rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-03-29 02:07 pm

Idk idc

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Illbleed-themed game...

(Anonymous) 2016-03-29 07:56 pm (UTC)(link)
...in other words a panfandom game with horror trappings and black-comedy-friendliness that's ultimately more surreal/cracky, with characters duped into coming into a B-horror-themed amusement park with material bribes, the simple promise that it'll be fun! - maybe villains, pranksters, or even creative or engineer types and performers could have even been offered jobs at the park instead of tickets - only to find that they can't leave until they've amassed a certain amount of prize money/credits or earned a certain amount of pay from touring or working on the park's attractions. Carried over from the previous post!

Each attraction would be a new themed "haunted house" explorable in an event - maybe characters would be able to break into teams to explore different parts of each one. Other smaller things or certain key areas of attractions after that attraction's debut event would be available to explore at any time by anyone. I don't know whether the mods would be best involved at a Dangan Roleplay level, at one of writing each park feature and attraction's "story", or at a kind of in-between one, breaking each exploration of an attraction into parts, describing what there is to see and what a character might pick up on at the start and then telling particular characters or groups what's in store for them/where they'll end up/etc. based on what they did and explored in the preceding part. There'd be some NPC-ing, of enemies where needed, maybe in monthly updates in the form of announcements by Michael Reynolds, and of one or two in-attraction NPCs as part of the scenario's story or as flavor-adding side characters or set pieces.

Or maybe new full-on scenario attractions would open every other month or so, with smaller shenanigans around the park that characters could selectively wander into or investigate on other months and still be rewarded for participating in - clues could be dropped as to what they are in monthly announcements and players or characters could probe and ask "What if I [blank]?" based on those clues.

Supernatural or offensive powers would be stripped on entry of the game on some "no outside food, drink, weapons, or abilities allowed on the premises!" sort of clause, but humanization wouldn't be in effect. Death would be as permanent as a player would want it to be, or dependent on a character or their CR paying or owing some of their attraction-completing funds (or maybe AC would also keep a character funded, treated as a "thank you for visiting our park in the sketchy promotion you heard about it and ended up here as a result of whether you know about it or not" gift check for "guest" characters and salary for "staff" characters, don't ask where the place gets all its free money) for their revival, just the way it works in the source material. Revival could happen as quickly as overnight and come with optional side effects/status effects (think about the fact that Brainless Randy exists or the fact that using the Artificial Heart upgrade could be taken as basically giving a character extra hearts - they could be tailored based on how a character dies, with the surgeons "accidentally" leaving things out or "over-fixing" a dead character) to make it easier for players to throw their characters into events that inherently come with a death risk (whether or not a character dies at a certain point in a scenario/attraction could be rolled for based on certain conditions they have or have not met by a certain point plus how fit a character is, how strong their nerve is, etc.).

Topping that off for now with HEY, not even joking!anon from last post, I'm mulling this over more seriously than I was expecting to, so maybe we'll be in touch?

(Anonymous) 2016-03-29 10:04 pm (UTC)(link)
I am 200% for this,100% because horror is my jam and 100% because this was one of my favorite games as a kid and would work insanely well as a game premise! ♥D♥
chugway: (Default)

[personal profile] chugway 2016-03-30 04:01 am (UTC)(link)
you better believe we'll be in touch hit me the HECK up anon
Edited 2016-03-30 04:01 (UTC)

Re: Illbleed-themed game...

(Anonymous) 2016-03-30 04:56 am (UTC)(link)
sounds great but i wouldn't touch it with a thousand foot pole if you involved that dramamonger [personal profile] chugway man

Re: Illbleed-themed game...

(Anonymous) - 2016-03-30 05:35 (UTC) - Expand

Re: Illbleed-themed game...

(Anonymous) - 2016-03-30 20:39 (UTC) - Expand

Re: Illbleed-themed game...

(Anonymous) - 2016-03-31 03:49 (UTC) - Expand

(no subject)

(Anonymous) - 2016-03-31 15:58 (UTC) - Expand

Re: Illbleed-themed game...

(Anonymous) - 2016-04-01 03:41 (UTC) - Expand

SA

[personal profile] horrormonitors 2016-03-30 03:27 pm (UTC)(link)
Honestly, guys, I'm just suddenly super-excited that there'd be any keen interest in this at all. I'll start whipping things up and keep you posted on how things are coming together!

Meanwhile, if anyone would like to be involved with or has any suggestions for it, you can PM this account if you'd rather that than commenting here! I'm about to head out to work, so my replies might be delayed, but still, I'll be happy to hear things and people out!

