rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-05-02 06:10 pm

Nobody flicks me in the butt without my consent

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Re: LUCETI

(Anonymous) 2013-05-05 04:31 am (UTC)(link)
As an older player who is considering it, it's because the game isn't what it was back when we joined. And that's not just because of change, it's more that the game was actually fun years ago. Now I'm just seeing boring events and boring posts and everything is getting so repetitive when the game used to be so fun and the posts so creative.

I'm on hiatus right now, but honestly I've been keeping up with reading the posts and I can't honestly say I've seen anything I'm interested in and going "damn, wish I could tag that". To me it just is starting to feel like a really long running TV show that is running out of ideas, but the creators still want to milk it for all its worth rather than just putting on a grand finale and letting it go out with a bang.

(Anonymous) 2013-05-05 06:13 am (UTC)(link)
As another older player who's been in (and out) of the game for a while, I actually quite like the events now compared to what they used to be. A lot of the older ones were fun but also more like crack-events. I like that there's the element of plot that we have now (even if that element was added quite some time ago), to give more reason to why the experiments are run. I like the concept of missions (and how they're an alternative to mallynaps) and the drafts are also pretty great to play in.

Or maybe it might just be beacause I'm not ready for the game to end yet, I like the setting and the playerbase too much to let them go!

+1

(Anonymous) 2013-05-05 06:33 am (UTC)(link)
It feels to me like there's a lot more creativity being put into the events these days than there used to be. I remember back when the events were mostly your generic genderswaps, people getting turned into animals, etc. etc. Some of the stuff we've had lately has been great, like that scavenger hunt one and the soap opera one we just had. There's a lot of room for the players to get creative with them and people have done some neat things!

The drafts and missions are awesome too, they give my hero-type character something to do so he doesn't end up getting depressed because he feels useless. If he ever starts feeling that way I can just send him off on a mission for a few days and have him come back all fired up again. The game feels a lot more balanced for different character types now than it used to be.

(Anonymous) 2013-05-05 11:33 am (UTC)(link)
I used to think that way too. Until most of my CR dropped and I realized that I hadn't been able to keep establishing CR with new characters leaving mine hanging on the line with almost no one they have CR with. It's probably my fault but I find establishing CR with most of the new players quite hard, I can have threads with them and all but it's basically always me chasing them for said threads, if I make a post even if my character is specifically calling for them they don't answer. I've had even appointment tags to them being ignored even if we have planned them OOCly.

So right now basically I'm still in the game just for the little CR I have, trying to work to get new CR and get into the plot so I can have fun like in the old days but the war part of the plot bores me to no end and the parts of the plot that aren't about the war move too slow and the information is held very tightly by those who have it.

(Anonymous) 2013-05-05 02:12 pm (UTC)(link)
If you put it that way, then the problem isn't with the game it's with you! Which I don't mean to phrase in a bad/offensive way at all since I can certainly understand the feeling. New blood is great but it's hard to establish fresh CR if you've gotten used to a dropped RP partner's style/schedule/pace, especially if you're busy and can't quite adjust to potential CR's style.

Honest question, anon: if the war part of the plot bores you to no end, what parts of the plot interests you?

ayrt

(Anonymous) 2013-05-05 03:03 pm (UTC)(link)
I didn't say the game was at fault though, I'm sure I said that indeed it's probably me being at fault. Still as I've also said it's harder and harder to get CR when even despite OOC plotting it the new players ignore me and go for their already established CR. Back in the old days if my character mentioned someone who they were friends with in a post there were good chances of people who were friends with said char reacting to the post and thus giving me a chance to get CR. Now however I have had characters have to announce things regarding other characters who have a lot of CR and almost no one of said CR has bothered with the post.

Honest answer: the parts of the plot that are basically about finding a way out of Luceti's world in general and about the past of said world, like the thing with the new section of the tunnels. Probably because, at least for my characters, it's actually the thing that worries them the most, rather than the war going on outside. There's nothing that says that if the war is won by the Malnosso a way back home will be found both IC or OOC, so I don't see why I should even have to force my characters' interests to shift towards the war plot.

Re: LUCETI

(Anonymous) 2013-05-05 07:49 am (UTC)(link)
If you're not enjoying the game anymore, why are you still here? Pretty sure most of the active players don't want to see an endgame anytime soon, so if you're waiting around expecting that, you'll be mighty disappointed.

da

(Anonymous) 2013-05-05 11:44 am (UTC)(link)
Maybe there are still a few things they enjoy? Or still have meaningful CR they don't want to leave hanging.

What's with people jumping the gun and going "why don't you just drop?" whenever someone expresses they aren't enjoying things the same way they used to do? Anyway the endgame isn't decided by what the players want but by the mods, the whole playerbase may want the game to go on but if the mods decide that "that's it", then it's over no matter how much we whine just as it's going to go on while they say so no matter what.

