Idk idc
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
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GAME ADS
THE UNDERGROUND
The Underground
And then there's the Underground. The real Underground, a secret world of supernatural forces and strange creatures that walk the city streets hidden in plain sight. Witches, vampires, werewolves. Shapeshifters and humans with extraordinary powers. Ghosts. And the Other Realm, where the fae dwell, and where magic leaks out into every corner of the city.
While the parties of Westminster fight their political battles, there is another much more dangerous power struggle going on. It's a battle for territory, and it is fought by the various supernatural factions that claim dominion over the city.
Will peace prevail? Or is conflict inevitable? Let the story begin...
About the Game
The Underground is an alternate universe (AU) game set in a supernatural version of modern-day London. The game is a mix of urban fantasy and supernatural drama, with slice-of-life elements and political intrigue.
Player characters will join various supernatural factions vying for territory within the city. Choose your allies, build up your empires and make your move. The actions of player characters will determine who comes out on top in the fight for power.
Premise ♦ FAQ ♦ Reserves ♦ Taken ♦ Application ♦ People ♦ Setting
Reserves and applications are open! Try out our Test Drive Meme.
HALLOWEEN TOWN
Taken ✶ Reserves ✶ Applications ✶ Full Navigation
TEMPLE GATES
"Welcome, stranger," she says. "You're on an island called Iwi, in the temple of Keb. The gods have brought you here for some purpose. If you have any questions for me, you may ask, though I may not be able to answer. Otherwise, you may go to the courtyard and wait with the other visitors. Go in peace."
The courtyard is full of palm trees and fruit-bearing bushes, and you can see a jungle stretching above the walls of the temple. As you make your way over to a cluster of people who look as out-of-place as you feel, the gates of the temple are pushed open...
Temple Gates is an action-adventure incentive-based smut game, set on a tropical island. There is no smut AC, and characters can live and participate in the plot without having sex, although they may not like it. Temple Gates accepts fandom characters, OCs, CRAUs, and fandom OCs or minor characters without a strong connection to the main cast. Temple Gates has multiple systems in place to facilitate CR and encourage characters to spread the love, and will afford players many opportunities to affect the plot and the setting.
FUTUROLOGY
You fall through a rift.
It's a bit of a mistake, but the unforeseeable circumstances don't leave you lost in the ether. Instead, you turn up in Oska, nexus between the worlds, headquarters of ALASTAIR. They specialize in maintaining the timelines of the multiverse, assuring that the events that need to happen, happen. They're also your new employer.
Traditionally, ALASTAIR takes volunteers. But new blood isn't coming in as quickly as the Timeline needs fixing, and more and more long-serving agents are choosing to transfer or retire. For your service, you'll receive adequate food, shelter, rewards, and a spiffy uniform. And eventually, they promise, a ride back home if you need one. But who knows? You might find you enjoy the work.
All you have to do is go to other worlds and do what needs to be done to ensure the future stays intact. It sounds simple enough, and besides, you don't have any other option. As soon as you're deemed mission-worthy, you're shipped off—
You're going to have quite the adventure.
Nalawi is a tropical nation built over a series of islands. The natives there are a small deer-like people, each one with a unique ability called a “Gift of Nalanni.” Their lives and society have been built around these abilities and using them to run everything around them. Recently their Gifts have been beginning to fade out and disappear, which is disrupting and breaking down their way of life. The volcanoes all over the islands, revered for their association with their goddess Nalanni, have begun to go dormant, and many citizens believe this is proof that something terrible has happened to their beloved deity.
APPLICATIONS are always open and accepted on a rolling basis as spots open up.
N A V • P R E M I S E • F A Q • A P P S • T A K E N
CRUXMOUTH
You arrive under strange circumstances and things don't seem to get much clearer once you've managed to settle in. They say it's a project, that something terrible happened to your home; you're the only hope of rehabilitation for the world but you have to learn to get along with your new neighbours. Some of them are normal, some of them are not; don't worry you'll have someone to guide you along the way. Maybe they'll even keep you safe, but only if you try hard to work together and peacefully co-exist.
Cruxmouth is a pan-fandom game that focuses on slice of life with a dash of horror and fantasy thrown in. There will be monthly events that help to focus on world-building and the peaceful co-existence of humans and non-humans. We welcome characters from all types of series and encourage people to play with the environment that they're given; while the people in charge of the city would prefer that you be constructive, there's nothing wrong with a little destruction now and then.
APPLICATIONS OPEN APRIL 1ST!
