rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-01-05 03:19 pm

Found the token ace

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Re: RYSLIG

(Anonymous) 2016-01-06 04:14 pm (UTC)(link)
holly heights with monsters tbh

Re: RYSLIG

(Anonymous) 2016-01-06 04:48 pm (UTC)(link)
"If I don't have horror 24/7 then it's obviously the same as 100% SoL."

Alternatively: yes, let's burn everyone out on horror all the time instead of trying to strike a good balance.

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+1

(Anonymous) 2016-01-06 09:02 pm (UTC)(link)
the reason i dropped :(

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Re: RYSLIG

(Anonymous) 2016-01-06 09:09 pm (UTC)(link)
Chill. A lot of people get busy in November and December. We had the exact same complaints last year at this time, then we got the Valentine's event and everyone was fine.

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Re: RYSLIG

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Re: RYSLIG

(Anonymous) 2016-01-06 10:11 pm (UTC)(link)
truly the Seinfeld of horror games

for it too is about nothing

(Anonymous) 2016-01-06 11:49 pm (UTC)(link)
While I absolutely want more game wide mod events, I'm baffled that so many people complain but don't put out the effort to do some player-base horror themselves instead of waiting for the mods to hold their hands.

You want some gore? Find a reason for your character to string up intestines all around the town. Say the gods made you do it.

Put some heads on some sticks.

Want H/C but don't want to do the standard wig out? Don't just attack your character's friend, straight up torture those fuckers, draw it out. Wake up wearing their skin. Have a slow revival process. Something.

Ryslig definitely needs a few more events, but this isn't all on the mods. More people are whining than doing anything creative with their free time. Instead of +1ing, go step it up in the comm.

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ayrt

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so /did/ this happen?

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Re: RYSLIG

(Anonymous) 2016-01-07 03:58 pm (UTC)(link)
Hey guys, remember "Vows"? Pepperidge Farm remembers.

Too bad the mods don't.

Re: RYSLIG

(Anonymous) - 2016-01-07 16:13 (UTC) - Expand

character spread stats

(Anonymous) 2016-01-06 05:45 pm (UTC)(link)
there are 270 characters in game, 190 males and 80 females

gargoyle 26 (17 males, 9 females)
harpy 20 (12 males, 8 females)
manticore 20 (16 males, 4 females)
shade 19 (13 males, 6 females)
werewolf 18 (14 males, 1 female)
demon 17 (10 males, 7 females)
minotaur 17 (10 males, 7 females)
faerie 16 (9 males, 7 females)
merperson 16 (10 males, 6 females)
naga 13 (9 males, 4 females)
wendigo 13 (9 males, 4 females)
arachne 12 (8 males, 4 females)
kelpie 12 (7 males, 4 females)
nymph 12 (8 males, 4 females)
werebear 12 (10 males, 2 females)
goblin 11 (11 males, 0 females)
troll 11 (8 males, 3 females)
vampire 9 (9 males, 0 females)

just in case anyone else finds this kind of thing interesting (i was bored)

Re: character spread stats

(Anonymous) 2016-01-06 05:49 pm (UTC)(link)
not surprised ryslig is a sausagefest or that gargoyles are the most common but

i figured arachne would be the least common

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Re: character spread stats

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Re: character spread stats

(Anonymous) 2016-01-06 05:50 pm (UTC)(link)
needs more women

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sa

(Anonymous) 2016-01-06 05:50 pm (UTC)(link)
*17 males, 1 female for werewolf, no idea how i mistyped that

da: character spread stats

(Anonymous) 2016-01-06 07:54 pm (UTC)(link)
So generally the ratio of males to females is 2.375:1, so you can tell where mods are skewing monsters towards males or females by doing some quick cross-multiplication (or ogling, whatever you're more or less bored about)

1/2.375 = [number of females of that monster type]/X

Where X would be the equal number of males if the mods are picking that monster evenly between genders.

Using that we can determine:
gargoyle: skews slightly female (there would have to be 21-22 males to balance)
harpy: skews heavily female (would need 19 males to balance)
manticore: skews heavily male (would need 9-10 males to balance)
shade: roughly equal (would need 14-15 males to balance)
werewolf: skews heavily male (would need 2-3 males to balance)
demon: skews female (would need 16-17 males to balance)
minotaur: skews female (would need 16-17 males to balance)
faerie: skews female (would need 14-15 males to balance)
merperson: skews female (would need 16 (10 males, 6 females)
naga: roughly even (need 9-10 males to balance)
wendigo: roughly even (need 9-10 males to balance)
arachne: very slightly skewed female (would need 9-10 males to balance)
kelpie: skews female (would need 9-10 males to balance)
nymph: slightly skewed female (9-10 males to balance)
werebear: skewed heavily male (would need 4-5 males to balance)
goblin: skewed heavily male (would need 4-5 females to balance)
troll: roughly even (need 7-8 males to balance)
vampire: skewed heavily male (need 3-4 females to balance)


STATS AND SHIT INTEREST ME OK

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Re: RYSLIG

(Anonymous) 2016-01-06 11:30 pm (UTC)(link)
is anyone in this game an actual gross, ugly monster? inhuman face, big nasty teeth, misshapen?

Re: RYSLIG

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Re: RYSLIG

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Re: RYSLIG

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Re: RYSLIG

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ayrt

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Re: RYSLIG

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OP

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Re: RYSLIG

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POST PERSONALITY TRAITS, ANONS WILL ASSIGN A FITTING OR CONFLICTING MONSTER

(Anonymous) 2016-01-08 12:18 am (UTC)(link)
this was fun last time!

i wonder if anyone will post a list of traits for themselves?

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Re: RYSLIG

(Anonymous) 2016-01-10 03:03 am (UTC)(link)
Well, looks like the mods were listening. The new plot looks promising, good and full of mayhem and gross horror.

Also I'm glad we can actually do some harm to the Bloody Bones this time, also that they're actually present.

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+1

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Re: RYSLIG

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+1

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Re: RYSLIG

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+1

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Re: RYSLIG

(Anonymous) 2016-01-11 07:55 pm (UTC)(link)
i kind of want to see one of the areas not get the anti-potion

just to see what happens and have some lasting fallout

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Re: RYSLIG

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+1

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Re: RYSLIG

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TDM

(Anonymous) 2016-01-13 09:57 pm (UTC)(link)
who do you like so far? who do you want to see get in?

Re: TDM

(Anonymous) - 2016-01-13 22:57 (UTC) - Expand

+.5

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da

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Re: TDM

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IF YOU COULD ADD ONE MONSTER TO THE BESTIARY, WHAT WOULD YOU CHOOSE AND WHY?

(Anonymous) 2016-01-15 10:22 am (UTC)(link)
other anons, argue against it

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+1

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da

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Re: RYSLIG

(Anonymous) 2016-01-16 12:27 am (UTC)(link)
some of the designs for this event are really cool

and some of them are super lame

just opt out if all you're going to do is give your character badass bone spikes or something like that

Re: RYSLIG

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(Anonymous) 2016-01-16 07:31 am (UTC)(link)
this shitfit occurring on plurk is giving me some serious secondhand embarrassment

can you say overinvested

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Re: RYSLIG

(Anonymous) 2016-01-17 01:06 am (UTC)(link)
mods and modbuddies wanking furiously all over wg

guess they don't like being told that railroading and unkillable badass npcs don't make for good plot

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what changes would you make to the monsters in the bestiary, if you could?

(Anonymous) 2016-01-17 11:59 am (UTC)(link)
what powers, abilities, physical and personality changes, weaknesses, etc. do you think would make the monsters better?

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