Re: LUCETI

(Anonymous) 2013-05-05 02:41 pm (UTC)(link)
Honestly, I keep hoping it will get better or think maybe I'm just burned out and a hiatus is enough.

Re: LUCETI

(Anonymous) 2013-05-05 08:14 am (UTC)(link)
what makes a creative post? honest question. i mean it's great when people do things like the hot girls/guys posts from several months ago but it just isn't feasible for characters to be having wacky or unusual shenanigans like that all the time.

Re: LUCETI

(Anonymous) 2013-05-05 04:17 pm (UTC)(link)
As it stands now, the posts seem to run somewhat in a cycle. Let's start from when the intros start happening:

-Apps open, IC intros start. Vast majority of intros are the same, just new characters.
-As the IC intros start coming in older characters make the random welcoming posts.
-Event or draft comes. Log goes up for it, very little happens outside the log. Vast majority of log comments are the same thing and honestly not that easy to tag unless you have plans with the character. About half of your plans will have nothing come of them.
-Apologies for what happened during event or draft then back to status quo
-Random posts from squatters to make AC that will have threads dropped once they have enough comments
-Game slows to a crawl until the cycle begins anew

And throughout toss in some random philosophical questions and mallynap returns (when a lot of the time mallynap returns end up just being intros but with the character changed in some way, usually turned into a kid).

That's really the problem. It's not that we need silly posts, it's that we need something to shake up this pattern and change it. As it stands now anything that happens is promptly forgotten a week or so later and it goes back to the same old same old. Everything just goes around and around in a circle and we return back to the same spot with little change. Individual characters may grow a bit, but overall the game is in a rut and the only overall change is really what characters are around and what ones are no longer around.

To add to this, long term characters lose a lot of CR and find it hard to gain new CR. People have outright commented here that they don't tend to try and get CR with characters who have been in the game over a year, but a lot of those same characters are the ones who need it the most.

Re: LUCETI

(Anonymous) 2013-05-05 04:32 pm (UTC)(link)
People have outright commented here that they don't tend to try and get CR with characters who have been in the game over a year

Unless it's a castmate or an OOC friend. And generally the excuse is that since those characters have been around for so long, nothing their char can do will really interest them in the first place so there's no reason to bother. Another excuse is that they just don't want older residents shooting down their characters' hopes and whatever by telling them all the shit they have gone through.

DA

(Anonymous) 2013-05-05 06:50 pm (UTC)(link)
And generally the excuse is that since those characters have been around for so long, nothing their char can do will really interest them in the first place so there's no reason to bother.

An older player here. If this mindset exists, I really wish it didn't. I'd love for more fresh, new CR to tag with my character who's been in the game for a long time now. They've lost so much CR and it's been difficult to get new CR these days.

AYRT

(Anonymous) - 2013-05-05 19:56 (UTC) - Expand

AYRT

(Anonymous) 2013-05-05 07:14 pm (UTC)(link)
And that's really the issue at hand here. A lot of the players who have had characters around for over a year get a lot of CR dropping and a lot of their OOC friends are also moving on from the game as well. The game has stagnated enough that it's really your CR that makes or breaks things for you and if the character has very little CR left they get boring to play and end up dropped. If the player doesn't have another character to play, or the issue is bad enough that they lose motivation with the game entirely, then the player drops as well.

I think really what we need is just something that will shake things up and change the game's status quo without outright changing the nature of the game to become something we didn't sign up for. We need a plot that has some actual consequences and something that we can affect how drastic or not those consequences are. And not just the missions, I mean something that everyone has to get involved in. I'd say something like the earthquake, but more lasting. I just want to be able to have us play more of a role in the overall plot than just affecting NPC regard for our characters. Then there will be something of interest to people whether their character is losing CR left and right or not.

AYRT

(Anonymous) - 2013-05-05 20:08 (UTC) - Expand

+1

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Re: +1

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da

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-1

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Re: -1

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DA

(Anonymous) - 2013-05-06 03:03 (UTC) - Expand

DDA

(Anonymous) - 2013-05-06 03:33 (UTC) - Expand

Re: DDA

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Re: DA

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Re: LUCETI

(Anonymous) 2013-05-05 07:05 pm (UTC)(link)
To add to this, long term characters lose a lot of CR and find it hard to gain new CR.

have you tried? i'm asking this because i'm an older player who has never found a problem getting cr with new players and characters if i reached out to them and tagged their posts. i've currently got the beginnings of some great new cr with a couple of characters who apped in last cycle. i tagged their intros, my character struck up a conversation with theirs, and then when i posted for my character they tagged my post back.

if you show interest and pursue it, i've found that most new players are happy to play with older characters.