WE HAVE A TDM HERE AND AN ENABLE MEME HERE!!
THE LEGION - A Panfandom, Sci Fi, Superhero Game
UPCOMING PLOTS
Then the whole team will be facing off against their first major cosmic threat -- one that can destroy worlds and can't be beaten with brute force. After that, the team will be confronted with a mole in either the Legion or Legion World's support staff -- one that's leaking vital information about their powers and abilities to their enemies.
If you have characters that are good with diplomacy or detective work, or are scientists and creative problem solvers, you'll definitely find a lot to do with our upcoming plots.
Currently 28 of 50 players slots are available in the game. The current character limit is 4 characters per player.
Remainstreet: Post Apocalyptic Survival/Horror Game
It initially takes place in a mix of a Walking Dead style Zombie apocalypse with Silent Hill elements. As the game goes on there will be potential for various other zombies and nightmare/hallucination monsters to eventually become a part of the world around them. (Especially from the worlds of characters who join)
Most of the game's focus will be on rebuilding the town, finding supplies, creating methods of supplying energy/food to the town, and defending the town from zombies and other survivors. Some of the plots include zombie hordes, passing antagonistic or friendly survival groups and small group plots focused on exploring nearby towns, farms, warehouses and vehicle graveyards for supplies whenever the fog lifts.
We are aiming to become a small-medium sized game. New arrivals will be handled as an event every 3-8 weeks where a mix of new characters and player-controlled NPCs arrive in town as a stray group of characters passing through town. Canon Characters and Original Characters are appable; Game-Breaking powers are nerfed but not removed. To learn more, hit Navigation below and come check us out.
Remainstreet Test Drives are focused on immersion so people don't play out their introduction to the game in the test drive, and then have to rehash it when their character shows up in game.
There is a current test drive up and mod applications are open, with game reserves opening tonight! Come try out the game and have some fun with zombies.
Mod Applications are open: Here
Reserves are Open
Applications are Open
Applications Close: Friday, April 1st at 11:59pm est
Date of the next entry period: Saturday, April 2nd
Next round:
Test drive April 7th
Reserves open April 14th
Apps Open April 21st
TU SHANSHU - Now Accepting CRAU & Canon OCs
In the wake of Malicant's defeat, the kedan have taken back both their identities and the city of Keeliai in the merged Dreaming and Life Planes. The hatchling turtles, the last offspring of their cosmic race, were forced to abandon their home and return to the seas of Konryu, and their exact whereabouts are unknown. The old guard has fallen, paving the way for a new era.
Three major family factions -- the mafia-like Snakes, the reclusive Woodsmen, and the industrious Metalworkers -- have risen to prominence while the Foreigners were absent. They now dominate the city with a power struggle that has spawned new allegiances, new technology, and new threats to be faced. Meanwhile, the other nations of Konryu, no longer united by the threat of Malicant, have turned their eyes to Tu Vishan, looking to take its prominence and resources for themselves.
Moreover, the distinction between the merged Life and Dreaming planes is fading, and with that comes the discovery of strange abilities to conjure -- both intentionally and not -- things into reality. Combined with magical artifacts bestowing unusual powers on those who find them, life on the turtle is anything but tame.
For the Foreigners who remain on Tu Vishan, and those who now find themselves arriving through tears in the fabric of the realms, they must forge a new path for themselves in a world who does not believe it needs them any longer. How will they choose to be involved in writing the new history of Keeliai? Will some take this opportunity to make a niche for themselves in the complicated political arena, or in the secretive black market? Will they make alliances or enemies of the many other nations coming to call?
with occasional horror/sci-fi elements. Driven by exploration and plotting
strategy, where character initiative is rewarded, and where in-game actions
can and do have far-reaching and ongoing effects on the world around them.
We've undergone a complete overhaul, including our application and
eligible characters to accept CRAU and Canon OCs. Now in our 4th year!
CROSSCHECK
In the beginning, there was magic.
In Enprise, this magical energy is present in all living things; from the clouds in the sky to the tiniest ant. They called this energy mana.
Those on the continent of Sansvoir dedicated themselves to studying the mana of the world, and eventually tamed it. It became not only their source of energy, but their way of life. However, with progress comes conflict, always: the greedy and grasping Empire of Noir, in its attempt to drain the land of mana, was overthrown by rebels from its own ranks. They would soon form a new nation on the ashes of the old: the shining Republic of Blanc.
Blanc restored balance to the mana and the land, and for a time there was peace.
But the fight is far from over. After two hundred years, Noir is ready to take back what was theirs. The people of Blanc, living in the shadow of possible invasion, have been in fervent prayer for a miracle.
