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Temporary Change: To reduce the strain on Dreamwidth's servers new entries will go up when a post reaches 3,000. Please refrain from spamming so we can stretch these entries for a little longer. We don't need several threads soliciting photo evidence of body parts, and we already know that we only care about yaoi. Failure to comply will only result in deletions and butthurt. "People may notice site slowdown/cache error pages. We're working on fixing. You can help: finish posts at 3k comments, not 5k or more." - Dreamwidth@Twitter
Rules:
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Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Concerns?
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Re: AATHER
(Anonymous) 2012-03-03 06:51 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 06:56 am (UTC)(link)That is problematic (and very aggressive) wording to use in this situation. And honestly, as the others here have pointed out, there isn't much of a difference in numbers between 108 and 124. Nothing about the number 108 is "necessary" at this point in time. The queue is only continuing to get larger. Even when a character gets let in every other week, the queue only seems to get larger. I think this is also in part because role-play moved to DW, making Aather a much more attractive venue when people are playing there regularly. It's something to keep in mind. The conditions when it was originally decided to stay at 108 are very different from what they are now. And knowing that I am in a game with someone who sees that the queue is "necessary" or the exclusivity as something that people are wrong to feel put off by makes me feel weird. It's just a game. Why can't we make it easier for people to get in?
Re: AATHER
(Anonymous) 2012-03-03 07:09 am (UTC)(link)If people think that we're being unwelcoming just because we want our game to function (by which I mean not having so many characters that it becomes impossible to run games and no I don't mean 124 characters, I mean enough characters that we have a decent turnover rate even after the new teams settle in and that number is a lot higher) then yes, that is their problem. The queue is a massive issue that causes people a lot of trouble and means we don't get as much fresh blood as we could, but it's a necessary evil to sustain this kind of game. It's not an indication of our attitude to new people and it shouldn't be taken as such. Especially considering the frequency with which we have debates about trying to fix it.
If I had any solutions for making it easier for people to get in I would be throwing them at the mods right this second, but I don't. That is why we can't just make it easier for people to get in.
Re: AATHER
(Anonymous) 2012-03-03 07:17 am (UTC)(link)Why should "necessary evil" ideals come into play when it's a role-play? Why can't Aather adjust? AJ intended for this game to be a small game, and look at how much it has ballooned. Instead of being stuck on stabilizing, why don't we focus on moving the game forward? Why can't it evolve? The game is stable. That is actually part of the problem. And honestly, you can say it is not an indication of the game's attitude to new people, but people wanting things to "stay the same" will always have unfortunate implications and side-effects.
Re: AATHER
(Anonymous) 2012-03-03 07:23 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:31 am (UTC)(link)As for the game running, there are solutions for that, too. Ask players to not play all their characters. Double-up teams. It is rare that everyone in the game (and therefore on a team) can or will make a game anyway. When it does happen, then factors can be set. I do think there are solutions for this if they are looked for. Again, it's not adding six more teams. It's adding two.
Re: AATHER
(Anonymous) - 2012-03-03 07:34 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:36 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:38 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:39 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:42 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:48 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:53 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:57 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:13 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:17 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:21 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:59 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:37 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:40 (UTC) - ExpandRe: AATHER
(Anonymous) 2012-03-03 07:26 am (UTC)(link)All that's needed for the queue to still be an issue is for the rate of apps to exceed the rate of drops. Whatever maths you throw at it, if people are apping faster than they're dropping then the queue will grow. When's the last time you saw a game that wasn't dying that had the same amount of apps as drops? That's why the queue isn't going to go away.
Re: AATHER
(Anonymous) 2012-03-03 07:32 am (UTC)(link)The number of characters that actually know everyone else is very, very limited. I highly dislike this argument because it's not valid for most of the characters in the game. As some other people pointed out, adding two teams wouldn't even ruin that.
Re: AATHER
(Anonymous) - 2012-03-04 00:34 (UTC) - ExpandRe: AATHER
(Anonymous) 2012-03-03 07:18 am (UTC)(link)The mods could have closed apps a long time ago and I would have thought that was a reasonable decision. They chose to continue accepting apps with the caveat that you might wait months to get your character into the game. People app knowing this. I don't think anything is wrong with that except that it seems to be creating the expectation that Aather should change to the number of apps rather than the number of apps allowed changing to suit Aather.
Re: AATHER
(Anonymous) 2012-03-03 07:26 am (UTC)(link)There is "waiting" for a month, even, and then there's waiting in a forty-three person-long line not certain of the conditions of when you will get in. You might like the smaller game, and there isn't much of a difference in these numbers. No one is expecting you to have CR with all 108 characters in the game; that certainly would not change if we went from 108 to 124 or even to 140. (The last number is theoretical; I am not saying we should go to 140 anytime soon.) Aather was created without any idea of the direction it would go on. However, its existence and playerbase met it with a heavy amount of enthusiasm. I think curbing that would be a bad idea. Opening it up a little more is never a bad thing.
