socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2024-03-02 04:52 pm

something big going down in clown town

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Re: RP WOES

(Anonymous) 2024-03-20 03:41 pm (UTC)(link)
Feels a little like nostalgia for the old days, where those were the only events and it was one week of one prompt. At least these days you have multiple prompts per event if you don't want to play with "suddenly everyone's a tsundere" or something.

Re: FF7

(Anonymous) 2024-03-20 03:44 pm (UTC)(link)
go look at [personal profile] enablemeplz

Re: RP WOES

(Anonymous) 2024-03-20 03:59 pm (UTC)(link)
where are you playing because i've missed the casual, common fourth-walling since it was common in the ljrp era and nowadays everyone treats it as infomodding and either has "no fourth-walling!!" on their info post or the game bans it outright

Re: PERSONA

(Anonymous) 2024-03-20 04:07 pm (UTC)(link)
yes

(Anonymous) 2024-03-20 04:14 pm (UTC)(link)
I'm in a similar boat for just...writing. It'll be wobbly at first - you just stepped back in. Give yourself slack and time to find a rhythm again.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2024-03-20 04:28 pm (UTC)(link)
I'm sorry that I haven't been bringing in new characters who would be good to ship with yours. I know we've been wanting a new ship for years now, I just don't think I can manufacture one.

And I really just miss our old ship, but I know you lost the muse years ago.

da

(Anonymous) 2024-03-20 05:29 pm (UTC)(link)
Honestly, why would people take that any worse than other reasons? Do you feel that way because for you tagging speed is so important? If I wanted to be offended by a reason, it would not be that. We're all different.

Re: da

(Anonymous) 2024-03-20 05:44 pm (UTC)(link)
"i, an uninvolved individual, would not be offended so why would anyone? we're all different" is such a bizarre comment to make

Re: reactive events

(Anonymous) 2024-03-20 05:49 pm (UTC)(link)
+1 to the last 2 paragraphs there - the reactive events I see tend to fall into that category and for that exact reason. Instead of considering player options (think a video game dialogue tree: ask question, say something sassy, say something profound, attack, leave) the mods writing the event get caught up in their set dressing or npcs and write elaborate fic for them, which may be fun to read, but then you get to the end of the writing and realize there's no options for action. Only to have an opinion, positive/negative, and maybe express said opinion, but there are no actions to take. No fighting, helping, harming, escaping, searching, asking questions, investigating, not even status effects that players can choose to dick around with (although I'm finding I don't enjoy those events like I used to, either). All player-characters are treated as an audience to the event happening around them and literally can't do anything except watch.

It can happen even in otherwise plotty or story-heavy games. Say, a horror game has an event where poltergeists are harassing the characters, but all the writing goes into how they're breaking vases and stacking chairs, but in the end no one can communicate with them, no one can find out where they came from or what will make them leave, all players can do is ask each other if it's happening to them too and maybe lament that a favorite mug got broken. The idea is "wooo isn't this spoooooky?" but it really doesn't go anywhere. To make it active, the poltergeists have to either lead to a plot clue, or escalate, or be one fun set-dressing facet of a plot that has other potential actions, but in that case, don't be shocked if players barely talk about their favorite mug in favor of finding the psychic amulet causing the problem.

op

(Anonymous) 2024-03-20 05:54 pm (UTC)(link)
i feel that way because it reflects my experience. i've seen people both here and on my plurk friend list react negatively and interpret remarks on speed in/compatibility as commentary on them, their commitment to the hobby, their rl and their time management. it's a topic that seems to touch nerves more often than saying we're incompatible because of differences in the canons or scenarios we like to play. you're right that we're all different, but personal experience encouraged me to try a vaguer 'it's not you, it's me, our styles don't mesh' approach first. unfortunately, it doesn't seem to have worked, but like other anons have pointed out, i may have to try honesty while being factual and keeping things short and hopefully kind.

da

(Anonymous) 2024-03-20 07:50 pm (UTC)(link)
anon, I wouldn't find it offensive and I warn people about my schedule when they hit me up because I know different speeds can tank interest pretty easily

and I'm not saying this to say 'omg my experience is different, you're wrong!!!' but rather to point out that if there's a lot of people on rpa who wouldn't be offended, and 100% of the people you dealt with were fucking offended, that might be a sign you might want to have a trusted friend read your response before you send it to this random person because it's not something inherent to speed issues

Re: da

(Anonymous) 2024-03-20 08:13 pm (UTC)(link)
i've never had to bring up speed with a rp thread partner in this way before. it's mostly my perception that this is a generally more sensitive issue with rpers after seeing how some conversations went down here and on my plurk friend list, where people were discussing the topic being raised with them by others. this rper has been nothing but exceptionally friendly otherwise, so i could be completely off base in my expectations. i've sent them a reply after everyone's earlier encouragement, so i'll see how they take it.

Re: RP WOES

(Anonymous) 2024-03-20 08:15 pm (UTC)(link)
why would you ask the anon who is having a problem being casually infomodded where it's happening so you can join in

Re: reactive events

(Anonymous) 2024-03-20 08:19 pm (UTC)(link)
I think "can the characters only have an opinion?" will be a design question on all events I write from here on in. Feels like a good guideline.

