socksuke_uchiha: (deflower me)
socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2016-12-28 01:56 pm

Chicken tendies

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magitarians: (Default)

Frieden - A Political & Romance AU Game

[personal profile] magitarians 2016-12-28 07:35 pm (UTC)(link)
Just prefacing this by saying the original idea was not mine, I borrowed from the owner and added a few tweaks.

So I've been working on an AU (19th century fantasy Europe) game idea for awhile now and I think I'm ready to release it to the public for critique! You can check this journal for full details, but tl;dr it's a blend of political intrigue and romance set in an autocratic empire with lots of room for both war and shippy/smutty shenanigans. I've got the major parts outlined though I'm still working on the world and NPC info to make everything feel complete.

I'm just wondering what else you guys would like to see, if anything's unclear, etc. This as much your game as it is mine and I'm going to be relying on players a lot throughout the course of it, so any feedback at all would be helpful! Let me know what you think.

P.S. Hi to the anon that got cut off last post!! We're excited by your interest and hope you give us a shot somewhere down the road.

(Anonymous) 2016-12-28 10:49 pm (UTC)(link)
you've definitely got my interest!
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:20 am (UTC)(link)
Happy to hear it, anon! Stay tuned for more updates.

Re: Frieden - A Political & Romance AU Game

(Anonymous) 2016-12-28 11:26 pm (UTC)(link)
First of all, I really love the concept here! You've clearly put a lot of work, and I super enjoy the radio aspect as well as using trains for transportation. That makes things a lot easier, especially the trains, and kudos to you for using certain levels of tech that make for some easy adjustment.

I do have some outstanding questions though, many based from my own past experience with games where problems can spring up in the political sphere!

1. How will information be sent out? Information hoarding and not having everyone on the same page can be a pro and a con in these kinds of games, and can lead to people being plot hogs and the like. Is there any kind of infrastructure in place to ensure an even keel?

2. How frequently will NPCs be used, and how will they be used? Is there going to be a great emphasis on individual CR with the NPCs, or will they be used sparingly/only to assign certain things and then remain remote? If the former, then how will you ensure a certain level of equality in everyone getting CR?

3. Will relationship level activity be required for AC?

4. Is this game intended to be a limited run, or open ended? Are there going to be monthly events, or no?

5. Is there going to be a cap for number of characters in game, even just to get your feet on the ground and figure out the mechanics?

The world looks super fun, and I'm definitely interested to see more. If you'd rather me ask questions elsewhere, or PM you, don't hesitate to let me know! I'm just excited.
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:31 am (UTC)(link)
Hi, anon, thanks so much for your feedback! Your answers, in order:

1. The bulk of information will primarily be distributed through NPC radio broadcasts, which I'm thinking will occur on a biweekly basis, though this is subject to change. Anyone with a radio (so basically everyone) can tune in and get that info.

More select information will be available through the magestone network and NPC encounters, but ideally this would involve larger groups rather than one person to prevent the info hoarding issue you brought up (I'm well-aware of the travails of games like Eachdraidh and seek to avoid this here). It's impossible to keep everything absolutely equal across the board but we will strive to make it fair and accessible.

2. NPCs will play a fairly large role in the game, but I'm going to be avoiding them doling out special treatment. PCs can certainly work their way up to friendly terms with them but things like personal gifts, missions, etc. will not be happening. Information is the most valuable resource they will dole out and as mentioned distributing it to larger groups over one or two people at a time is the goal.

3. Nope. You can completely ignore the relationship/magestone aspect of the game if you so choose, so play how you want.

4. I am keeping it open-ended for now. Definitely shooting for at least two years and yes to monthly events; probably one broader event or goal per month with a few mini-missions mixed in.

5. No cap for now. It's AU so I figured it's niche enough to not require it but I will adjust this as need be.

(Anonymous) 2016-12-29 12:36 am (UTC)(link)
I'm happy to give it, and even more psyched that your response was that fast!

I actually really love the idea of radio broadcasts as a way of distributing information. Would newspapers also be a potential format to be used, or would bringing the press in be too complicating a mechanic? It makes sense to ensure larger groups get info t prevent the hoarding and it seems like the methods you have in place should help a lot! Same with how you're approaching NPCs.

Everything else sounds great and I don't have a comment beyond making a few excited noises at the information. Thanks so much for all your answers, although I've only got one that's lingering: any idea on when you plan to open?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:45 am (UTC)(link)
Actually, I originally had a magical sort of printing press to stand in for the alternative network but wound up scrapping the idea in the favor of the magestone. I can certainly bring it back in a more mundane form to serve as an additional tool for getting info out via newspaper. I'll probably toss some info on the network page to this effect.

Right now, I think I'm shooting for a test drive around January 6th, with apps opening either towards the middle or end of the month depending on how much stuff I have left to throw together. I'll have a better idea of exact dates after the TD.

(Anonymous) 2016-12-29 12:47 am (UTC)(link)
The magestones make a lot more sense for alternative information, honestly. Newspapers only jumped out because of the potential of additional constant propaganda.

Oh boy, that's a short amount of time. I'll keep an eye out, for sure, and in the mean time contemplate potential characters to app in.

Is there any more help that you need, or is constant questioning the best for now?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 12:53 am (UTC)(link)
I was debating on putting up an AU plotting post so people have time to get to know each other and plan before hitting the TD. Pretty quick to put together and I can do that soon so people have a little breathing room before the TD proper, if that helps any.