High School Non-AU game.

(Anonymous) 2016-03-29 09:44 pm (UTC)(link)
So still thinking about this one. I was thinking of a low AC crack-ish game where characters are pulled into a random high school. They aren't de-aged or anything, but they do have no powers and cannot escape this school. The premise is they need to study five subjects (player choice) and take three exams a year. Should the average grade of the entire group not meet the mark then their homeworlds get destroyed. And if they do pass they merely move on to the next year. That way if someone apps in with a slacker character, they can't just throw out the excuse of "my character is the kind who can't be bothered" because it's not just their world on the line, but everyone else's.

With ridiculous english prep school uniforms. After school classes. Dorm wars. Terrible school dinners provided. Probably open up some teacher slots if people want them otherwise I can make a page with each subject, and a two line description of each teacher for people to use. There would be a network for people to use provided cell phones with and the rest is just general chaos.

Oh, and if you cheat you get incinerated, slowly, painfully and then resurrected to carry on.

Anyway, would there be any interest in a cracky, non-AU school game like that?

Re: High School Non-AU game.

(Anonymous) 2016-03-29 10:09 pm (UTC)(link)
i'd be up for something like this. we need more laid-back games.

you should include teacher slots and give people the option of letting their adult characters end up forced into being students or becoming teachers instead. and all the adults who become teachers could teach classes based on some skill they have, no matter how minor, or be shoved into being in charge of classes they know nothing about.

in regards to the incentive for the teachers, if a certain percentage of students fail their class, same thing with the homeworld being destroyed.

ayrt

(Anonymous) - 2016-03-29 22:17 (UTC) - Expand

Re: High School Non-AU game.

(Anonymous) 2016-03-29 11:35 pm (UTC)(link)
I know me and my friends would be interested in something like this for sure! Please do this anon, it sounds amazing

(no subject)

(Anonymous) - 2016-03-30 06:08 (UTC) - Expand

Re: High School Non-AU game.

(Anonymous) 2016-03-31 08:32 am (UTC)(link)
yes please. that sounds fantastic

Re: High School Non-AU game.

(Anonymous) 2016-04-22 10:44 pm (UTC)(link)
Replying in this old thread just to ask an obvious question - what happens when players DO fail their exams? Because it's going to happen, either from players dropping out and leaving their characters to fail or as part of a player plot.

Will they be given the option of a second chance? Will parts of their worlds be destroyed, one by one, instead of nuking the whole thing right off the bat?

fantasy game

(Anonymous) 2016-03-31 07:05 pm (UTC)(link)
So, I've been thinking about putting together a fantasy game that's less of a focus on factions and war. There would be quests and things of that nature, a couple dungeons for crawling and looting, and events that happen organically rather than this day-this day each month for things happening. The game/world would be open to any sort of player run plots and very much driven by that as there is more or less no overarching plot to take the wheel, so to speak.

It will likely be jamjar, with characters coming in for some reason rather than going AU. I'm leaning more toward it being a consensual reason to come to the game world to avoid the whole working toward a purpose to get the hell home -- though I don't know how well that would translate to a game setting, so this is still up in the air. Basically, if characters want to leave, they can leave (OOCly they would have to be dropped, though). Characters coming into the game would bring in some sort of flora/fauna from their home world to inhabit this game world, so it's very much literally player built.

There will be no network here, since fantasy world with not very advanced tech. Inboxes can definitely be a thing, though they would just be notes/letters vs. tests/emails(voice/video/phone calls).

I'm also thinking something along the lines of an animal familiar of some sort that characters would receive upon entry. Not completely sold on that idea, but I am thinking about the logistics of it to be something that happens down the line if not right away. The non-talking variety.

That's about all I have right now, so just putting feelers out to see if it's something to continue building and put out there. Input is welcome!

Re: fantasy game

(Anonymous) 2016-03-31 08:07 pm (UTC)(link)
What kind of setting did you have in mind? Just saying fantasy leaves a great deal of room for interpretation. Would it be medieval fantasy (like Game of Thrones without the conflict) or something more magical and full of whimsy (like Disney)?

Honestly anon, I would kill for a good strong fantasy game but what you have written up here does not sound appealing at all to me. No network will make communication with people in different parts of your world difficult. The lack of any kind of plot at all sounds extremely boring. If you did come up with some kind of plot it would not need to be all consuming, it could crop up every couple of months or something just to give the characters some kind of purpose. Basically I would just need a reason why a character would chose to go there and why they would stay once they had arrived. I like the idea of the animal familiars. That at least gives us a little hook and something to do once we get into the game but over all it just sounds pretty boring. Sorry.

