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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
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(Anonymous) 2016-06-19 06:04 pm (UTC)(link)PVP isn't an intended focus of the game, but I understand that it might come up so I'll be working on something to balance that out and make it more fair. As it is, the demon summoning system will work a bit like SMT: Imagine in that each character can have only one demon summoned at a time.
The shrine system was something I thought up after recalling my brief time spent in Route 29. Players would get a pokemon to level 100 and sometimes just retire them and not use them anymore. With the shrine, even if someone already had the max level demons they wanted, they could continue to level others and turn them in for things like extra character levels (which will take much longer to gain than demon levels, since demons are the focus) or skill gems that would allow them to give a skill to a demon it wouldn't normally be able to get without fusion. Useful items for customization. Rewards will be based on how many times a demon's level was raised through activity rather than on the level of the demon itself (so that people don't just continue to catch the highest level demons, raise them once and then turn them in for max rewards, because that's lame).