Re: AATHER
(Anonymous) 2012-03-03 07:34 am (UTC)(link)If part of why you apped was because you liked the game small -- if part of why you continue to feel comfortable there and comfortable running games there relies on it continuing to be small -- yes, opening it up a little more can sometimes be a bad thing. The way these discussions inevitably go is starting to make me resent the fact that more people want to join my game because I feel like I'm being told that I'm the one whose feelings on the matter are my own problem (I agree with other anons that that was a harsh wording), which is an extremely sad commentary, since I love playing with new people.
I like Aather small and I think that it runs better on various ooc and ic levels as a smaller community. I also agree with the above!anon that opening more teams up would probably not remain a viable pallative for more than a month or two. I have a problem with trying it just to see because I do see it as one that has the potential to change elements of the game which I love and find unique to it, partly because it's so easy to find panfandom games with the potential for unlimited or less-limited expansion.
Re: AATHER
(Anonymous) - 2012-03-03 07:40 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:45 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:48 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:48 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:51 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:54 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:55 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:02 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:11 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 07:59 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:06 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:06 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:11 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:16 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:18 (UTC) - ExpandIdeas
(Anonymous) - 2012-03-03 20:52 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:13 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:28 (UTC) - ExpandRe: AATHER
(Anonymous) - 2012-03-03 08:47 (UTC) - ExpandRe: AATHER
(Anonymous) 2012-03-03 06:57 am (UTC)(link)Re: AATHER
(Anonymous) 2012-03-03 07:32 am (UTC)(link)da
(Anonymous) 2012-03-03 02:31 pm (UTC)(link)it's really offputting to read all of this.
+1
(Anonymous) 2012-03-03 03:31 pm (UTC)(link)Re: da
(Anonymous) 2012-03-03 03:32 pm (UTC)(link)Re: da
(Anonymous) 2012-03-03 04:57 pm (UTC)(link)Except for the part where people have continuously pointed out it hasn't. Perhaps the solution we should be looking for (and I fully intend to point this out when we have our OOC discussion) is how to make gamerunning easier now and after new teams are in play. That's the discussion we should be having. For me, new teams are a foregone conclusion. Also, saying new teams "literally would destroy" is somewhat dramatic considering that has never been the case. Furthermore, we could always look to Sabra's game running and see how they successfully managed this. There are ways of coming around this. We should not be too stubborn to see it.
Re: da
(Anonymous) - 2012-03-03 17:11 (UTC) - ExpandRe: da
(Anonymous) - 2012-03-03 17:15 (UTC) - ExpandRe: da
(Anonymous) - 2012-03-03 17:27 (UTC) - ExpandRe: da
(Anonymous) - 2012-03-03 17:38 (UTC) - ExpandRe: da
(Anonymous) - 2012-03-03 19:18 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-03 19:32 (UTC) - Expand^
(Anonymous) - 2012-03-03 19:34 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-03 19:37 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-03 19:55 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-03 20:13 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-03 20:28 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-04 00:50 (UTC) - Expand+1
(Anonymous) - 2012-03-03 20:15 (UTC) - ExpandRe: da
(Anonymous) - 2012-03-03 21:08 (UTC) - Expand+1
(Anonymous) 2012-03-03 06:09 pm (UTC)(link)It's fine wanting a small game, but really. :\
Re: +1
(Anonymous) 2012-03-03 07:20 pm (UTC)(link)(no subject)
(Anonymous) - 2012-03-03 19:45 (UTC) - Expand+1000
(Anonymous) - 2012-03-03 19:54 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-03 20:10 (UTC) - ExpandRe: +1
(Anonymous) - 2012-03-06 15:39 (UTC) - ExpandRe: +1
(Anonymous) - 2012-03-06 16:15 (UTC) - Expand+1
(Anonymous) 2012-03-03 06:38 pm (UTC)(link)no subject
(Anonymous) 2012-03-03 08:41 pm (UTC)(link)+1
(Anonymous) 2012-03-03 10:26 pm (UTC)(link)Re: +1
(Anonymous) - 2012-03-03 22:54 (UTC) - ExpandRe: +1
(Anonymous) - 2012-03-04 07:27 (UTC) - Expandda
(Anonymous) - 2012-03-04 08:38 (UTC) - ExpandRe: da
(Anonymous) 2012-03-03 09:40 pm (UTC)(link)Re: da
(Anonymous) 2012-03-04 02:25 am (UTC)(link)you need to close your apps if you don't want to change it. don't cocktease shoppers and slap us in the face at the same time.
(no subject)
(Anonymous) - 2012-03-04 02:46 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-04 03:36 (UTC) - Expand(no subject)
(Anonymous) - 2012-03-04 03:51 (UTC) - ExpandDA
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(Anonymous) - 2012-03-05 01:03 (UTC) - ExpandRe: da
(Anonymous) - 2012-03-04 03:05 (UTC) - Expand+1
(Anonymous) 2012-03-04 07:50 pm (UTC)(link)