If you want to make just a slice of life generic fantasy game then go for it. Not all the games out there have to appeal to me, but I do think you need to focus a little more on just what kind of game you want to run and then be content if it ends up on the small side. Nothing wrong with small niche games!

Re: fantasy game

(Anonymous) 2016-04-01 01:12 am (UTC)(link)
i'm going to plus one a few of the points the other anon brought up. there was a fantasy dragon game talked about not too long ago (which is still fervently hope is coming out) and you might want to go back in the game ideas threads and reread those. (the last two or three posts, i believe). i gave reasons there that the above anon stated as to why no-network will be hard in a game that has an expansive world, particularly one where travel might be difficult. there are archaic ways to make a network available if you like, but make it so it's not something amenable to tfln style networking. a journal you can write in, a scrying mirror/bowl, a magic locket. something that limits lolrandumb posts (which you could also do in the faq/settings by stating it's a log heavy game)

and just saying 'fantasy game but not heavy on war elements/politics' really doesn't give anyone much to go on beyond 'fantasy?' which comes in may shapes and flavors, so if you have a more defined setting in mind, please share it.

as for the animal familiar thing, it sounds reminiscent of the dragons that people would get in the game i mentioned being talked about, so if you want a familiar for some reason, i'd think of a good reason to add them beyond 'because they're cute/i want them'. otherwise they're a bit superfluous and not everyone might want them if they serve no purpose.

like above anon, i'm dying for a new fantasy game, but i'd like to see something fleshed out a bit more before i give input, because frankly, i don't know what input to give.

(no subject)

(Anonymous) - 2016-04-01 03:22 (UTC) - Expand

ayrt

(Anonymous) - 2016-04-01 03:34 (UTC) - Expand

Magic, fantasy, memloss

(Anonymous) 2016-03-31 08:10 pm (UTC)(link)
Elevator pitch: fantasy game where your character is summoned as a familiar to a witch but does not remember who they are, but can slowly regain this as they play.

Why mem loss? so the focus is less 'I must go my planet needs me!'

powers: dont work, but you gain powers through a local balanced system according to mun choice for their character. (To prevent wild powergaming)

plot: medium weight, constant, power struggle based with room for varying genres (politics, fighting, exploring, monster battles)

AC: medium weight, rewards for going over

SA

(Anonymous) 2016-03-31 08:12 pm (UTC)(link)
just noticed another game above me at the same time. We all crave fantasy.

To the anon who asked above: since I was unclear too, I am pitching for somewhere around high middle ages fantasy, not modern urban fantasy.

Re: SA

(Anonymous) - 2016-03-31 20:44 (UTC) - Expand

OP/AYRT

(Anonymous) - 2016-03-31 21:20 (UTC) - Expand

Re: Magic, fantasy, memloss

(Anonymous) 2016-03-31 09:32 pm (UTC)(link)
This sounds like a lot of fun. Would you do a more medieval setting, renaissance, or something else?

OP/AYRT

(Anonymous) - 2016-03-31 21:35 (UTC) - Expand

Re: OP/AYRT

(Anonymous) - 2016-03-31 21:47 (UTC) - Expand

Re: Magic, fantasy, memloss

(Anonymous) 2016-04-08 08:12 pm (UTC)(link)
this sounds very interesting to me!

OP

(Anonymous) - 2016-04-08 21:26 (UTC) - Expand

Lisa: The Painful game

(Anonymous) 2016-03-31 10:29 pm (UTC)(link)
A game set in the same universe as Lisa the Painful and eventually Lisa the Joyful. I was thinking about there being a goal for the end of every other month (such as the players deciding if they should go on the hunt for Buddy for example) with application rounds every other month so the new characters would p. much be considered new recruits.

Of course, sticking with the idea of Lisa: The Painful there will be choices that will affect the characters- such as perma-death. Its just started brewing in my mind recently.

Re: Lisa: The Painful game

(Anonymous) - 2016-03-31 23:08 (UTC) - Expand

Re: Lisa: The Painful game

(Anonymous) - 2016-03-31 23:15 (UTC) - Expand

da

(Anonymous) - 2016-04-02 09:00 (UTC) - Expand

plotty hurt/comfort game

(Anonymous) 2016-04-01 07:01 pm (UTC)(link)
(Loosely inspired by that cuddlegame I vaguely remember being a thing however long ago that was.)

