle of the games, I think everyone would be totally open to that. It would be pretty much ideal! But at the moment, not possible, so everyone is just trying to work out a solution where there isn't really one—it's not a matter of shooting things down for the hell of it, and while people obviously have strong feelings one way or another it's for logistical reasons and because the game is important to them, not because they don't want new people ruining their super secret club.

+1

(Anonymous) 2012-03-03 10:26 pm (UTC)(link)
I went and looked at the game premise and stuff and definitely felt like I'd be interested, but I understand that keeping the game small is kind of necessary to keeping the premise as as it is. I kinda admire the mods for holding firm on that too.

Re: +1

(Anonymous) 2012-03-03 10:54 pm (UTC)(link)
Regardless of whatever ends up being decided about the app pool, anon, if you're ever interested enough to overcome whatever wait time there would be we would love to have you! First apps are usually prioritized for early placement.

Re: +1

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da

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Re: da

(Anonymous) 2012-03-03 09:40 pm (UTC)(link)
NPCs run huge game-wide events nearly every single week that involves all teams competing to gain memories. If there are too many teams it gets to be a large burden on the NPC players, basically, and less interesting events start happening. This is the main reason why people are interested in keeping the game population capped, and I'm really sorry that some players are turning you off to the game.

Re: da

(Anonymous) 2012-03-04 02:25 am (UTC)(link)
i don't understand why every team needs to be involved every time, or like the anon above said, twice every week?! while that's admirable, if you really wanted to find a solution, you would. there's no ifs, ands, or buts about it. there are ways to let your game grow without destroying it. things would be a little different, yes, but saying it's impossible is silly.

you need to close your apps if you don't want to change it. don't cocktease shoppers and slap us in the face at the same time.

(Anonymous) 2012-03-04 02:46 am (UTC)(link)
I feel like you are totally misinterpreting what everyone is saying...? The game absolutely accepts and welcomes new players, and in fact puts a priority on new player applications getting in faster than seconds and thirds for current characters.

There is no obligation for the very nature of the game to change to let people in faster. That's basically what the discussions are coming down to, anyway--how can it stay the game that people love playing in with the current things that make it a game people love to play in, while trying to adjust things for game size and speed of apping. Nobody's slapping anybody in the face; we are trying to find a way to balance what makes this game functional and unique with the fact that there is so much interest that the app rate is higher than the drop rate. That's all.

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DA

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Re: da

(Anonymous) 2012-03-04 03:05 am (UTC)(link)
What the anon above me said! We are trying to think up new possibilities to help with the app queue, but there will certainly be a lot of players who have a variety of valid opinions before the best course of action can be settled on.

+1

(Anonymous) 2012-03-04 07:50 pm (UTC)(link)
This.