socksuke_uchiha: (deflower me)
socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2016-12-28 01:56 pm

Chicken tendies

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Re: SNOWBLIND

(Anonymous) 2017-01-07 07:47 am (UTC)(link)
so was anyone else disappointed with this event?

Re: SNOWBLIND

(Anonymous) 2017-01-07 07:51 am (UTC)(link)
i feel bad because the mods are so friendly and they work really hard, but every time a new tdm goes up i think "i wish some of these prompts would happen in-game, they're so much more fun than what we actually get"

Re: SNOWBLIND

(Anonymous) 2017-01-07 07:57 am (UTC)(link)
I've been feeling that way for a while, too. With the last event especially, it felt like we were trapped in a featureless area for way too long with very little payoff.

Re: SNOWBLIND

(Anonymous) 2017-01-07 09:20 am (UTC)(link)
not really

there could have been more to do and i do get why some people are eh on it but I had a chance to have my character interact with CR that they've never seen face to face + random strangers. last time we hashed things out anon i said i wish we would have more stuff like the dream event where there was an excuse for characters who never interact to interact and lo, it appeared.

plus got an item from my character's canon that i'm going to be able to do a lot with

plus got a major plot reveal about an aspect of the mystery i'm really interested in

da

(Anonymous) 2017-01-07 09:26 am (UTC)(link)
CR meeting face to face was great but when you don't have anything to actually work towards achieving with that CR, threads get stale really quickly

what part of the plot were you interested in that got revealed? I feel like this is all sort of stuff we already knew

+1

(Anonymous) 2017-01-07 09:37 am (UTC)(link)

Re: da

(Anonymous) 2017-01-07 06:07 pm (UTC)(link)
it was stuff we had already figured out for the most part but getting closure/confirmation was nice. same with the confirmation that it was a nuclear bomb that took out half the city - everybody knew that for months but seeing it go down is different.

(Anonymous) 2017-01-07 07:04 pm (UTC)(link)
we are also almost more than halfway through the game, so I feel like we should be getting a little more than this. like something to progress. you can't tell me we got anything that's going to help us progress, here.

(Anonymous) 2017-01-07 10:20 pm (UTC)(link)
have any of the events? it seems pretty clear to me that progress = opening up more of the map through puzzles, events = backstory reveals/clues.

(Anonymous) 2017-01-07 10:28 pm (UTC)(link)
da, but I think they mean in a narrative sense.

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+1

(Anonymous) 2017-01-07 10:28 pm (UTC)(link)
This. I understand why people would assume otherwise at first, most games in DWRP progress through events, but from the start it's always been apparent to me that the progress in this game comes from the characters expanding the map while the event fill in the backstory blanks.

Re: +1

(Anonymous) - 2017-01-08 00:48 (UTC) - Expand

(Anonymous) 2017-01-07 09:49 am (UTC)(link)
very. it would've been easier to stomach if the mods hadn't unnecessarily stretched it out over such a length of time. why bother? was that supposed to make up for the delay? a boring white room is still a boring white room no matter how big it is.

what would have made this very fun though, is if more npc posts had happened. why did the mods set up a blank canvas and then only give paint to a few players? aren't there four mods on the mod team?

(Anonymous) 2017-01-07 04:58 pm (UTC)(link)
Mel is the only mod that handles stuff like that and iirc she's been ill.

(Anonymous) 2017-01-07 05:04 pm (UTC)(link)
That's understandable, but in that case she should have let any (or all) of the three other mods handle npc threads as well. Iirc not all of the npc threads were heavily plot relevant, and if they were, they didn't need to be. She could have just told the other three to jump around making up spooky shit so the rest of us had something to do while she handled stuff like the key card and prophet cultists.

(Anonymous) 2017-01-07 05:06 pm (UTC)(link)
or given us a few easy, open ended spooky prompts to work with so that we could make up our own encounters, if the rest of the mods didn't want to or couldn't.

(Anonymous) 2017-01-07 05:35 pm (UTC)(link)
Why are we assuming it's a case of "she didn't let them", and not a case of "they didn't want to"?

(Anonymous) 2017-01-07 05:54 pm (UTC)(link)
Well, the result to the players is the same. Mods have lives and I understand that, but the anon above you is correct in saying we could have been given prompts to keep threads from getting stale or same-y. It was a really long event with very little happening.

(Anonymous) 2017-01-07 08:43 pm (UTC)(link)
speaking as someone who was in her previous game i would venture to say people may be assuming she didn't let them because she has a history of doing so. she kept her plot cards close to her chest in tower of animus and i wouldn't be surprised to learn that her comods don't know what each event will entail until it gets posted in snowblind either.

(Anonymous) 2017-01-07 08:49 pm (UTC)(link)
I've never understood this mentality from mods.

+1

(Anonymous) 2017-01-07 11:14 pm (UTC)(link)
there's no reason to assume the other mods didn't want to help. they're signed up as list mods so they do list work. Mel's mentioned more than once before on plurk that she handles plot responses generally alone, and since it's her game I doubt she's giving anyone else the power or knowledge they need to help.

I think it's pretty fair to run under the assumption that they just don't have any control or say in the events. they can't just jump in without the go-ahead. Maybe with more direct player feedback she'd be willing to consider letting them help more with events in the future? even if that just means with the planning stage of the event so we don't end up stuck with events that the majority of the players aren't happy with.

Re: +1

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(Anonymous) 2017-01-07 06:04 pm (UTC)(link)
two of them are list/helper mods but Cee probably could've.

(Anonymous) 2017-01-07 07:07 pm (UTC)(link)
why can the two list/helper mods not chime in with spooky stuff that isn't plot specific? it's one thing if they don't want to or are too busy to, sure. in that case, let the players come up with stuff. give the players some guidelines on how to make that event anything but "you wander through a white, boring hallway with people and make small talk and hope you're lucky enough to be picked for what amounts to plot"

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(Anonymous) 2017-01-08 02:35 am (UTC)(link)
Jumping in to say it seems like a lot of people are missing the point and trying to come up with excuses for why the other mods couldn't/wouldn't help or why the event wasn't elaborate. My main argument is this: We were trapped in featureless white rooms/a maze for nine ooc days. It was boring. There were a million things Mel could have done to keep it hands off and make it not boring. Remember the dream event where significant plot stuff was handled by the mods (or just Mel, I guess?) and the rest of us had carte blanche to play around within a set of rules? She could have easily done something like that.

Basically: If the mods didn't want to help that's fine. If Mel wouldn't let them help, okay, but the event was still boring, especially for being so ridiculously long.

(Anonymous) 2017-01-08 02:47 am (UTC)(link)
i don't think anyone's missing the point, just having a discussion on what did or didn't work for them, what the function of events are in this game, and how the mod team works. yep, event was boring, but nobody here can do anything about that except agree or disagree with you. are you going to actually take this to Mel?

(Anonymous) 2017-01-08 05:05 am (UTC)(link)
I think Cee helped with the dreamer event, she talked about doing NPC tags for it.