Characters wake up in a thick, dark forest heavily populated by nightmarish creatures that feed on fear and dark thoughts. They eventually stumble upon a city in their frantic wandering, set in the middle of the forest and surrounded by a high wall with a single gate. From the highest tower inside the city, there appears to be no end to the forest in any direction. The creatures in the forest thrive on darkness and fear, but they can be kept at bay by light and warmth; fire works pretty well for fighting them off, but love and comfort and physical intimacies are the best defense and power a barrier that helps keep the things out of the city.

There would be a central plot, with players being able to work out the game's mysteries over time (how characters are ending up there in the first place, how the city ended up there, etc). Major plot events would have the potential for success or failure depending on how the characters do, furthering the plot or making things worse for everyone in the city. Sometimes there will be excursions outside the city, and sometimes things get past the city's defenses and cause problems within. There'd be opportunity for peaceful moments and SoL, but for the most part the danger can't be ignored or opted out of - there's gotta be some hurt to go with your comfort.

Magic and supernatural powers would be stripped away upon entry and I wouldn't want any in-game system to get them back or get new powers (as the whole point is to be more vulnerable and thus more prone to fear). Super strength and speed would be nerfed to theoretically possible human levels (so those with Hulk strength are downgraded to Captain America strength). Biological differences would remain (vampires still have to drink blood, ghouls still need to eat human flesh, etc) but may be nerfed or altered on a case by case basis as best suits the setting.

I'm imagining a standard jamjar game, but memory loss could work too - either way, the point is for characters to be confused and scared when they first arrive, so either could work depending on what people are more interested in.

AC and game pace is still up in the air, would decide that based on level of interest.

Re: plotty hurt/comfort game

(Anonymous) - 2016-04-11 09:56 (UTC) - Expand

Re: plotty hurt/comfort game

(Anonymous) - 2016-04-13 23:30 (UTC) - Expand

OP

(Anonymous) - 2016-04-16 00:37 (UTC) - Expand

Re: plotty hurt/comfort game

(Anonymous) - 2016-04-14 03:21 (UTC) - Expand

World War Z AU, limited run survival game

(Anonymous) 2016-04-07 02:46 pm (UTC)(link)
Basically, the game would be set in the universe of the book(!!!) World War Z. It would be all AU and a run capped at something like two years, endgame being the town being relieved by the encroaching US army doing their clean and sweep operations on the east coast.

The setting would be a small town in north Georgia, close enough to Atlanta to make (dangerous) supply trading runs. There are also closer but uninhabited towns nearby to make shorter, safer, but much less valuable supply runs to. The setting also allows for the excuse of international characters to be in this area (airport, yo), allows for ability to grow all sorts of crops for survival, provides weather extremes for potential events (snow but also 100° weather :D), and provides a variety of wildlife for hunting. It would be a pure AU set in WWZ, so all backstories would have to conform to the world- no superpowers, no monsters, no magic. Characters can come in two ways. They can be dropped in from USAF supply drops if they have special skills, or they can wander into town. Death is permanent, and prevents anyone else from apping that character. There's a lot of opportunity for death here: starvation, zombie attacks, infection, exposure, the usual. Death is not the only way to drop a character, though. They can "leave" the town, or "disappear" while on missions or wandering outside designated safe zones.

As it would be a limited run, it would be focused heavily on plot and the survival of the town. General smaller plots and events would be things like illness breakouts, small zombie hoards, and local supply runs. Larger, game integral plots would be things like week-long chain swarms, crop failures and their aftermath, unfriendly gangs, and longer scouting trips outside town. These longer trips could possibly lead to new areas being open to the game, if players want to make the effort to put resources there. The severity of some events (weather, zombies, illness, etc.) would possibly be determined by RNG/dice rolls, though if anyone else has suggestions on how to go about this, I'd love to hear it!The general setup of the town would be with a mayor and/or council deciding the shots. This is not the wild apocalyptic west like The Walking Dead- the US government is still in charge (but absent) so that law still applies. There is also, at the very least, a sheriff to enforce law. There is also an additional role of scouting leader, who runs all the zombie-related protection and supply runs outside of the safe areas.

A few months into game, the USAF would begin to make supply drops into town. These would consist of tools, medicine, baby formula, etc.- things not usually available from normal supply runs. There also might be special things (tbd by rng) like bullets, or personal care items, or sugar. There would also be radios for communication to the USAF outpost and their pilots. Maybe a year into game there would be the opportunity to repair and rig up electricity into the town.