Re: LUCETI

(Anonymous) 2013-05-05 07:23 pm (UTC)(link)
I've tried. More often than not, nothing at all comes of it. Sometimes I just get the shit luck of they drop within two months. And each time it happens, my character becomes even more hesitant to reach out and get past the level of an acquaintance with someone as well because he doesn't handle losing CR very well.

Re: LUCETI

(Anonymous) - 2013-05-06 03:52 (UTC) - Expand

Re: LUCETI

(Anonymous) - 2013-05-15 20:59 (UTC) - Expand

DA

(Anonymous) 2013-05-05 08:32 pm (UTC)(link)
tagged their intros, my character struck up a conversation with theirs, and then when i posted for my character they tagged my post back.

I have done that too. However, unlike in your case they rarely tag my posts or log entries back. It's always me having to reach to them to start a thread, they almost always tag back when I do that and fun threads happen, but they never reach back to my characters. So while my characters actually talk to several "new characters" on a regular basis I can't really call that CR if those people never reach back or react to my character's posts even if they are called specifically.

And I've talked with the muns OOCly, it always goes the same way "Oh so my char is being called? Ok I'll tag that!" and guess what? It still never happens. I've currently a case of having tagged a character's appointment post, having talked about it with the mun OOCly and all... And they still aren't tagging that back. And it's something quite important for MY character too but here I am, hanging, and nagging them even a bit about it bides no results and I run the risk of being called annoying because of it.

So, no. Sorry to say but showing interest and pursuing it doesn't always bore the good results it should do lately in this game. And it's frustrating because everyone's default reaction when someone says that they have trouble getting CR is exactly your "have you even tried? / maybe you're not reaching out enough? / maybe you don't show enough interest? / maybe you don't make posts that are engaging enough?" etc, etc.

Re: DA

(Anonymous) - 2013-05-05 23:56 (UTC) - Expand

da

(Anonymous) 2013-05-06 01:21 am (UTC)(link)
I'm not surprised that a lot of newer players aren't interested in CR with older players with attitudes like this, if you think the vast majority of posts are boring and not worth your time. Why should they bother?

Maybe the problem isn't with them. Just saying. As a semi-new player myself I know I probably wouldn't be that eager to tag with older players if I'd seen threads like this before I joined.

Re: da

(Anonymous) 2013-05-06 01:59 am (UTC)(link)
And a lot of us older players have seen comments like "I'm not going to tag a character who has been in the game over a year".

dda

(Anonymous) - 2013-05-06 02:38 (UTC) - Expand

Re: dda

(Anonymous) - 2013-05-06 03:06 (UTC) - Expand

DA

(Anonymous) 2013-05-05 09:38 am (UTC)(link)
Hey fellow older player! I just wanted to tell you you're not alone in that feeling. I have it too. Continuing to be invested in the game does feel an awful lot like a chore nowadays, though the feel I have doesn't stem from 'uncreative posts' or 'boring events'. The way I see it, the events are still creative and the posts are still on the same level they used to be.

To me, it does feel like the game changed, but it's because of the playerbase. Back when I joined and delved into my pinnacle of ultimate RP funtimes, it was alongside completely different players. Very few of them still remain today and you can tell most of them aren't as involved as they used to be either. I look at the event plotting threads and I see a lot of characters I don't know and have no CR with, but attempting to start that with all of them is something I don't have time for. Not anymore, anyway.

From my perspective, Luceti has grown too big for all of it to hold my interest. It's not a grievance to the point that I want to drop the game entirely- it's just that I always need to put thought into what I decide to spend my time and energy on, because it feels like there's too much going on to keep track of all of it.

Also, while the underlying 'plot' of Luceti does still continue, it feels like there's less to gain from trying to do something with it. I remember back in the day when the NPCs first appeared and all characters were bombing them with assorted questions. The challenge was to phrase the question just right to get new, interesting information. Nowadays, it feels to me the NPCs are just filler to introduce new events, missions and drafts.

DDA

(Anonymous) 2013-05-05 02:54 pm (UTC)(link)
RIP Jacob.

Never forget.

Re: DDA

(Anonymous) 2013-05-05 05:29 pm (UTC)(link)
except that everyone but old players that aren't mods have done so

(Anonymous) 2013-05-05 07:32 pm (UTC)(link)
It's sad, because he had a really interesting plotline going where the cultists ritually murdered him so that he would be 'freed from Luceti's cycle and never come back', except John did find a way to bring him back to life anyway.

What was up with that?

DDDA

(Anonymous) 2013-05-05 03:31 pm (UTC)(link)
Sometimes I wonder if I'm the only one who still wonders what that whole issue with "you're presence here harms your worlds" was. Maybe it was confirmed it was false and I missed that confirmation. Or maybe it has been forgotten as it seems to have happened with other things of the plot.

Re: DDDA

(Anonymous) 2013-05-05 03:49 pm (UTC)(link)
I think it was confirmed true (at least as far as the NPCs know) so I'd lean more towards forgotten.

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