A hero.
♔ NAVIGATION ♛
RESERVES CLOSE APRIL 4, 11:59 PM EST
APPS OPEN APRIL 1, 12:01 AM EST
YOU MUST RESERVE TO APP
THE FAR SHORE
People of the living world fear the dark and hide themselves.
People of the land of the dead slip into the darkness and dominate it.
People in the past said that one could meet apparitions at that time…
the time of disasters…'
The ayakashi are spirits formed from dead souls and negative energy that feed on the living and drag them down into the depths of despair. The gods of this world fight to protect the people who worship them, but they are not completely safe from harm. They may be immortal because they can reincarnate, but their leaders - the Heavens - are controlling and manipulative.
Lately, the Heavens have been killing gods to force them to reincarnate. They have the ability to force the souls of sentient beings from other worlds to reincarnate as a murdered god. In dragging these souls to their world they have pulled more souls than needed away from their homes. The extra souls are being forced into becoming weapons of gods - the shinki.
What has happened to the souls of the actual gods? Who will stop the Heavens from doing whatever they want? Only time will tell. For now, enjoy your stay on...
The Far Shore
The Far Shore is a panfandom jamjar game based on the world of Noragami where your character can either be a god or a shinki (the weapon of a god). Memory-loss and power nerfing are both optional.
Reserves open TONIGHT at 7pm EST. The new TDM is live for all your test drive needs. Applications open on 4/8/16 at 7pm EST.
Premise | Rules | FAQ | Reserves | Taken | Application | Navigation
Log Community | Network Community | OOC Community | Meme Community
The Panic Ship
Applications are closed but will open April 18, 2016 at 12:01AM EST.
The game is currently closed but will open April 25, 2016 at 12:01AM EST.
The test drive meme for April is here!
Welcome to the S.S. Panic. You, like so many others, are a refugee upon our lovely space vessel. Why are you here? Your homeworld blew up. What's that? You don't have a homeworld? Well, wherever you came from, it's gone now!
Don't despair. We'll take good care of you. After all, it's our duty as the commanders of this ship to feed and water you; to give you a place to call home. Work for us, and you can stay in a luxury cabin. Don't, and you might end up sharing a room with 10 other people. We'll give you a towel and this fancy book—we call it a Guide—that's all you really need here. Oh, and a Babelfish. You'll need that. You won't even notice it sleeping between your ears, we promise.
Every now and then we get folks from other ships. The S.S. Loki and the S.S. Thor in particular. Those ships are always filled to the brim with refugees like yourself, so whenever we cross paths we sometimes do a bit of rearranging of refugees. Thankfully, they have Babelfish too so we can all understand each other.
Sit back and enjoy the ride. Our destination? The same as the S.S. Loki and S.S. Thor: to find something capable of restoring all those lost planets!
The Panic Ship is a panfandom space game with structured game mechanics. Every month will begin with room upgrades and job postings for characters to claim, although working isn't necessary and lazy characters can get by for free. For three weeks out of the month, characters will be on a new planet with varying temperatures, weather, and activities. Some planets may look familiar to characters and some may not. During the final week of the month, the Infinite Improbability Drive will kick into gear, allowing the ship to disembark from one planet and make its way to another. During this week, improbable things will happen!
In short, this game is meant to be pretty sandboxy where the main focus is character relations. You're welcome to have serious plots or plots full of Warm and Fluffy Feelings; to have your character start a career and make it big or spend their time searching for friends. The possibilities are endless!
Activity Check
Application
Businesses
Calendar
Canon Updates
Character Death
Character Requests
Drops
Gameplay
Hiatus
Law System
Maps/Meta
Mod Contact
Monthly Jobs
NPCs
Now Hiring
Permissions
Player Contact
Promotions
Reserves
Room Assignments
Rules
Taken Characters
World Destruction List
The Hotel Between Worlds - An Open Dressing Room
An Open Dressing Room
Welcome to the Hotel Between Worlds. An expansive resort settled in between nothing and nowhere. The Amenities and resort itself were designed to offer nearly anything to anyone who might end up vacationing there.
This dressing room is designed as a place where characters come and go in and out of their canon worlds, either by choice or by force, for a vacation from their reality and their lives. Time doesn't move and beyond the resort grounds is a vast nothingness that drops them right back into their assigned rooms. Is it reality? Is it an illusion? Who knows or cares. The resort's purpose is to force relaxation on the characters of every time and world, and it will accomplish those goals with or without the cooperation of the characters it holds hostage.