NPCs in game would, generally, be characters from the book. Christina Eliopolis would be doing their supply drops, there would be periodic speeches from President Powell, and so on.

As for the practical:

Apps would be your general game app with their AU history explained. OCs would be allowed alongside canon characters. Unfortunately, I'm not really aware of how other AU games have tackled the issue of applying the AU to other canon characters that app in, so I can't speak more to the mechanics until I do some more research and consideration. Suggestions and comments are super welcome!!! OC apps would receive more scrutiny, and would require the apper to have a canon character in game already. There would ultimately be a character cap if it became necessary, but I wouldn't anticipate the game getting that big.

There's no wifi or 4g or electricity in the game for some time, so all interaction would be face-to-face or written. There would be two comms for activity- a log comm for longer, more intense plots (supply runs, fights, etc.) or one-on-one character driven stuff, and an activity comm for day-to-day life posts, open posts, and event posts (festivals, parties, etc.). Since the game is plot driven, activity is key. AC is the general monthly model. It would require one open post with at least 15 replies from your character, and participation in one log with at least 8 comments from your character. Additional AC proofs can be tacked on for rewards like better chances in events and finding rare supplies. Another idea i have, but am not married to, is requiring characters that have specific set and important roles in game (police chief, mayor, scouting leader) to provide another ac proof- maybe something like 8 additional comments in someone's open post.

After that, I'm fuzzy on game mechanics. I've never run a game before, so I'm definitely not well-versed in this kind of thing. Honestly, right now I'm looking to see if there's interest, but also looking for people who want to help. I'm flying by the seat of my pants here, so any help is welcome help. This is something I've actually been considering for a long time, and I'd love to see it become a reality!

Re: GAME IDEAS

(Anonymous) 2016-04-07 06:01 pm (UTC)(link)
There's this kids' book series called The School For Good And Evil about kids who attend neighboring boarding schools to become fairy tale heroes and villains. The books are pretty bad, but I think the premise would work well as a jamjar game. And I don't have the time or energy to run a game, so I'm just tossing this out there in case anyone else is interested.

Underage characters would get sorted into Good, where students are called Evers, or Evil, where students are called Nevers, and learn about subjects like Beautification, Talking to Animals, and Good Magic, or Uglification, Torture, and Evil Magic. The teachers would be the adult characters, of course. There's a rivalry between the schools, but they eat lunch together, have a joint surviving-in-the-woods class, and the teachers cooperate with one another, because there must be a balance between Good and Evil.

Sex dressing room

(Anonymous) 2016-04-09 08:00 pm (UTC)(link)
So everyone hates TLH anymore, right? Well, a question then. If you were designing a sex dressing room, what would you want to be in? And what wouldn't you want to be in it?

Trying to figure out how viable something like this would be too.

Re: Sex dressing room

(Anonymous) - 2016-04-09 20:03 (UTC) - Expand
sockshots: (Default)

New Dressing Room idea

[personal profile] sockshots 2016-04-12 09:05 am (UTC)(link)
Not sure if this belongs in game ideas, but I had an idea for a new dressing room. I've posted a bakerstreet meme with the general idea I had for it, but for those not wanting to jump to the link at the bottom, here's the jist of it:

The Hotel Between Worlds

You are no longer in your own world. A bellhop hands you a room key and mutters that all luggage has to be carried by residents, company policy. After that, well, the rest is up to you.

The hotel between worlds is an expansive resort in the middle of nothing. There's a pool, a bar, rooms, a lounge, a game room and arcade, a restaurant, and much more.

Characters have been sent there for an enforced vacation from their reality. Time to get drunk, sleep it off, and generally try to find their way around the labyrinthian hallways of the hotel. They can come and go, though the requirements for leaving seem to be some odd entity's idea of 'Well Rested'.

Would love to know if people are interested. If not, that's cool. But I'll make it if people would be willing to play in it. In the meantime have a meme?

Re: New Dressing Room idea

(Anonymous) - 2016-04-12 13:24 (UTC) - Expand

(no subject)

[personal profile] sockshots - 2016-04-12 14:21 (UTC) - Expand

Re: New Dressing Room idea

(Anonymous) - 2016-04-14 09:20 (UTC) - Expand

High Fantasy sex game

(Anonymous) 2016-04-13 05:18 am (UTC)(link)
I've been wanting to see something like this for a long time.