rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-01-05 03:19 pm

Found the token ace

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Cassandra Cillian | The Librarians

(Anonymous) 2016-01-05 11:01 pm (UTC)(link)
the voice is coming pretty easy, but i'm hesitant about her synesthesia and hallucinations and how to handle them in a game environment, especially since i'm not very knowledgeable on math and science. anyone out there who's played her have tips?

Generic Advice | Medieval characters

(Anonymous) 2016-01-05 11:23 pm (UTC)(link)
so i'm thinking of taking up this character from a canon set in the middle ages, he's a knight and kind of fits all the classic knight tropes. but i hesitate to app him anywhere because lbr the first time he ever said 'aye' or 'm'lady' he'd be laughed out of there so fast he'd leave skidmarks

what substitutes would you recommend in place of these, anons? i could just use generic greetings but if someone has better ideas i want to hear them

Re: Generic Advice | Medieval characters

(Anonymous) 2016-01-06 12:31 am (UTC)(link)
my recommendation is you get over it honestly. if that's how he talks in his canon people will understand. the laughing only comes when aye or m'lady is used in specific circumstances.

Re: Generic Advice | Medieval characters

(Anonymous) 2016-01-06 01:59 am (UTC)(link)
The Anon above me is right, just get over yourself and own that shit. Look up etiquette rules of the day, the chivalric code and some stuff on courtly love and go to town. I play a lot of period characters who still pull things like that, it's fun for their expectations of social niceties to run up against other people's.

Re: Generic Advice | Medieval characters

(Anonymous) 2016-01-06 05:19 am (UTC)(link)
A knight is far more likely to say "my lady" or at worst "milady"; "m'lady" is lower-class. Likewise, formal speech uses feew if any contractions.

Honestly it can be kind of fun to have a character who talks in a different dialect, even if old-fashioned. Look at MCU Thor. In fact, you might want to use him as an influence on how a medieval knight would interact with more modern characters.

Re: Generic Advice | Medieval characters

(Anonymous) 2016-01-06 06:33 am (UTC)(link)
I dunno how much this will help, but I found a glossary sort of thing of Medieval terms:
http://travelingwithintheworld.ning.com/forum/topics/guide-to-medieval-terms-by?groupUrl=medievaltimes&groupId=2185477%3AGroup%3A36432&id=2185477%3ATopic%3A105024
As for the 'questionable' terms, don't sweat it - context is key.

Re: Generic Advice | Medieval characters

(Anonymous) 2016-01-06 08:48 am (UTC)(link)
nah, it's not so bad once you're actually doing it. i had a pretty good run with an older fantasy book character that only used 'aye', and called basically everyone 'lad' and 'lass' and there was zero blowback from it at all. as long as it's in character, people don't (or shouldn't) care; unless you run into some really ridiculous players, the worst you might get is an ic 'wow so you're old-fashioned' response tbh.

i kind of think it would be more jarring if you were playing ye olde knight without those affectations. if you still weren't particularly comfortable with it, depending on your character i think you could probably justify them working on modernizing their speech as they grew accustomed to wherever you app them, whether intentionally or subconsciously. just go for it! and good luck, anon.

Undyne | Undertale

(Anonymous) 2016-01-06 04:29 pm (UTC)(link)
advice for in general and for all routes welcome

Two | Drakengard 3

(Anonymous) 2016-01-08 01:11 am (UTC)(link)
I'm really feeling pretty comfortable with Two's voice, but I'd really just like some general advice.

(Anonymous) 2016-01-11 08:06 pm (UTC)(link)
Something to keep in mind with Two is that she's a very tragic deconstruction of the "spoiled sweet" character trope or "active princess" archetype, and while the world she's in is the kind that feasts on misfortune (Drakengard...), something to keep in mind if you play her is how inexperienced and immature she is with feeling negative emotions, particularly pain and witnessing the pain of others. She can't stand to see her soldiers hurt, so when they have to go take out monsters threatening citizens, she charges ahead and dispatches the monsters herself. When she saw war orphans who were suffering because they had no homes nor families, she took them in. Cent took notice of this and rather than tell her to, y'know, back off, he tried to shelter her from the harsh realities of their world... hence her DLC chapter.

In that DLC and I believe her novella, Two says she doesn't know what she'd do if she lost the things she cherished, like Cent, her subjects and her children. It's not an exaggeration sadly, because she doesn't know how to cope when she has lost the latter of the two and it was technically her fault (her song magic). Cent spoiled her, her kingdom spoiled her, and we could argue One did as well, because Two was on the surface, a competent ruler. So in the end, she becomes so distraught and emotionally broken that her magic takes over this vulnerable Intoner and essentially turns her into a vegetable/puppet.

