rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-05-02 06:10 pm

Nobody flicks me in the butt without my consent

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Re: LUCETI

(Anonymous) 2013-05-05 04:32 pm (UTC)(link)
People have outright commented here that they don't tend to try and get CR with characters who have been in the game over a year

Unless it's a castmate or an OOC friend. And generally the excuse is that since those characters have been around for so long, nothing their char can do will really interest them in the first place so there's no reason to bother. Another excuse is that they just don't want older residents shooting down their characters' hopes and whatever by telling them all the shit they have gone through.

DA

(Anonymous) 2013-05-05 06:50 pm (UTC)(link)
And generally the excuse is that since those characters have been around for so long, nothing their char can do will really interest them in the first place so there's no reason to bother.

An older player here. If this mindset exists, I really wish it didn't. I'd love for more fresh, new CR to tag with my character who's been in the game for a long time now. They've lost so much CR and it's been difficult to get new CR these days.

AYRT

(Anonymous) 2013-05-05 07:56 pm (UTC)(link)
You and me, anon. You and me.

AYRT

(Anonymous) 2013-05-05 07:14 pm (UTC)(link)
And that's really the issue at hand here. A lot of the players who have had characters around for over a year get a lot of CR dropping and a lot of their OOC friends are also moving on from the game as well. The game has stagnated enough that it's really your CR that makes or breaks things for you and if the character has very little CR left they get boring to play and end up dropped. If the player doesn't have another character to play, or the issue is bad enough that they lose motivation with the game entirely, then the player drops as well.

I think really what we need is just something that will shake things up and change the game's status quo without outright changing the nature of the game to become something we didn't sign up for. We need a plot that has some actual consequences and something that we can affect how drastic or not those consequences are. And not just the missions, I mean something that everyone has to get involved in. I'd say something like the earthquake, but more lasting. I just want to be able to have us play more of a role in the overall plot than just affecting NPC regard for our characters. Then there will be something of interest to people whether their character is losing CR left and right or not.

AYRT

(Anonymous) 2013-05-05 08:08 pm (UTC)(link)
To be honest in the last year I've thought many times that the game was become something I didn't sign up for, still entertaining and all, I'm not saying that the game is wrong as it is now. But it definitively isn't what I signed for. What I signed for was a game with a plot in which characters could influence even a little, not a plot NPC driven and with a sole focus on a war that is outside and only affects characters once every four months or so. I signed for a plot with tons of secrets, not military secrets about rituals and whereabouts of prisoners and political issues, secrets regarding the world Luceti is settled in. Secrets regarding its past, regarding its origin and so.

I like the war plot and the way drafts are made, but I feel we have lost of things that used to actually be a thing. I remember when the barrier expanded. Or when the barrier failed. Or when the Third Party actually attacked the enclosure making the war not be something that's "out there". Or when a draft affected the enclosure and we got the sea. The last thing we got that was anything similar was when a new section of the tunnels opened and it was great and seemed to have potential, except that nothing has been done with it. Now it's just a thing that's there, I don't even know if many players know/remember that it's there.

If we're really going to continue with the war plot then at least we should have something like the barrier breaking and the enclosure be raided and becoming a war zone. Not for a few days but forever unless characters manage to push the enemy back and make then retreat and even then it would take a long time for things to go back to how they are. And for plot advancements to not be made every few months but faster, the plot seems to advance at a snails speed at times with all the status quo there is.

+1

(Anonymous) 2013-05-05 08:14 pm (UTC)(link)
I'd love to see another third party invasion. The barrier breaking would be fantastic.

(Anonymous) 2013-05-05 08:23 pm (UTC)(link)
It lasting for a while (not forever but lets say even half a year possibly less depending on characters' actions) would be a nice change in my opinion. Definitively would break the status quo and make it harder for things to be forgotten after just a week. Though I'm probably alone in that thought. Still an invasion would be great even if it's a short lived one.

Re: +1

(Anonymous) 2013-05-05 08:41 pm (UTC)(link)
I was just thinking the other day it'd be great if the barrier failed and the Malnosso were nowhere to be found, so the characters'd have to all stick together and venture out into the fearsome unknown world for a bit. Possibly with a few Third Party attacks, but the main focus would just be careful exploration and hunting for food and such.

+1

(Anonymous) 2013-05-05 08:48 pm (UTC)(link)
It could even eventually branch into two plot lines once the Malnosso returned and restored the barrier if some people were left outside of it, with the people inside trying to convince the Malnosso to get the others back and the others fighting a sudden Third Party attack. A draft of sorts with a different flavor to it after all the wonderful world exploration.

(Anonymous) 2013-05-05 09:07 pm (UTC)(link)
Yes exactly. We'd need to be careful with powerhouse characters who can fly and/or teleport though, because they might just wander off on their own and who knows what they could encounter across the world?

da

(Anonymous) 2013-05-05 09:18 pm (UTC)(link)
I say they encounter a super General that kills them for a Bad End (tm).