I still enjoy a good status effect event (game I'm in just had a sexy monster TF event and it was good fun) but I also get what you're saying, that it can get samey if that's all there is.

The vibe I'm getting right now is ICly talking about an event is ok as an option but it shouldn't be the only option. And it would probably help the event mods to have a list of results ready if characters want to investigate, fight, fix, or break things. Doesn't even have to be an essay of things (that could be a fast track to burn out) but like some quick sentences:
"Bob investigates the cold spot in the poltergeist room and finds a piece of amulet." Or "Bobert works on holding a seance with the poltergeist. The seance table gets broken but they learn about violent deaths in the spooky mansion."

I figure players don't expect essays, but they do like hearing their actions lead to at least a small blurb they can build their own fun off of.

(Anonymous) 2024-03-20 08:41 pm (UTC)(link)
Occasionally a reactive event is okay but it's usually when it builds upon an existing storyline.

Using ayrt's poltergeist example, if there was a gamewide plot where all the characters had to make a choice and the winning choice caused poltergeists to be released to harass everyone, it would make sense to have it be a reactive event because the characters are reacting to the consequences of their actions.

That being said, it should be used as a segue into the next part of the plot because it's going to motivate characters to go "ok, what's next?" and that's a good thing. I think a problem arises because mods worry about people trying to "fix" an event and end up shutting down a lot of interaction. Not every investigation or action has to be successful, but there should be some way to succeed or it becomes frustrating. Instead of shutting people down, give out clues that will lead them to the clues you actually want them to find.

There can be no way for the players to get rid of the poltergeists but maybe releasing them allows characters who can talk to ghosts to get a plot hook they couldn't get before, and so on. You could even do this as a special event where you drop the reactive portion a little early so characters have time to form opinions and then drop the actual event a few days later when everyone is ICly (and OOCly) hyped to do something about it. A purely reactive event should never be standalone IMO.

Re: da

(Anonymous) 2024-03-20 09:17 pm (UTC)(link)
yeah lmf, I was trying to very politely say that if you regularly have problems with this sort of thing (bringing up something a lot of people think is nbd and offending people) that the problem might be with how you talk to people, not that the subject is some universal sore spot that pisses off everyone

if they aren't offended, then cool, I'm off base, disregard; if they flip out then maybe keep that in mind and find someone you can trust for advice, instead of assuming speed issues piss off everyone universally

Re: RP WOES

(Anonymous) 2024-03-20 09:46 pm (UTC)(link)
The game I'm in isn't fun anymore but I'm scared to drop and lose the friends I made :(

(Anonymous) 2024-03-20 10:01 pm (UTC)(link)
this is me, only 15 years ago vs today and i've always taken that long with tags. i just had a lot more uninvested free time at that age.

things change, anon. if it's just you having to get back in the swing of things, allow yourself that kind of time. if you've become the type of person who needs to really sit with their tags, there's nothing wrong with that. if you've burnt out of fast games and need a slower pace, there are plenty of games and people out there who accomodate for that. tagging quickly isn't the be all end all of rp, so i wouldn't take that alone as a measure of how much interest you have in the hobby itself. how much you care to sit down and write in the first place is the key factor.

Re: PERSONA

(Anonymous) 2024-03-21 12:22 am (UTC)(link)
no, it's the worst of the only 3 persona games that matter. i am a hater and will dissuade anyone from this tropey garbage that's all flash no substance

Re: PERSONA

(Anonymous) 2024-03-21 12:52 am (UTC)(link)
go for it, steam lets you refund games you've played less than two hours, and that's enough time to give a pretty good indication of what's to come, keep it if ya dig it. just be aware it can deal with some pretty heavy subject matter, like suicide, sexual assault, child abuse, etc., if you're not big on those.

Re: RP WOES

(Anonymous) 2024-03-21 01:49 am (UTC)(link)
My longtime roleplay partner of a few years is taking a break from the hobby to focus on real-life goals. I'm very happy for them, but also miss our interactions, related to RP and RL. I also haven't heard from them in almost a year and hope they are doing well.

Trying not to be selfish, but I haven't been able to find any meaningful threads since they left. My drive to RP is pretty much spent, which is sad because I do love the hobby.

Re: m/m - underage, incest, cross dressing

[personal profile] soursock 2024-03-21 03:09 am (UTC)(link)
also interested, feel free to dm if you'd like another take on it

lort - aragorn/legolas

(Anonymous) 2024-03-21 03:54 am (UTC)(link)
looking to try my hand at legolas and would love to pit him against aragorn on relevant memes to start and then maybe migrate to a casual psl down the way. gen, ship, smut, aus all fine. leave a comment or journal if interested. thanks!

op

(Anonymous) 2024-03-21 07:37 am (UTC)(link)
fwiw: i ended up letting them know what my challenge had been, and you were right in your prediction that they'd offer unsustainable fix-its. it took a bit of back and forth for them to accept that the decision remained the same, but it worked out in the end. thanks, everyone.

(Anonymous) 2024-03-21 08:41 am (UTC)(link)
Trying to write a new meme and part of me is like "this is way too niche and stupid" and part of me is like "fuck it, could be funny."