I guess the main takeaway from this is that Two's spoiled and immature, but in a way that's not actually that aggravating to others (unless they're as cynical as Dito), and she probably comes off on first blush as naive/beat of her own drum/a bit dense (keep in mind she furnished and redecorated the temple in the Land of Sands into a cutesy living space because One told her to "make herself at home there"), but still very sweet and very unable to abandon someone in need. Not that you need to crazy with that, it can definitely be exhausting.

I hope this helps!

(Anonymous) 2016-01-16 09:13 pm (UTC)(link)
Adding on to what anon above mentioned, it's probably worth noting that according to the Drakengard 3 side story, Two (after One) is the closest to realizing what kind of power/influence the Flower has on them, even if it's a subconscious realization.

"Two: It’s…not your…fault. I could…never tell you…that.
Cent: Two?
Two: I was…fighting against…my own power. It was so…excruciating…the whole time. Like at any moment…it would swallow me whole……

In the beginning, she believed that her power was right and never doubted it. She believed that it was through this power that the world could find peace. The power to protect her loved ones could not possibly be evil… or so she thought.

Before long, she had gained a massive amount of power so rapidly that it was difficult to stay in control. She tried to repress it will all her might.

She told herself that this power wasn’t evil and that she simply couldn’t use it well because her mind was weak—that’s all. If she could only strengthen her mind, she could stay in control. But if she was swallowed by her own power, what would happen to Cent? The children and all the people in her land?

Once everyone across the entire world could smile and simply be together with their loved ones, then her duty would be finished. She tried so hard to wait for that time to come."
Source: http://drakengard-3.com/blog/2014/08/30/notes-on-the-dod3-story-side-novel/

I just think it'd probably be a good idea to keep in mind that there's always this undercurrent of...self-control with Two and that she has her own insecurities (fatal as they may be in the end) and inner demons too. From having to open doors gently and quietly so as to not disturb One's heightened senses, to holding back when she's in physical contact with the children, she's in a constant state of self-control, which can be utterly tiring for her.

tl;dr cavia hates happiness and love

Trans Characters

(Anonymous) 2016-01-12 08:37 pm (UTC)(link)
I'm having trouble deciding how to proceed with an OC of mine in terms of apping him somewhere and I'd like some advice.

The OC in question is trans. This is something that would be obvious to anyone reading his app but it's unlikely to come up ICly unless someone knows him well. He's passing, pretty private about his past, and comes from a setting (far future sci-fi) where the transitioning process is quite refined and about as smooth as any major medical procedure could be. Being trans is a big part of who he is and it's a lot of impact on his life but it's also mostly part of his background rather than something that still has a regular impact on his daily life.

In essence, I'm trying to figure out if it's acceptable to play a character that happens to be trans without making it an ongoing focus of his character, or if that would just come across as including uncommon character traits for brownie points.

Re: Trans Characters

(Anonymous) 2016-01-12 08:42 pm (UTC)(link)
i think it's a much better idea to do it this way than making it a big focus of his character. the only thing that gives me pause is the futuristic medicine aspect. does he not have any of the issues that current-time trans people have? what does and doesn't he have to deal with that a trans man in 2016 has to? i'd want a lot more answers to these questions, because if he really doesn't have any of the problems i'm talking about then yeah, it really does come across as just for brownie points.

Re: Trans Characters

(Anonymous) 2016-01-12 09:24 pm (UTC)(link)
It's not so much that the transitioning process doesn't have the same issues as it is that the technical aspects of it have all improved. So for example, he had to get a mastectomy but post surgical treatments for scars have improved enough that his are very minimal. He still had to go through HRT and struggled with the side effects but there was a much better support structure for him to rely on.

The physical, emotional, or societal issues aren't gone, but the physical process was easier to deal with and left behind less evidence, so to speak - which in turn had made the emotional and societal issues easier for him to deal with, if that makes sense?

Re: Trans Characters

(Anonymous) - 2016-01-12 21:39 (UTC) - Expand

Re: Trans Characters

(Anonymous) - 2016-01-12 22:25 (UTC) - Expand

Re: Trans Characters

(Anonymous) 2016-01-12 09:01 pm (UTC)(link)
I would have zero problem with this. As long as he's a well rounded character, I don't think including a trans backstory that he's private about ICly is going to come off as looking for oppression points.

