Nobody flicks me in the butt without my consent
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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-1
(Anonymous) 2013-05-06 01:10 am (UTC)(link)But that's what it has been, I haven't even done any missions myself but I know that several of the recent missions have been ones where the outcome depended on the actions of the characters who participated. Just thinking through the last several months, there was the Wild West mission, the hospital one, and the one with the assassination of the Count. There was also that one month where all of the refugees from Kin'corra ended up being sent into Luceti. There has been lots of influencing the plot on the part of the characters.
And for plot advancements to not be made every few months but faster, the plot seems to advance at a snails speed at times with all the status quo there is.
The plot speed is fine the way it is. Luceti isn't an "all plot all the time" game and has never been that way. If you want a game with plot happening all the time you might be happier somewhere like Exsilium or Ataraxion, games that are billed as being plot-heavy. Luceti has always had a balance between plot and downtime/regular events and that's why I and a lot of other people joined it.
Re: -1
(Anonymous) 2013-05-06 01:57 am (UTC)(link)You call this influencing the plot? In most of these cases the results were pretty much determined in advance with very little influence. It was more the characters played a minor part in the overall play, but the mods still knew what the ending would be. At best they could influence how NPCs regarded them, but overall it was mostly scripted.
For instance, Kin'corran refugees. It was obvious the mods wanted to have strife between Luceti and Kin'corra and it doesn't matter how we played things out or if they tried to all work together, the NPCs were going to hate Luceti no matter what. Also, that is more influence how NPCs regard characters, not that we had much.
Same goes with the Count's assassination. Influencing the plot would mean the players got a choice in the outcome. It was stated in advance that the Count would be sacrificed and there was no changing it. On top of that, the mods didn't even finish the thread with the person who was successful and basically forced certain repercussions that the character couldn't make any effort to prevent. Honestly, that was really shitty of them to pull out of the blue like that.
The hospital mission? Again, that was pretty much scripted. The only choice was that someone could volunteer to be the hero, but if a character didn't volunteer, an NPC would have done it. That alone says just how important said action was. Okay, Precis got a reward for it, but still, I think the mods would have found some way to bring that into the game if they wanted to.
The Wild West one gave the characters a bit of a choice, but really, it wasn't much of a choice. Obviously the characters were going to decide what they did.
The only one that they really had some influence in was the droid sabotage one. With that, they did get a choice on how to deal with the FTSA and the players even came up with an option that the mods didn't give them originally.
DA
(Anonymous) 2013-05-06 03:03 am (UTC)(link)But if you seem to think all of the plots up to this point have been dull, why the hell haven't you suggested one? I'm sure they'd love to hear suggestions about how to make the major plots more inclusive and give the players a chance to influence things. Just saying "they don't let us control things as much" isn't much of a critique if you can't even give an example of how things can change.
Plus let's not forget the fact that there have been plots in the past thrown at us that no one's really done anything with. Why don't more people capitalize on the fact that it's possible to prevent people from being drafted/mallynapped if you fight off the droids? Or save up mission points for one of those shift nullifies? People could sign up for the draft when they don't actually want to go, but instead be used for an in-the-village plot in which they're protected by the other villagers from being taken. Then things go badly on the battlefield when many people wind up shift-afflicted because of it, or their numbers are too small to fight off the third party and people get captured, which results in the need for a rescue mission.
Or would that be "too scripted" for you, since obviously the character captured can't be sacrificed without the muns having to drop?
DDA
(Anonymous) 2013-05-06 03:33 am (UTC)(link)What all of this complaining sounds like to me is that people want plot, but they don't want to work for it. They want it just handed to them on a platter and that's not the way Luceti works. Then when some players do actively pursue plot and get involved, people complain that it's always the same characters who get to do things. Of course it's always going to be the same characters if they're the only ones who consistently volunteer. Nothing is stopping anyone else from signing up or asking if their character can do something to get involved.
Re: DDA
(Anonymous) 2013-05-06 05:58 am (UTC)(link)That's not a game. At that point the mods may as well hand us a script because we have about as much influence on things as an actor has when performing a play.
Re: DDA
(Anonymous) 2013-05-06 06:16 am (UTC)(link)Re: DA
(Anonymous) 2013-05-06 04:37 am (UTC)(link)And I was just pointing out that the examples you gave are not influencing the plot. It is being involved in a script that would end the same way no matter what we do or who is involved.
And that is just getting very old. Luceti isn't really advertised as anything besides "that game with the wings". But when characters are on the sideline and have no choices to make, players get bored. When players get bored, they drop and go to other games. Enough players drop and the game will die.
And just look at the stats, the game has been slowly dwindling in size for the past year. The issues have been addressed to the mods and very little has been done to resolve it. The mods don't seem to understand that having an influence on the plot doesn't mean that we want plots that any character is going to create the same result. I just want to see real choices not supposed choices that aren't really choices. Or if they want to have our only influence be NPC regard, then make that fucking mean something already.
Re: DA
(Anonymous) 2013-05-06 05:05 am (UTC)(link)if what you want is serious, constantly-changing plot, you are in the wrong game for that. most of the players seem to be doing a fine job entertaining themselves in between plot and events if the number of posts the game gets on a regular basis is any indication. not everyone needs a constant bombardment of plot to be able to have fun in a game.
Re: DA
(Anonymous) 2013-05-06 05:54 am (UTC)(link)What I want is to have the ability to actually do something. I don't want to basically be in the mods' fanfic for their NPCs. That is what this game feels like.
Re: DA
(Anonymous) 2013-05-06 05:49 pm (UTC)(link)Re: DA
(Anonymous) 2013-05-06 06:51 pm (UTC)(link)Re: DA
(Anonymous) 2013-05-06 05:51 pm (UTC)(link)