There's a pool, a bar, a vast collection of rooms in all sizes, a lounge, a game room and arcade, a restaurant, tennis courts, a golf course, a quidditch field, a spa, elevators that go in every direction and so much more.
Characters have been sent here for an enforced vacation from their reality. It's time for them to get drunk, sleep it off, and generally try to find their way around the labyrinthian hallways of the hotel.
You are no longer in your own world. A bellhop hands you a room key and mutters that all luggage has to be carried by residents, company policy. After that, well, the rest is up to you.
Don't worry, according to staff, you've already paid with a credit card, and everything the hotel has to offer will just be charged to your room. Beyond that, the staff is unhelpful and at times antagonistic. Don't ask them questions and they will go about their business, but irritate them too much and your level of service drops. Leave them be and they will make sure you get everything you might need to accomplish the goal of the hotel.
A much needed and strictly enforced vacation from reality.
» This is an open dressing room. Anyone who joins the community can post.
» Posts created can be anything from long logs to brief sentence or longer starters.
» Give people something to work with and a reason to tag you.
» Occasional mingle memes might be posted to the community and cross-posted elsewhere to draw attention, but all will take place within the hotel and starters will be required.
no subject
(Anonymous) 2016-04-13 05:30 pm (UTC)(link)that said I'm interested
no subject
SUBNAUTICA
SUBNAUTICA
But that's no easy task. The base is small, claustrophobic, sometimes maddeningly quiet and none too private. Escaping cabin fever by diving out into the unknown depths could prove fatal with so many creatures leagues ahead of you on the food chain. The deeper you go, the further away from safety, the more deadly and strange the world becomes. A downed ship from a recent crew looms in the distance, wrecked, as a reminder that there isn't an easy way off now.
But don't lose heart. The only way to make it now is to move forward. You aren't alone and with your fellow survivors and a handy AI named URSULA, you can reshape the world. You can make it a better place to live. And maybe, with some luck, you can find a way off the planet. Or maybe you'll want to stay here forever in a paradise of your making. The water feels like home in a way that you just can't shake. It sings to you in your sleep.
This is Iniidae, a planet with its own will. But whose is stronger? Yours or the planet's?
Subnautica is an underwater adventure and exploration game, borrowing elements of survival and psychological horror as well as slice of life, with a plot driven by characters' choices and interactions with the planet. Characters must explore the depths, chart them and change them using terraforming technology. Characters will also be responsible for taking and managing on the local wildlife, whether through peaceful means or violence. Explore and create. Destroy and change. All of these things will have an impact on the plot and shape the world around you.
TIAMAT
A MISSION-BASED SPACE ADVENTURE GAME
✦
The cellar door is open. The very same one you could never unlock in all the years you've lived in this house. The door you willfully ignored, since no one seemed to notice. It's open now, breathing into your house with thousands of years of greed. And with it is a presence. Lingering in the air, it bombards you from every angle, locking your limbs up and freezing you in place. Caught.
Something inside you screams: Run! Run as fast as you can, and hide! Yet you can't, because something's blocking your way.
This creature--it was human. So easy to tell by the way it holds itself up, trying to gulp in air, its limbs askew on the checkered floor of your kitchen. Its growl is guttural, slithering past rotten teeth and a mouth full of hunger. And those eyes, those are no longer human, they're mad and raw.
Is that... your neighbor? It might have been, once. Now, it's a thing of horror. A thing that's scrambling to its feet, drool dripping past bloodied lips in long and sticky strings, the way your dog would salivate just before a meal.
The moment before your fingers curl around the handle of a knife, you come to understand just how twisted your world's suddenly become.
Tiamat is a panfandom, mission-based space adventure roleplaying game. Filled with horror elements, the storyline is dynamic. What your character chooses to do--or not do--will impact both the game's narrative and its multiple settings. Expect plot-heavy planetary missions, slice of life interactions on the spaceship, Lovecraft-themed mysticism, aliens, high-level tech, and ritualistic magic. Each character will be part of a team on the Tiamat, which will include an NPC leader; however, there's always an opportunity for PCs to rise in the ranks and lead their own teams on future missions.
TEST DRIVE MEME: APRIL 13
RESERVES OPEN: APRIL 13
APPLICATIONS OPEN: APRIL 20
✦ PREMISE ✦ GAMEPLAY ✦ RESERVED CHARACTERS ✦
✦APPLICATION GUIDE ✦ TAKEN CHARACTERS ✦ NAVIGATION ✦