rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-05-02 06:10 pm

Nobody flicks me in the butt without my consent

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da

(Anonymous) 2013-05-05 09:18 pm (UTC)(link)
I say they encounter a super General that kills them for a Bad End (tm).


Alternatively create a third plotline to follow it all with those being captured by the faction of the Third Party that doesn't want them dead right away (there is one waiting for a specific date, isn't there?) and there's a mission to rescue them. They can even make it be that the specific date for the ritual is approaching and those would be used in the ritual and we have to stop it or something. As a follow up of all the other things it would still be relevant for the people in the enclosure even if only a few go.

(Anonymous) 2013-05-05 09:21 pm (UTC)(link)
omg that sounds delicious. Someone make a coherent compilation of this entire notion and suggest it to the mods!

(Anonymous) 2013-05-05 10:17 pm (UTC)(link)
Make sure to include something that will give a way for such a plot to not be a ton of stress on the mods. I think a big reason why another invasion hasn't happened is because it was just so much for the mods to thread out.

But if it was run more like a draft where most of the NPCs are run by players and then a few key NPCs are run by mods and a limited number of slots exist for who can interact with them, that might work.

Another thing that could be interesting to play with, the spirits. Remember the possession plot years ago? Outside of that the spirits have had very little done with them. And you can probably count on one, maybe two hands the number of characters who remember that firsthand.

I'd also like to see effects from experiments take longer to wear off. Something like what happened to the Kin'corans. Maybe not the full effect of the experiment, but they can end up with some strangeness from it. Or for an experiment to not wear off and the Malnosso kill the victims to try and undo it.