rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-02-22 10:08 pm

Everything is under control

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Re: AATHER

(Anonymous) 2012-03-03 07:22 am (UTC)(link)
I've actually seen on this very community in threads where anons have mentioned that they would love to join Aather, but the queue makes it impossible. You are saying that people don't want to join the game and most of the apps are seconds and thirds, but you don't understand that there are people who would love to play in an active and amazing game, but are unable to. I see it all over the plurks of various players. Their friends think Aather sounds amazing, but the idea of waiting to get in for months on end is not feasible.

I think people are pretty balanced in the game, though. The implication that people need to "find balance" is also troubling. This should not be a matter of pointing fingers, but finding a solution so that people can get into the game.

Re: AATHER

(Anonymous) 2012-03-03 08:10 am (UTC)(link)
But finding balance is an issue for some players. I know it's an issue for me. If I don't have the right combination of characters, it makes it difficult for me to stay interested in a game, even if I really love playing in it. I also know of at least a few other people who are having the same problem--wanting to try out new characters to make their own lineups more functional, but the pool is in the way of that.

Re: AATHER

(Anonymous) 2012-03-03 08:18 am (UTC)(link)
It should never come up in a thread about how to fix the queue because players will begin to look at themselves and go, "Am I being judged?" Whether balancing characters is a concern or not, it's not a concern that should come up in a thread about whether or not we should add another two teams.

Re: AATHER

(Anonymous) 2012-03-03 09:07 am (UTC)(link)
I can only guess that you have completely misinterpreted what I mean by "balance" because there's no way, for me, to get from what I said to someone else wondering if they're being judged.

The kind of balance in a lineup I mean is a person, individually, finding the right characters to maximize their enjoyment of the game. That might mean apping grumpygrump X to balance out cheerfulgirl Y or manflirt Z. Finding that balance may take some experimentation, which a large and largely stagnant queue discourages. When people find a balance to their lineup they like, they're going to generally stop apping, because they're in a good place in the game. That particular kind of growth will level off.

And I bring it up because it is entirely relevant to my experience as a player. I'm discouraged from apping experimental characters, because that will be a huge investment of time just to find out they don't stick. I don't think I'm alone in feeling this way.

I'm sorry if we've had a miscommunication, but your response makes entirely no sense to me. I can't even figure out how that could lead to anyone being judged.

Re: AATHER

(Anonymous) 2012-03-03 05:21 pm (UTC)(link)
Yeah, I did misunderstand. I blame it on the hour I was writing the comment! I thought there was the implication that players need to balance their playing out or drop (which is typically the other definition of balance around RP parts). It was just a matter of using the wrong definition.