rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-06-13 06:38 pm

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Re: EMPATHEIAS

(Anonymous) 2016-06-20 11:11 am (UTC)(link)
Non-RNG plots are a huge joke in this game. You get the enforcers and mods plus their pets piling on and everyone else gets the scraps. When people who aren't in that group of players want to try something, they get slammed with consequences.

Why does a PC organization get that much power and dibs on plot involvement in the first place? Why aren't NPCs looking to tear this group in particular down after all these deaths on their watch?

Re: EMPATHEIAS

(Anonymous) 2016-06-20 12:05 pm (UTC)(link)
And don't forget the Arehtei reps where it's obvious the mods picked their favorites. Also love their claim that we don't need to go through the Arehtei reps for anything, yet the way it works in practice is that yes, you do. Sucks to be you if you and a player in one of these groups don't get along, they drop your thread, or they are slow as molasses.

All the reps need to go and the PC Enforcers also need to go. There's also a few mods who need to be given a warning, if not removed from the mod team for their blatant favoritism and shitty attitudes, starting with whoever wrote the mod post.

Re: EMPATHEIAS

(Anonymous) 2016-06-20 01:26 pm (UTC)(link)
The PC Enforcers are caught between a rock and a hard place, because they can't tell other players not to get up to 'villain' plots, yet these are the very same plots that will give them a bad reputation ICly. punishments dished out to villains when they're caught are either unfair or ineffective, because the characters can't be restricted too much.

on a side note, looking at how law-enforcement works in real life, they aren't incompetent nor would they get hit with consequences from NPCs. crime happens, law-enforcement attempts to catch the criminal. that's all they're there for.

Re: EMPATHEIAS

(Anonymous) 2016-06-20 02:16 pm (UTC)(link)
Which is exactly why there is little point to having the group to begin with.

Re: EMPATHEIAS

(Anonymous) 2016-06-20 06:44 pm (UTC)(link)
After a certain amount of dead bodies and different murderers at large even for a short period of time, police are viewed as incompetent and hung in the court of public opinion.

It doesn't matter how well their intentions are or not, they let people die on their watch and they are publicly affiliated with those murderers by virtue of being otherworlders.

A foreign police force would especially have NPCs wary of them after this amount of deaths. Logically the attempts at arrests NPCs have made should very likely have started with the Enforcers because they are the public face of otherworlder incompetence.

From an IC standpoint, they should be limited in involvement after the fact as at least a precaution to ensure proper jobs are being done. Put on leave. Not trusted with vital points in need of defense. They should not be given pats on the back and a job well done.

Re: EMPATHEIAS

(Anonymous) 2016-06-20 06:49 pm (UTC)(link)
considering every mod/mod friend has a character in the enforcers i guess we know why death has been banned now

joking aside yeah they deserve just as many consequences as the murderers even if they do get caught later. why would any npc trust them to protect anything after the past few months?

Re: EMPATHEIAS

(Anonymous) 2016-06-20 07:43 pm (UTC)(link)
...to me this just sounds like justification for murder getting restricted. Emp was never marketed as "your character is going to be under suspicion for shit they didn't do and that you as a player can't help".

Re: EMPATHEIAS

(Anonymous) - 2016-06-20 20:00 (UTC) - Expand

Re: EMPATHEIAS

(Anonymous) - 2016-06-20 20:16 (UTC) - Expand

Re: EMPATHEIAS

(Anonymous) - 2016-06-20 20:16 (UTC) - Expand

Re: EMPATHEIAS

(Anonymous) 2016-06-20 07:50 pm (UTC)(link)
Except that in real life, it isn't the police's job to prevent murder in such a direct sense either? The existence of police is supposed to deter murder because hey, if you get caught, there will be consequences. So please, explain to me how the Otherworlder Enforcers 'let murder happen on their watch' when there was no way for anyone to know that a murder would be committed in the first place.

I will agree that perhaps some locals might think racisty thoughts and wonder whether Otherworlders might help Otherworlders by making evidence disappear, but let's not forget that locals can be murderers and help each other out too. Discrimination works both ways.

(Anonymous) 2016-06-20 04:00 pm (UTC)(link)
That's my main issue with the enforcers too. Sure, everyone gets the taskboard and monthly event to play around in but they have their own special/i> taskboard that no one can see unless you're part of the group. A group that you need a special invitation from a character already in (most of which are slow and don't tag out btw) to join. Not even touching on characters that would be interested in those plots but would never join a quasi police force. And THEN the mods throw on complete control of the teleportation device to the other city with them as well.

The puzzle stuff dragged on too long but I was actually excited when I learned that it was a quicker way to get to the other city since I've been curious about that. Too bad it can't be that easy! I always wanted to have to get permission from the mods and the enforcers and the two different sets of representatives to explore one aspect of the game. Totally.

sa

(Anonymous) 2016-06-20 04:01 pm (UTC)(link)
Thanks HTML.

