socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2019-05-13 10:15 pm
don't be jelly i was a handmaiden of satan in another life
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Do not post pornographic or shocking images.
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Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
Navigate:
Political topics are banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
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Re: WASTEYARD
(Anonymous) 2019-05-19 11:02 pm (UTC)(link)Re: WASTEYARD
(Anonymous) 2019-05-19 11:05 pm (UTC)(link)Re: WASTEYARD
(Anonymous) 2019-05-20 12:12 am (UTC)(link)games used to have language barriers pretty frequently. discedo had one, and that game was anime dominated most of the time.
Re: WASTEYARD
(Anonymous) 2019-05-20 05:43 am (UTC)(link)language barriers can spark in-game conflict and creative interactions between characters or a setting.
Re: WASTEYARD
(Anonymous) 2019-05-20 12:27 pm (UTC)(link)be more creative lmao
Re: WASTEYARD
(Anonymous) 2019-05-20 02:12 pm (UTC)(link)Re: WASTEYARD
(Anonymous) 2019-05-20 06:14 pm (UTC)(link)Re: WASTEYARD
Re: WASTEYARD
If your default reaction is, "NU HUH IDIOT. SHUT UP. NOT CREATIVE," you need to examine why you’re being so defensive of a game mechanic.
da
(Anonymous) 2019-05-20 09:14 pm (UTC)(link)Re: da
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(Anonymous) - 2019-05-22 14:44 (UTC) - Expand(frozen comment) Re: da
(Anonymous) - 2019-05-22 13:06 (UTC) - Expandda
stop trying to frame an obvious attempt at racewank with "oh they're just being politely concerned!! it's constructive criticism!!!" shit like this stops being constructive crit when it's so obviously somebody wanting to start wank and nothing more
if yall are so legitimately concerned you'd be taking it to the game's mods instead of making jabs in an anoncomm. don't be butthurt when people tell you to get creative while the rpa mods freeze your bait attempts
(no subject)
(Anonymous) - 2019-05-20 21:35 (UTC) - ExpandRe: WASTEYARD
(Anonymous) 2019-05-20 10:23 pm (UTC)(link)the fault with OP being berated lies with them for saying something as stupid as that with clearly bad intentions
(no subject)
(Anonymous) - 2019-05-20 22:26 (UTC) - Expand(no subject)
(Anonymous) - 2019-05-21 06:16 (UTC) - Expandda
(Anonymous) 2019-05-21 01:35 am (UTC)(link)(frozen comment) Re: WASTEYARD
(Anonymous) 2019-05-20 06:24 pm (UTC)(link)(frozen comment) Re: WASTEYARD
Re: WASTEYARD
(Anonymous) 2019-05-20 07:47 pm (UTC)(link)no subject
(Anonymous) 2019-05-20 11:26 pm (UTC)(link)I play in a game where language barriers are handwaved and it feels hokey. there are fun nuances to languages that can be fun to share between characters.
additionally, plenty of characters can be bilingual or more, so. if the writers in the game are smart, it can be a good group-building thing to IC track down who speaks what which could help build CR and encourage IC networking. I'm looking forward to it if I app.
+1
(Anonymous) - 2019-05-20 23:45 (UTC) - ExpandRe: WASTEYARD
(Anonymous) 2019-05-20 10:37 pm (UTC)(link)there was a small game way back on lj that had a language barrier, and only ever had like one japanese-speaking anime character. i'm sure the players managed to have fun with it, but i'd get tired of all my threads being centered around just trying to be understood.
+1
Re: WASTEYARD
(Anonymous) 2019-05-20 10:50 pm (UTC)(link)Re: WASTEYARD
(Anonymous) - 2019-05-20 22:53 (UTC) - ExpandRe: WASTEYARD
(Anonymous) - 2019-05-20 23:27 (UTC) - ExpandRe: WASTEYARD
(Anonymous) - 2019-05-20 23:41 (UTC) - Expandayrt
(Anonymous) - 2019-05-21 00:00 (UTC) - ExpandRe: WASTEYARD
(Anonymous) - 2019-05-21 19:16 (UTC) - ExpandRe: WASTEYARD
(Anonymous) 2019-05-20 11:53 pm (UTC)(link)discedo
Re: WASTEYARD
(Anonymous) 2019-05-21 03:31 am (UTC)(link)if you app a character that focuses solely on simply being understood, that's going to be boring to play against and make your characterization seem very flat and one-dimensional. and chances are the player would be bored playing a one note character themselves.
i feel like you and ayrt are mistaking character communication with actual characterization. dialogue is only one way that characters communicate with one another. if a simple language barrier between characters is cripples a writer to the point they can't think of any overcome it, they need to improve their characterization skills or their creativity.
the true problem isn't an issue with the in-game limitation, it's an issue with the player needing to hone their writing skills and learn how to think outside of the box and take a different approach with their character.
Re: WASTEYARD
(Anonymous) - 2019-05-21 03:36 (UTC) - ExpandRe: WASTEYARD
(Anonymous) 2019-05-21 07:05 pm (UTC)(link)nevermind that radios in the game, at current, auto-translate characters using them, which is one work-around: "But anything filtered through radios, devices, or other items found in the setting (i.e., "native" items) automatically translates."
like, why is this even an argument happening in this game's thread?
Re: WASTEYARD
(Anonymous) - 2019-05-21 19:21 (UTC) - ExpandEVERY SHUT UP YOUR GREAT-GREAT-GRAND NONNY IS TALKING
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(Anonymous) - 2019-05-22 14:25 (UTC) - Expand(frozen comment) da
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da
(Anonymous) - 2019-05-21 23:52 (UTC) - ExpandRe: WASTEYARD
(Anonymous) - 2019-05-21 19:23 (UTC) - ExpandRe: WASTEYARD
(Anonymous) 2019-05-21 07:26 pm (UTC)(link)That said this game has pretty solid workarounds and, like with TQP as someone mentioned, it'll probably end up getting ignored most of the time anyway. Hopefully people will occasionally have fun with it and otherwise not sweat it.
Re: WASTEYARD
Much as I hate making another game with a magical autotranslate mechanic, I don't want to give people the notion that I want to alienate anyone or discourage players from apping from different types of canons where this would be a consistent issue. I know in real life immersion is often the easiest way to learn a new language and more games could stand to use that as a basis for getting around that barrier, but I'm not sure how many people would see it that way, like some of the anons in this thread.