rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-03-29 02:07 pm

Idk idc

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World War Z AU, limited run survival game

(Anonymous) 2016-04-07 02:46 pm (UTC)(link)
Basically, the game would be set in the universe of the book(!!!) World War Z. It would be all AU and a run capped at something like two years, endgame being the town being relieved by the encroaching US army doing their clean and sweep operations on the east coast.

The setting would be a small town in north Georgia, close enough to Atlanta to make (dangerous) supply trading runs. There are also closer but uninhabited towns nearby to make shorter, safer, but much less valuable supply runs to. The setting also allows for the excuse of international characters to be in this area (airport, yo), allows for ability to grow all sorts of crops for survival, provides weather extremes for potential events (snow but also 100° weather :D), and provides a variety of wildlife for hunting. It would be a pure AU set in WWZ, so all backstories would have to conform to the world- no superpowers, no monsters, no magic. Characters can come in two ways. They can be dropped in from USAF supply drops if they have special skills, or they can wander into town. Death is permanent, and prevents anyone else from apping that character. There's a lot of opportunity for death here: starvation, zombie attacks, infection, exposure, the usual. Death is not the only way to drop a character, though. They can "leave" the town, or "disappear" while on missions or wandering outside designated safe zones.

As it would be a limited run, it would be focused heavily on plot and the survival of the town. General smaller plots and events would be things like illness breakouts, small zombie hoards, and local supply runs. Larger, game integral plots would be things like week-long chain swarms, crop failures and their aftermath, unfriendly gangs, and longer scouting trips outside town. These longer trips could possibly lead to new areas being open to the game, if players want to make the effort to put resources there. The severity of some events (weather, zombies, illness, etc.) would possibly be determined by RNG/dice rolls, though if anyone else has suggestions on how to go about this, I'd love to hear it!The general setup of the town would be with a mayor and/or council deciding the shots. This is not the wild apocalyptic west like The Walking Dead- the US government is still in charge (but absent) so that law still applies. There is also, at the very least, a sheriff to enforce law. There is also an additional role of scouting leader, who runs all the zombie-related protection and supply runs outside of the safe areas.

A few months into game, the USAF would begin to make supply drops into town. These would consist of tools, medicine, baby formula, etc.- things not usually available from normal supply runs. There also might be special things (tbd by rng) like bullets, or personal care items, or sugar. There would also be radios for communication to the USAF outpost and their pilots. Maybe a year into game there would be the opportunity to repair and rig up electricity into the town.

NPCs in game would, generally, be characters from the book. Christina Eliopolis would be doing their supply drops, there would be periodic speeches from President Powell, and so on.

As for the practical:

Apps would be your general game app with their AU history explained. OCs would be allowed alongside canon characters. Unfortunately, I'm not really aware of how other AU games have tackled the issue of applying the AU to other canon characters that app in, so I can't speak more to the mechanics until I do some more research and consideration. Suggestions and comments are super welcome!!! OC apps would receive more scrutiny, and would require the apper to have a canon character in game already. There would ultimately be a character cap if it became necessary, but I wouldn't anticipate the game getting that big.

There's no wifi or 4g or electricity in the game for some time, so all interaction would be face-to-face or written. There would be two comms for activity- a log comm for longer, more intense plots (supply runs, fights, etc.) or one-on-one character driven stuff, and an activity comm for day-to-day life posts, open posts, and event posts (festivals, parties, etc.). Since the game is plot driven, activity is key. AC is the general monthly model. It would require one open post with at least 15 replies from your character, and participation in one log with at least 8 comments from your character. Additional AC proofs can be tacked on for rewards like better chances in events and finding rare supplies. Another idea i have, but am not married to, is requiring characters that have specific set and important roles in game (police chief, mayor, scouting leader) to provide another ac proof- maybe something like 8 additional comments in someone's open post.

After that, I'm fuzzy on game mechanics. I've never run a game before, so I'm definitely not well-versed in this kind of thing. Honestly, right now I'm looking to see if there's interest, but also looking for people who want to help. I'm flying by the seat of my pants here, so any help is welcome help. This is something I've actually been considering for a long time, and I'd love to see it become a reality!