(Anonymous) 2016-06-20 04:08 pm (UTC)(link)
since when do you need an invite to join? there's a sign up and you can do an IC interview but that's handwaveable


http://enforcersrecords.dreamwidth.org/538.html

sa

(Anonymous) 2016-06-20 04:09 pm (UTC)(link)
not discounting the other points though

ayrt

(Anonymous) 2016-06-20 04:13 pm (UTC)(link)
I've honestly never seen that page you just linked me. That's definitely my bad, I didn't look into it far enough. I just saw a few threads of people getting invited IC and assumed that was how it was done. Thanks for the info!

(Anonymous) 2016-06-20 04:11 pm (UTC)(link)
You have never, ever needed an invite to join the Enforcers. The one rule is that your character has to have been in the game for an entire month before they can sign up. That is made very clear in the game info and every single time the Enforcers do a post.

sa

(Anonymous) 2016-06-20 04:13 pm (UTC)(link)
Also, no, the PC Enforcers do not have full control of the teleportation device. The NPC Enforcers are involved in all of these things too. Those notes are there just so everyone knows that there are armed guards on the site at all times. It is not necessarily the responsibility of the PC Enforcers. In fact, as far as I know, few if any of the PC group has been involved in the puzzle plot at all.

(Anonymous) 2016-06-20 04:19 pm (UTC)(link)
Yeah, as I said above I honestly never know there was a totally separate npc journal with all the enforcers info. There's a lot of pages of info at emp and I missed that one completely somehow. I'm reading through it now. Thanks again to whoever linked it.

(Anonymous) 2016-06-20 04:22 pm (UTC)(link)
It's listed as 'Special Defense Unit' in the links index, which may be why you missed it.

(no subject)

(Anonymous) - 2016-06-20 16:24 (UTC) - Expand

(Anonymous) 2016-06-20 06:30 pm (UTC)(link)
But what if a player doesn't want your character to join the enforcers for some reason? That locks the player out of participation and movement in a lot of plots. Not every active player in the game wants to be involved in the group, but they do want to be involved in other plots the enforcers are balls deep in.

(Anonymous) 2016-06-20 07:39 pm (UTC)(link)
Anon, I can't think of a single game plot that was ever advertised as Enforcers only. Most of the time when the mods mention the Enforcers are involved, it's only in terms of standing guard over things, and they mean NPC Enforcers as much if not more so than the PC ones.

What plots are you thinking of that you've felt excluded from?

da

(Anonymous) - 2016-06-20 19:45 (UTC) - Expand

Re: da

(Anonymous) - 2016-06-20 19:49 (UTC) - Expand

Re: da

(Anonymous) - 2016-06-20 19:50 (UTC) - Expand

ayrt

(Anonymous) - 2016-06-20 19:51 (UTC) - Expand

Re: ayrt

(Anonymous) - 2016-06-20 19:56 (UTC) - Expand

(Anonymous) 2016-06-20 04:12 pm (UTC)(link)
isnt the enforcer taskboard put together by people in the enforcers and not the mods? and isnt the only real requirement to joining the enforcers is being in the game for a month? could be be mistaken

i doubt the teleportation device is going to as difficult to use as youre making it out to be once the mods want it to actually be used. if it is then that would be seriously dumb

(Anonymous) 2016-06-20 04:16 pm (UTC)(link)
as someone in the puzzle group, I can confirm at the only reason enforcers are keeping watch is because the device is not yet ready to be used by the general public.

(no subject)

(Anonymous) - 2016-06-20 16:39 (UTC) - Expand

da

(Anonymous) - 2016-06-20 16:51 (UTC) - Expand

Da

(Anonymous) - 2016-06-20 16:57 (UTC) - Expand

ayrt

(Anonymous) - 2016-06-20 17:11 (UTC) - Expand

Re: Da

(Anonymous) - 2016-06-20 17:11 (UTC) - Expand

Re: Da

(Anonymous) - 2016-06-20 17:30 (UTC) - Expand

ayrt

(Anonymous) - 2016-06-20 17:15 (UTC) - Expand

ayrt back

(Anonymous) - 2016-06-20 17:24 (UTC) - Expand

da

(Anonymous) 2016-06-20 04:17 pm (UTC)(link)
^this, plus the whole point of the enforcers taskboard was to create cases that characters in the general public could notice and investigate alongside anyway

not arguing that it wasnt kind of badly implemented but an attempt was made

Re: EMPATHEIAS

(Anonymous) 2016-06-21 03:02 am (UTC)(link)
as someone who was in soul campaign, let me tell you. player run organizations like this are only a mess for a game even if it makes sense for these characters to icly do it.

the only resolution is to try to form more quests or something and have the more experienced people overlook the quests or things like that and force disbandment of the group(s). it became unbearable in soul campaign and impossible to enjoy yourself.

Re: EMPATHEIAS

(Anonymous) 2016-06-21 05:00 am (UTC)(link)
I really doubt there is any example where it did work well and benefited the game as a whole, especially with PC run police forces.

Re: EMPATHEIAS

(Anonymous) 2016-06-21 05:20 pm (UTC)(link)
PC run police forces always end in disaster for a whole host of reasons

+1

(Anonymous) - 2016-06-21 18:34 (UTC) - Expand

Re: +1

(Anonymous) - 2016-06-22 01:39 (UTC) - Expand