Actually, I prefer something like that not to be an ongoing focus of the character. It's OK if it is a big focus of the character, if it makes sense for their setting or backstory, but I kind of like seeing stories about, for instance, trans people that are about them being people, not about them being trans.

(I will say that I don't have concerns about the 'futuristic medicine' example, so long as the setting is something that matters in plenty of different aspects of the character's backstory. The only thing I'd be concerned about is if the "far future sci-fi" only comes up as a reason for not having to deal with ongoing aspects of transitioning.)

Re: Trans Characters

(Anonymous) 2016-01-12 09:36 pm (UTC)(link)
I understand your concerns about the last point! Like I told the anon above, it's not that the issues are gone but that they're easier for him to cope with. I brought up the futuristic medicine thing to underscore the fact that it's easy for him to pass and really unlikely that him being trans will come up unless he specifically wants it to. It's still an important part of him, but at the same time it's become a very normalized and routine part of his life.

Advice for playing non-humans?

(Anonymous) 2016-01-13 02:10 am (UTC)(link)
Dipping my toes into something I've never really played/explored before, so general tips would be great. The character I have in mind is an alien, if that's helpful at all, but even general advice on non-humans is appreciated.

Re: Advice for playing non-humans?

(Anonymous) 2016-01-13 02:15 am (UTC)(link)
- don't have it be blue
- don't have it speak bastardized welsh
- don't have it chirp
- don't have it be made of "living emotion"
- don't have it worship zordon
- don't have it be a bitter incel in disguise

Re: Advice for playing non-humans?

(Anonymous) 2016-01-13 02:28 am (UTC)(link)
I guess this is referencing someone? I'm not sure I want to know, but I'm morbidly curious..

Re: Advice for playing non-humans?

(Anonymous) - 2016-01-13 23:56 (UTC) - Expand

Re: Advice for playing non-humans?

(Anonymous) 2016-01-13 02:15 am (UTC)(link)
Don't be afraid to react outside of the box. Aliens and other non-humans aren't always going to think or react like humans. It may come off as cold or confusing if it was a human reacting like that, but keep in mind that you're allowed to react in a way you think your character would and not how everyone else would. Unless you're playing a non-humanoid trying to be a humanoid, don't be afraid to stand out.

Re: Advice for playing non-humans?

(Anonymous) 2016-01-13 02:30 am (UTC)(link)
Thanks for the advice, anon!

Re: Advice for playing non-humans?

(Anonymous) 2016-01-13 02:33 am (UTC)(link)
agreeing with the above anon that in most canons (or when making an OC) there are cultural and behavioural, maybe even biological, things that will distinguish their reaction from a human one. those are important to pay attention to if the character employs them, and can be a lot of fun.

with that said, if your character is the type to learn and pick up on that kind of thing over time, let them. being an alien doesn't mean they're blind to others around them, and people tend to subconsciously pick up on stuff other people do, even if they don't mean to actively copy.

Re: Advice for playing non-humans?

(Anonymous) - 2016-01-13 02:49 (UTC) - Expand

(no subject)

(Anonymous) - 2016-01-16 17:06 (UTC) - Expand

Re: Advice for playing non-humans?

(Anonymous) 2016-01-13 02:40 am (UTC)(link)
Think things through and just have fun with it tbh. I love playing non-humans because it's so interesting to me to explore the ways things can work totally differently from what we humans take for granted every day. If your character is very different from humans physically, think about what daily life is like for them, especially among humans in a place designed for humans. And the unusual responses to things like the anon above is talking about can really shake things up.

At the same time, part of exploring the differences is finding the similarities and having fun with that too. They should still be a complete and nuanced person, relatable on some level even if their ways of thinking are somewhat alien. You don't want a one-note character who does nothing but show off how exotic they are; think stuff out for yourself, but just address it in threads when it comes up organically. (Playing off your character's unique properties is a fantastic source of posts/toplevels/prompt responses, but if it's all you do it'll still get stale.) Likewise don't overdo the alien responses and thinking just for the sake of being different, make sure it's actually what the character would do.

Re: Advice for playing non-humans?

(Anonymous) - 2016-01-13 02:52 (UTC) - Expand

Papyrus | Undertale

(Anonymous) 2016-01-16 09:11 pm (UTC)(link)
Any advice would be great. I know he's a character who's easy to play as too dumb/naive/childish, so I wanna strike the right balance.