socksuke_uchiha: (deflower me)
socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2016-12-28 01:56 pm

Chicken tendies

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(Anonymous) 2017-01-07 09:49 am (UTC)(link)
very. it would've been easier to stomach if the mods hadn't unnecessarily stretched it out over such a length of time. why bother? was that supposed to make up for the delay? a boring white room is still a boring white room no matter how big it is.

what would have made this very fun though, is if more npc posts had happened. why did the mods set up a blank canvas and then only give paint to a few players? aren't there four mods on the mod team?

(Anonymous) 2017-01-07 04:58 pm (UTC)(link)
Mel is the only mod that handles stuff like that and iirc she's been ill.

(Anonymous) 2017-01-07 05:04 pm (UTC)(link)
That's understandable, but in that case she should have let any (or all) of the three other mods handle npc threads as well. Iirc not all of the npc threads were heavily plot relevant, and if they were, they didn't need to be. She could have just told the other three to jump around making up spooky shit so the rest of us had something to do while she handled stuff like the key card and prophet cultists.

(Anonymous) 2017-01-07 05:06 pm (UTC)(link)
or given us a few easy, open ended spooky prompts to work with so that we could make up our own encounters, if the rest of the mods didn't want to or couldn't.

(Anonymous) 2017-01-07 05:35 pm (UTC)(link)
Why are we assuming it's a case of "she didn't let them", and not a case of "they didn't want to"?

(Anonymous) 2017-01-07 05:54 pm (UTC)(link)
Well, the result to the players is the same. Mods have lives and I understand that, but the anon above you is correct in saying we could have been given prompts to keep threads from getting stale or same-y. It was a really long event with very little happening.

(Anonymous) 2017-01-07 08:43 pm (UTC)(link)
speaking as someone who was in her previous game i would venture to say people may be assuming she didn't let them because she has a history of doing so. she kept her plot cards close to her chest in tower of animus and i wouldn't be surprised to learn that her comods don't know what each event will entail until it gets posted in snowblind either.

(Anonymous) 2017-01-07 08:49 pm (UTC)(link)
I've never understood this mentality from mods.

+1

(Anonymous) 2017-01-07 11:14 pm (UTC)(link)
there's no reason to assume the other mods didn't want to help. they're signed up as list mods so they do list work. Mel's mentioned more than once before on plurk that she handles plot responses generally alone, and since it's her game I doubt she's giving anyone else the power or knowledge they need to help.

I think it's pretty fair to run under the assumption that they just don't have any control or say in the events. they can't just jump in without the go-ahead. Maybe with more direct player feedback she'd be willing to consider letting them help more with events in the future? even if that just means with the planning stage of the event so we don't end up stuck with events that the majority of the players aren't happy with.

Re: +1

(Anonymous) 2017-01-07 11:23 pm (UTC)(link)
da

there's also the possibility that they don't want to or have the ability to. as a past list mod for other games myself, i signed up to help with lists and maybe app/mod chatter. not to run npcs or plot, because i'm not good at that. being on the mod team doesn't mean they have the drive or ability to take on all mod duties.

which isn't to say that these mods in particular might not want to or might not be able to. but just because you're part of a mod team doesn't mean you're capable of doing every mod duty needing to be done. and if a mod is as controlling as this one sounds, there's a high chance that 'they'll do it wrong' and either get in shit or have a game-wide retcon when the mod gets back. so it's really easier to err on the side of caution in situations like this.

(Anonymous) 2017-01-08 01:39 am (UTC)(link)
Speaking as a mod myself, it's because sometimes explaining your whole plan for a plot can be even more work than getting someone else to do it for you. If you've developed a ton of flexible outcomes for something based on player input, it can be hard to convey that information to someone else, which often makes it feel like as much work as doing it yourself.

NPCing especially can be difficult to delegate that way, if it's about important stuff with complex information behind it. Unless you're in a situation with the other mods where you're constantly bouncing stuff off of each other, it's really difficult.

(Anonymous) 2017-01-08 01:51 am (UTC)(link)
That's fine. The point is more that we were stuck in an empty white maze with nothing but vague footstep sounds and no real goal or instruction for nine ooc days.

If you can't part with the plot or it's too difficult to delegate NPCs, then don't do that. You need to give the players something to do that isn't taking away from but rather contributing to progressing the plot. This actively delayed us getting into a new area. And as far as I know we had all the pieces together to open that new area, we just couldn't put them into place because of the event.

(Anonymous) 2017-01-08 02:01 am (UTC)(link)
The event plus constantly being behind on search requests lbr. At this point it feels more rare for them to happen when they should than for them to be late.

(Anonymous) 2017-01-08 02:24 am (UTC)(link)
lol considering last december's event was "your character falls into a coma" (if you wanted, it was opt-outable iirc), i think having something low-key over the holidays was the point.

not saying it was a good event, but I'm not at all surprised it wasn't an elaborate one.

(Anonymous) 2017-01-08 02:31 am (UTC)(link)
nobody is asking for an elaborate event. we're asking for an event where we get to do something other than wander aimlessly around a maze for nine days with a handwaved conclusion.

let us make our characters hallucinate scary things. let us have the glow eyes chase the prophet eyes around. give us a vague description of a monster that could chase characters around and give them some conflict. let us have traps we could run into. give us emotional effects for our characters.

something to DO other than small talk.

(Anonymous) 2017-01-08 02:22 am (UTC)(link)
idk if you're in the game but one of the other mods made a comment on the recent 'what do we do about searches' post saying exactly that as an explanation for why Mel was the only one doing search requests. when she did, she ended up just having to ask Mel a million questions anyway so it made no functional difference.

(Anonymous) 2017-01-08 06:39 pm (UTC)(link)
I'm not in the game, I'm just an onlooker who's seen a lot of accusations thrown at mods for not handing plot stuff over to mod assistants when they were busy recently, so I wanted to provide some perspective.

The fact that another mod has said that was the reason isn't surprising to me at all. That sort of thing has happened with me as well, where instead of the mod just doing it themselves it comes down to another mod essentially playing telephone with them in order to handle a plot. It ends up being about as much work and even more confusing, in a lot of cases.

So if the head mod is sick or distracted with life, having the time and focus to educate the other mods fully is about as unlikely as them having the time to work it out themselves. It's definitely helpful to have at least one other mod who you keep up to date all the time, but when mod teams so often get thrown together out of random volunteers, it can be tough to find someone dedicated enough to keep abreast of all that.

No comment on the actual maze plot you guys are talking about. It doesn't exactly sound ideal, but its also hard to introduce a new plot direction when the plot mod suddenly gets sick, too.

In an ideal situation there would be contingencies but unfortunately that doesn't always happen.

(Anonymous) 2017-01-07 06:04 pm (UTC)(link)
two of them are list/helper mods but Cee probably could've.

(Anonymous) 2017-01-07 07:07 pm (UTC)(link)
why can the two list/helper mods not chime in with spooky stuff that isn't plot specific? it's one thing if they don't want to or are too busy to, sure. in that case, let the players come up with stuff. give the players some guidelines on how to make that event anything but "you wander through a white, boring hallway with people and make small talk and hope you're lucky enough to be picked for what amounts to plot"

(Anonymous) 2017-01-07 10:22 pm (UTC)(link)
i'd much prefer the second version and would have liked the event to work like that, yeah.