Alternatively create a third plotline to follow it all with those being captured by the faction of the Third Party that doesn't want them dead right away (there is one waiting for a specific date, isn't there?) and there's a mission to rescue them. They can even make it be that the specific date for the ritual is approaching and those would be used in the ritual and we have to stop it or something. As a follow up of all the other things it would still be relevant for the people in the enclosure even if only a few go.

(Anonymous) 2013-05-05 09:21 pm (UTC)(link)
omg that sounds delicious. Someone make a coherent compilation of this entire notion and suggest it to the mods!

(Anonymous) 2013-05-05 10:17 pm (UTC)(link)
Make sure to include something that will give a way for such a plot to not be a ton of stress on the mods. I think a big reason why another invasion hasn't happened is because it was just so much for the mods to thread out.

But if it was run more like a draft where most of the NPCs are run by players and then a few key NPCs are run by mods and a limited number of slots exist for who can interact with them, that might work.

Another thing that could be interesting to play with, the spirits. Remember the possession plot years ago? Outside of that the spirits have had very little done with them. And you can probably count on one, maybe two hands the number of characters who remember that firsthand.

I'd also like to see effects from experiments take longer to wear off. Something like what happened to the Kin'corans. Maybe not the full effect of the experiment, but they can end up with some strangeness from it. Or for an experiment to not wear off and the Malnosso kill the victims to try and undo it.

-1

(Anonymous) 2013-05-06 01:10 am (UTC)(link)
What I signed for was a game with a plot in which characters could influence even a little, not a plot NPC driven and with a sole focus on a war that is outside and only affects characters once every four months or so. I signed for a plot with tons of secrets, not military secrets about rituals and whereabouts of prisoners and political issues, secrets regarding the world Luceti is settled in. Secrets regarding its past, regarding its origin and so.

But that's what it has been, I haven't even done any missions myself but I know that several of the recent missions have been ones where the outcome depended on the actions of the characters who participated. Just thinking through the last several months, there was the Wild West mission, the hospital one, and the one with the assassination of the Count. There was also that one month where all of the refugees from Kin'corra ended up being sent into Luceti. There has been lots of influencing the plot on the part of the characters.

And for plot advancements to not be made every few months but faster, the plot seems to advance at a snails speed at times with all the status quo there is.

The plot speed is fine the way it is. Luceti isn't an "all plot all the time" game and has never been that way. If you want a game with plot happening all the time you might be happier somewhere like Exsilium or Ataraxion, games that are billed as being plot-heavy. Luceti has always had a balance between plot and downtime/regular events and that's why I and a lot of other people joined it.

Re: -1

(Anonymous) 2013-05-06 01:57 am (UTC)(link)
But that's what it has been, I haven't even done any missions myself but I know that several of the recent missions have been ones where the outcome depended on the actions of the characters who participated. Just thinking through the last several months, there was the Wild West mission, the hospital one, and the one with the assassination of the Count. There was also that one month where all of the refugees from Kin'corra ended up being sent into Luceti. There has been lots of influencing the plot on the part of the characters.

You call this influencing the plot? In most of these cases the results were pretty much determined in advance with very little influence. It was more the characters played a minor part in the overall play, but the mods still knew what the ending would be. At best they could influence how NPCs regarded them, but overall it was mostly scripted.

For instance, Kin'corran refugees. It was obvious the mods wanted to have strife between Luceti and Kin'corra and it doesn't matter how we played things out or if they tried to all work together, the NPCs were going to hate Luceti no matter what. Also, that is more influence how NPCs regard characters, not that we had much.

Same goes with the Count's assassination. Influencing the plot would mean the players got a choice in the outcome. It was stated in advance that the Count would be sacrificed and there was no changing it. On top of that, the mods didn't even finish the thread with the person who was successful and basically forced certain repercussions that the character couldn't make any effort to prevent. Honestly, that was really shitty of them to pull out of the blue like that.

The hospital mission? Again, that was pretty much scripted. The only choice was that someone could volunteer to be the hero, but if a character didn't volunteer, an NPC would have done it. That alone says just how important said action was. Okay, Precis got a reward for it, but still, I think the mods would have found some way to bring that into the game if they wanted to.

The Wild West one gave the characters a bit of a choice, but really, it wasn't much of a choice. Obviously the characters were going to decide what they did.

The only one that they really had some influence in was the droid sabotage one. With that, they did get a choice on how to deal with the FTSA and the players even came up with an option that the mods didn't give them originally.

DA

(Anonymous) 2013-05-06 03:03 am (UTC)(link)
Luceti has never been advertised as a plot-heavy game, so I honestly have no idea where you're pulling that out from.

But if you seem to think all of the plots up to this point have been dull, why the hell haven't you suggested one? I'm sure they'd love to hear suggestions about how to make the major plots more inclusive and give the players a chance to influence things. Just saying "they don't let us control things as much" isn't much of a critique if you can't even give an example of how things can change.

