Nobody flicks me in the butt without my consent
Rundown:
rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
Navigate:
LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS
GAME IDEAS | CHARACTER ADVICE | RP WITH ME

Re: LUCETI
(Anonymous) 2013-05-05 04:32 pm (UTC)(link)Unless it's a castmate or an OOC friend. And generally the excuse is that since those characters have been around for so long, nothing their char can do will really interest them in the first place so there's no reason to bother. Another excuse is that they just don't want older residents shooting down their characters' hopes and whatever by telling them all the shit they have gone through.
DA
(Anonymous) 2013-05-05 06:50 pm (UTC)(link)An older player here. If this mindset exists, I really wish it didn't. I'd love for more fresh, new CR to tag with my character who's been in the game for a long time now. They've lost so much CR and it's been difficult to get new CR these days.
AYRT
(Anonymous) 2013-05-05 07:56 pm (UTC)(link)AYRT
(Anonymous) 2013-05-05 07:14 pm (UTC)(link)I think really what we need is just something that will shake things up and change the game's status quo without outright changing the nature of the game to become something we didn't sign up for. We need a plot that has some actual consequences and something that we can affect how drastic or not those consequences are. And not just the missions, I mean something that everyone has to get involved in. I'd say something like the earthquake, but more lasting. I just want to be able to have us play more of a role in the overall plot than just affecting NPC regard for our characters. Then there will be something of interest to people whether their character is losing CR left and right or not.
AYRT
(Anonymous) 2013-05-05 08:08 pm (UTC)(link)I like the war plot and the way drafts are made, but I feel we have lost of things that used to actually be a thing. I remember when the barrier expanded. Or when the barrier failed. Or when the Third Party actually attacked the enclosure making the war not be something that's "out there". Or when a draft affected the enclosure and we got the sea. The last thing we got that was anything similar was when a new section of the tunnels opened and it was great and seemed to have potential, except that nothing has been done with it. Now it's just a thing that's there, I don't even know if many players know/remember that it's there.
If we're really going to continue with the war plot then at least we should have something like the barrier breaking and the enclosure be raided and becoming a war zone. Not for a few days but forever unless characters manage to push the enemy back and make then retreat and even then it would take a long time for things to go back to how they are. And for plot advancements to not be made every few months but faster, the plot seems to advance at a snails speed at times with all the status quo there is.
+1
(Anonymous) 2013-05-05 08:14 pm (UTC)(link)no subject
(Anonymous) 2013-05-05 08:23 pm (UTC)(link)Re: +1
(Anonymous) 2013-05-05 08:41 pm (UTC)(link)+1
(Anonymous) 2013-05-05 08:48 pm (UTC)(link)no subject
(Anonymous) 2013-05-05 09:07 pm (UTC)(link)da
(Anonymous) 2013-05-05 09:18 pm (UTC)(link)Alternatively create a third plotline to follow it all with those being captured by the faction of the Third Party that doesn't want them dead right away (there is one waiting for a specific date, isn't there?) and there's a mission to rescue them. They can even make it be that the specific date for the ritual is approaching and those would be used in the ritual and we have to stop it or something. As a follow up of all the other things it would still be relevant for the people in the enclosure even if only a few go.
no subject
(Anonymous) 2013-05-05 09:21 pm (UTC)(link)no subject
(Anonymous) 2013-05-05 10:17 pm (UTC)(link)But if it was run more like a draft where most of the NPCs are run by players and then a few key NPCs are run by mods and a limited number of slots exist for who can interact with them, that might work.
Another thing that could be interesting to play with, the spirits. Remember the possession plot years ago? Outside of that the spirits have had very little done with them. And you can probably count on one, maybe two hands the number of characters who remember that firsthand.
I'd also like to see effects from experiments take longer to wear off. Something like what happened to the Kin'corans. Maybe not the full effect of the experiment, but they can end up with some strangeness from it. Or for an experiment to not wear off and the Malnosso kill the victims to try and undo it.
-1
(Anonymous) 2013-05-06 01:10 am (UTC)(link)But that's what it has been, I haven't even done any missions myself but I know that several of the recent missions have been ones where the outcome depended on the actions of the characters who participated. Just thinking through the last several months, there was the Wild West mission, the hospital one, and the one with the assassination of the Count. There was also that one month where all of the refugees from Kin'corra ended up being sent into Luceti. There has been lots of influencing the plot on the part of the characters.
And for plot advancements to not be made every few months but faster, the plot seems to advance at a snails speed at times with all the status quo there is.
The plot speed is fine the way it is. Luceti isn't an "all plot all the time" game and has never been that way. If you want a game with plot happening all the time you might be happier somewhere like Exsilium or Ataraxion, games that are billed as being plot-heavy. Luceti has always had a balance between plot and downtime/regular events and that's why I and a lot of other people joined it.
