socksuke_uchiha: (deflower me)
socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2016-12-28 01:56 pm

Chicken tendies

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Re: Frieden - A Political & Romance AU Game

(Anonymous) 2016-12-28 11:26 pm (UTC)(link)
First of all, I really love the concept here! You've clearly put a lot of work, and I super enjoy the radio aspect as well as using trains for transportation. That makes things a lot easier, especially the trains, and kudos to you for using certain levels of tech that make for some easy adjustment.

I do have some outstanding questions though, many based from my own past experience with games where problems can spring up in the political sphere!

1. How will information be sent out? Information hoarding and not having everyone on the same page can be a pro and a con in these kinds of games, and can lead to people being plot hogs and the like. Is there any kind of infrastructure in place to ensure an even keel?

2. How frequently will NPCs be used, and how will they be used? Is there going to be a great emphasis on individual CR with the NPCs, or will they be used sparingly/only to assign certain things and then remain remote? If the former, then how will you ensure a certain level of equality in everyone getting CR?

3. Will relationship level activity be required for AC?

4. Is this game intended to be a limited run, or open ended? Are there going to be monthly events, or no?

5. Is there going to be a cap for number of characters in game, even just to get your feet on the ground and figure out the mechanics?

The world looks super fun, and I'm definitely interested to see more. If you'd rather me ask questions elsewhere, or PM you, don't hesitate to let me know! I'm just excited.
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:31 am (UTC)(link)
Hi, anon, thanks so much for your feedback! Your answers, in order:

1. The bulk of information will primarily be distributed through NPC radio broadcasts, which I'm thinking will occur on a biweekly basis, though this is subject to change. Anyone with a radio (so basically everyone) can tune in and get that info.

More select information will be available through the magestone network and NPC encounters, but ideally this would involve larger groups rather than one person to prevent the info hoarding issue you brought up (I'm well-aware of the travails of games like Eachdraidh and seek to avoid this here). It's impossible to keep everything absolutely equal across the board but we will strive to make it fair and accessible.

2. NPCs will play a fairly large role in the game, but I'm going to be avoiding them doling out special treatment. PCs can certainly work their way up to friendly terms with them but things like personal gifts, missions, etc. will not be happening. Information is the most valuable resource they will dole out and as mentioned distributing it to larger groups over one or two people at a time is the goal.

3. Nope. You can completely ignore the relationship/magestone aspect of the game if you so choose, so play how you want.

4. I am keeping it open-ended for now. Definitely shooting for at least two years and yes to monthly events; probably one broader event or goal per month with a few mini-missions mixed in.

5. No cap for now. It's AU so I figured it's niche enough to not require it but I will adjust this as need be.

(Anonymous) 2016-12-29 12:36 am (UTC)(link)
I'm happy to give it, and even more psyched that your response was that fast!

I actually really love the idea of radio broadcasts as a way of distributing information. Would newspapers also be a potential format to be used, or would bringing the press in be too complicating a mechanic? It makes sense to ensure larger groups get info t prevent the hoarding and it seems like the methods you have in place should help a lot! Same with how you're approaching NPCs.

Everything else sounds great and I don't have a comment beyond making a few excited noises at the information. Thanks so much for all your answers, although I've only got one that's lingering: any idea on when you plan to open?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:45 am (UTC)(link)
Actually, I originally had a magical sort of printing press to stand in for the alternative network but wound up scrapping the idea in the favor of the magestone. I can certainly bring it back in a more mundane form to serve as an additional tool for getting info out via newspaper. I'll probably toss some info on the network page to this effect.

Right now, I think I'm shooting for a test drive around January 6th, with apps opening either towards the middle or end of the month depending on how much stuff I have left to throw together. I'll have a better idea of exact dates after the TD.

(Anonymous) 2016-12-29 12:47 am (UTC)(link)
The magestones make a lot more sense for alternative information, honestly. Newspapers only jumped out because of the potential of additional constant propaganda.

Oh boy, that's a short amount of time. I'll keep an eye out, for sure, and in the mean time contemplate potential characters to app in.

Is there any more help that you need, or is constant questioning the best for now?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:53 am (UTC)(link)
I was debating on putting up an AU plotting post so people have time to get to know each other and plan before hitting the TD. Pretty quick to put together and I can do that soon so people have a little breathing room before the TD proper, if that helps any.

Other than that I'd say things are about 80% done, I just have a few standard pages left (taken, contact, etc.) and aforementioned world and NPC work. I appreciate your input a lot! (And feel free to keep bringing on the questions, it's a slow day on my end.)

(Anonymous) 2016-12-29 12:56 am (UTC)(link)
I've found that that kind of character creation post is really helpful, as it can help flesh out ideas and build potential CR if folks would like to opt into that. I'd vote yes, especially as world details that might need to be filled in might arise and you can address them before the game proper starts.

Ahhh I'll keep an eye out then and come back if I see anything else I've got questions on. I'm happy to help provide, and I hope that this takes off!

(Anonymous) 2016-12-29 01:17 am (UTC)(link)
Same anon, something that just struck me. Is there any kind of religion in this universe, or is it really not a factor?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 01:34 am (UTC)(link)
Religion is a pretty big deal in Ehre (eastern territory) and not much for anywhere else. The Empire utilizes a lot of melodramatic religious symbolism in its architecture and venerates its heroes like gods but is generally agnostic on the whole.

Ehre is monotheistic and dominated by a form of pseudo-Christianity very similar to what we have in the real world. An all powerful God figure exists, though Jesus Christ is more of a vague concept than an actual person, sort of a hybrid with the Holy Spirit idea.

This is a good FAQ question, so I will add it!

(Anonymous) 2016-12-29 01:37 am (UTC)(link)
Oh, yeah, that's def. info that's gotta get on the FAQ then. Would it make sense to have a little "about the culture" section to cover this + other details too?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 01:48 am (UTC)(link)
Culture is largely one dull gray monolith on the Continent - not too exciting due to its oppressive political environment but can have a little variation by region. When I expand upon the world page I'll probably add more about this and some smaller locations to spice things up.

(Anonymous) 2016-12-29 01:53 am (UTC)(link)
Awesome, that'll be a super handy thing to have!