Plus let's not forget the fact that there have been plots in the past thrown at us that no one's really done anything with. Why don't more people capitalize on the fact that it's possible to prevent people from being drafted/mallynapped if you fight off the droids? Or save up mission points for one of those shift nullifies? People could sign up for the draft when they don't actually want to go, but instead be used for an in-the-village plot in which they're protected by the other villagers from being taken. Then things go badly on the battlefield when many people wind up shift-afflicted because of it, or their numbers are too small to fight off the third party and people get captured, which results in the need for a rescue mission.

Or would that be "too scripted" for you, since obviously the character captured can't be sacrificed without the muns having to drop?

DDA

(Anonymous) 2013-05-06 03:33 am (UTC)(link)
I agree with all of this. There are a number of characters who are heavily involved with the plot and have been influential in it because their players have volunteered them for things like the missions and then have followed through and done things like make lucetilocked posts about it. Above anon makes an excellent point, so far I can only think of a single character who has actually done anything with the fact that the droids can be defeated now. It's common knowledge by now thanks to the locked community but I haven't seen anyone else make use of it.

What all of this complaining sounds like to me is that people want plot, but they don't want to work for it. They want it just handed to them on a platter and that's not the way Luceti works. Then when some players do actively pursue plot and get involved, people complain that it's always the same characters who get to do things. Of course it's always going to be the same characters if they're the only ones who consistently volunteer. Nothing is stopping anyone else from signing up or asking if their character can do something to get involved.

Re: DDA

(Anonymous) 2013-05-06 05:58 am (UTC)(link)
Did you even read the previous anon's comment? They weren't complaining about not working for the plot. They were complaining about the outcome being determined in advance by the mods and the characters and players have no ability to do a thing about it.

That's not a game. At that point the mods may as well hand us a script because we have about as much influence on things as an actor has when performing a play.

Re: DDA

(Anonymous) 2013-05-06 06:16 am (UTC)(link)
And the anon above that pointed out several missions in which the players did have an effect on the outcome, yet you're going "yes but" and complaining that the effects weren't what you wanted them to be. Honestly, I see what people mean when they say that Luceti's playerbase is never happy with anything. The anon above my first reply pointed out that the mods have given us several plot aspects to play with and no one has. Why not? What's stopping you or anyone else from coming up with something that incorporates those aspects? There's a whole slew of different things you could do with any one of those things. The idea of a group of characters fighting off droids to protect people from being drafted sounds like it could be a lot of fun. Why not suggest that to the mods? I doubt they would say no to it. That would be a lot more productive than whining here about how the mods never let us do anything.

Re: DA

(Anonymous) 2013-05-06 04:37 am (UTC)(link)
Actually more like the mods have outright stated no character can be sacrificed because that would mean the character no longer exists and could never be apped again even by another player.

And I was just pointing out that the examples you gave are not influencing the plot. It is being involved in a script that would end the same way no matter what we do or who is involved.

And that is just getting very old. Luceti isn't really advertised as anything besides "that game with the wings". But when characters are on the sideline and have no choices to make, players get bored. When players get bored, they drop and go to other games. Enough players drop and the game will die.

And just look at the stats, the game has been slowly dwindling in size for the past year. The issues have been addressed to the mods and very little has been done to resolve it. The mods don't seem to understand that having an influence on the plot doesn't mean that we want plots that any character is going to create the same result. I just want to see real choices not supposed choices that aren't really choices. Or if they want to have our only influence be NPC regard, then make that fucking mean something already.

Re: DA

(Anonymous) 2013-05-06 05:05 am (UTC)(link)
you're not listening to what people are saying. luceti has never been advertised as a plot-heavy game. it was never meant to be one. yes it has a plot, but the plot isn't the main focus. people don't join the game expecting plot the likes of which you get in something like ataraxion, and if they do, they're misguided. the game has always been a spooky jamjar with a side helping of plot - you're complaining that the game isn't something it was never intended to be.

if what you want is serious, constantly-changing plot, you are in the wrong game for that. most of the players seem to be doing a fine job entertaining themselves in between plot and events if the number of posts the game gets on a regular basis is any indication. not everyone needs a constant bombardment of plot to be able to have fun in a game.

Re: DA

(Anonymous) 2013-05-06 05:54 am (UTC)(link)
It also wasn't advertised as a slice of life game. If I want that, I'll go join Holly Heights.

What I want is to have the ability to actually do something. I don't want to basically be in the mods' fanfic for their NPCs. That is what this game feels like.

Re: DA

(Anonymous) 2013-05-06 05:49 pm (UTC)(link)
Translation: I've been proven wrong and refuse to admit it.

Re: DA

(Anonymous) 2013-05-06 06:51 pm (UTC)(link)
More like translation: waahhhh my character doesn't get to be the big special hero.

Re: DA

(Anonymous) 2013-05-06 05:51 pm (UTC)(link)
Then why don't you make a fucking suggestion instead of bitching endless into the void?