Re: -1
(Anonymous) 2013-05-06 01:57 am (UTC)(link)You call this influencing the plot? In most of these cases the results were pretty much determined in advance with very little influence. It was more the characters played a minor part in the overall play, but the mods still knew what the ending would be. At best they could influence how NPCs regarded them, but overall it was mostly scripted.
For instance, Kin'corran refugees. It was obvious the mods wanted to have strife between Luceti and Kin'corra and it doesn't matter how we played things out or if they tried to all work together, the NPCs were going to hate Luceti no matter what. Also, that is more influence how NPCs regard characters, not that we had much.
Same goes with the Count's assassination. Influencing the plot would mean the players got a choice in the outcome. It was stated in advance that the Count would be sacrificed and there was no changing it. On top of that, the mods didn't even finish the thread with the person who was successful and basically forced certain repercussions that the character couldn't make any effort to prevent. Honestly, that was really shitty of them to pull out of the blue like that.
The hospital mission? Again, that was pretty much scripted. The only choice was that someone could volunteer to be the hero, but if a character didn't volunteer, an NPC would have done it. That alone says just how important said action was. Okay, Precis got a reward for it, but still, I think the mods would have found some way to bring that into the game if they wanted to.
The Wild West one gave the characters a bit of a choice, but really, it wasn't much of a choice. Obviously the characters were going to decide what they did.
The only one that they really had some influence in was the droid sabotage one. With that, they did get a choice on how to deal with the FTSA and the players even came up with an option that the mods didn't give them originally.
DA
(Anonymous) 2013-05-06 03:03 am (UTC)(link)But if you seem to think all of the plots up to this point have been dull, why the hell haven't you suggested one? I'm sure they'd love to hear suggestions about how to make the major plots more inclusive and give the players a chance to influence things. Just saying "they don't let us control things as much" isn't much of a critique if you can't even give an example of how things can change.
Plus let's not forget the fact that there have been plots in the past thrown at us that no one's really done anything with. Why don't more people capitalize on the fact that it's possible to prevent people from being drafted/mallynapped if you fight off the droids? Or save up mission points for one of those shift nullifies? People could sign up for the draft when they don't actually want to go, but instead be used for an in-the-village plot in which they're protected by the other villagers from being taken. Then things go badly on the battlefield when many people wind up shift-afflicted because of it, or their numbers are too small to fight off the third party and people get captured, which results in the need for a rescue mission.
Or would that be "too scripted" for you, since obviously the character captured can't be sacrificed without the muns having to drop?
DDA
(Anonymous) 2013-05-06 03:33 am (UTC)(link)What all of this complaining sounds like to me is that people want plot, but they don't want to work for it. They want it just handed to them on a platter and that's not the way Luceti works. Then when some players do actively pursue plot and get involved, people complain that it's always the same characters who get to do things. Of course it's always going to be the same characters if they're the only ones who consistently volunteer. Nothing is stopping anyone else from signing up or asking if their character can do something to get involved.
Re: DDA
(Anonymous) 2013-05-06 05:58 am (UTC)(link)That's not a game. At that point the mods may as well hand us a script because we have about as much influence on things as an actor has when performing a play.
Re: DDA
(Anonymous) 2013-05-06 06:16 am (UTC)(link)Re: DA
(Anonymous) 2013-05-06 04:37 am (UTC)(link)And I was just pointing out that the examples you gave are not influencing the plot. It is being involved in a script that would end the same way no matter what we do or who is involved.
And that is just getting very old. Luceti isn't really advertised as anything besides "that game with the wings". But when characters are on the sideline and have no choices to make, players get bored. When players get bored, they drop and go to other games. Enough players drop and the game will die.
And just look at the stats, the game has been slowly dwindling in size for the past year. The issues have been addressed to the mods and very little has been done to resolve it. The mods don't seem to understand that having an influence on the plot doesn't mean that we want plots that any character is going to create the same result. I just want to see real choices not supposed choices that aren't really choices. Or if they want to have our only influence be NPC regard, then make that fucking mean something already.
Re: DA
(Anonymous) 2013-05-06 05:05 am (UTC)(link)if what you want is serious, constantly-changing plot, you are in the wrong game for that. most of the players seem to be doing a fine job entertaining themselves in between plot and events if the number of posts the game gets on a regular basis is any indication. not everyone needs a constant bombardment of plot to be able to have fun in a game.
Re: DA
(Anonymous) 2013-05-06 05:54 am (UTC)(link)What I want is to have the ability to actually do something. I don't want to basically be in the mods' fanfic for their NPCs. That is what this game feels like.
Re: DA
(Anonymous) 2013-05-06 05:49 pm (UTC)(link)Re: DA
(Anonymous) 2013-05-06 06:51 pm (UTC)(link)Re: DA
(Anonymous) 2013-05-06 05:51 pm (UTC)(link)