Other than that I'd say things are about 80% done, I just have a few standard pages left (taken, contact, etc.) and aforementioned world and NPC work. I appreciate your input a lot! (And feel free to keep bringing on the questions, it's a slow day on my end.)

(Anonymous) 2016-12-29 12:56 am (UTC)(link)
I've found that that kind of character creation post is really helpful, as it can help flesh out ideas and build potential CR if folks would like to opt into that. I'd vote yes, especially as world details that might need to be filled in might arise and you can address them before the game proper starts.

Ahhh I'll keep an eye out then and come back if I see anything else I've got questions on. I'm happy to help provide, and I hope that this takes off!

(Anonymous) 2016-12-29 01:17 am (UTC)(link)
Same anon, something that just struck me. Is there any kind of religion in this universe, or is it really not a factor?
magitarians: (Default)

[personal profile] magitarians 2016-12-29 01:34 am (UTC)(link)
Religion is a pretty big deal in Ehre (eastern territory) and not much for anywhere else. The Empire utilizes a lot of melodramatic religious symbolism in its architecture and venerates its heroes like gods but is generally agnostic on the whole.

Ehre is monotheistic and dominated by a form of pseudo-Christianity very similar to what we have in the real world. An all powerful God figure exists, though Jesus Christ is more of a vague concept than an actual person, sort of a hybrid with the Holy Spirit idea.

This is a good FAQ question, so I will add it!

(no subject)

(Anonymous) - 2016-12-29 01:37 (UTC) - Expand

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[personal profile] magitarians - 2016-12-29 01:48 (UTC) - Expand

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(Anonymous) - 2016-12-29 01:53 (UTC) - Expand

Re: Frieden - A Political & Romance AU Game

(Anonymous) 2016-12-29 01:55 am (UTC)(link)
this sounds like a fun setting, but I have to admit, I'm really confused why the and romance bit is being pushed so hard? is this meant to be a shipping game? if not, I would honestly nix that part entirely and just let people ship if they want to ship. if it is supposed to be one, it needs to be a little more clear it's meant for shipping and not intrigue.
magitarians: (Default)

[personal profile] magitarians 2016-12-29 01:59 am (UTC)(link)
A major theme of the game is cooperation, working together, and getting to know others in an effort to bring about change in the world. This is also tied into the magestone element, which can only be strengthened through emotional bonding.

So yes, shipping is meant to be a big part of it! I'm not sure how else to stress this outside of stronger wording in the FAQ, though.

(Anonymous) 2016-12-29 02:34 am (UTC)(link)
that one's my bad. the FAQ is in the journal but not the profile, so I missed it. sorry about the confusion!

da

(Anonymous) 2016-12-29 11:39 am (UTC)(link)
i would still say that "romance" itself is a little misleading, since it tends to imply romantic shipping, when it seems like the wording in the faq (and what you've mentioned here) emphasizes all kinds of personal bonding, and not just shipping in general. otherwise, it seems like the game is based on some sort of polygamy end, rather than characters simply forming connections with one another.

Re: Frieden - A Political & Romance AU Game

(Anonymous) 2016-12-29 02:30 am (UTC)(link)
why not what it says on the tin, shipping and intrigue? it can be both.

Re: Frieden - A Political & Romance AU Game

(Anonymous) 2016-12-29 02:23 pm (UTC)(link)
Personally, I'm with the other anons who were a bit thrown by the 'and romance' aspect of this game.

I can see you have stated it is meant to be a shipping game, but that aspect seems... not to fit? It seems added on, not properly integrated into the plot. An after thought. Like the world was all built then you got some super glue and added 'also intimacy to level up'.

You might want to see if you can interweave it a little better, or see if you can make it seem more natural.
magitarians: (Default)

[personal profile] magitarians 2016-12-29 03:53 pm (UTC)(link)
I definitely see what you mean, anon. I can try weaving that aspect of things better into the world's history (present and active from the beginning) rather than shoving it in at the end, and chopping off the "romance" bit to emphasize general bonding instead. I'd like to keep the leveling system as it is since intimate activity is something more easily defined and quantifiable than say, general good feelings, but otherwise I can word it more clearly.

(Anonymous) 2016-12-29 03:56 pm (UTC)(link)
Sounds good! Good luck!
magitarians: (Default)

[personal profile] magitarians 2016-12-29 09:44 pm (UTC)(link)
Big update! I added a general timeline of events to better define the world's history (and smooth out the integration of bonding elements), added more NPCs as well as many more world locations. Hopefully everything feels more fleshed out and accessible now.

We also now have a Plurk over at [plurk.com profile] magitarians. Help spread the word!

(Anonymous) 2016-12-29 10:41 pm (UTC)(link)
The timeline is really, really helpful, thank you for adding it!

(Anonymous) 2016-12-30 10:04 am (UTC)(link)
neat! is there anything beyond the continent? can characters be foreigners?
magitarians: (Default)

[personal profile] magitarians 2016-12-30 05:03 pm (UTC)(link)
There is something beyond the Continent, but that will be explored later in the game. For now, it's just Continent natives (who are descended from the original immigrants, so there will be room for diversity).

Re: Frieden - A Political & Romance AU Game

(Anonymous) 2017-01-07 11:38 pm (UTC)(link)
will you be posting your test drive soon?

(i saw jan 6 on enablemeplz.)