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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
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(Anonymous) 2016-06-28 07:43 pm (UTC)(link)However, I don't necessarily agree that old games had harder bosses or harder gameplay. A lot of the difficulty in older games comes from bad game design, poor coding, bugs, or intentionally making things unfairly difficult in order to extend the life of the game to prevent people from beating it in a few days and returning it to the store afterward. So while they were hard, it wasn't because they were designed with the idea of difficulty = accomplishment or fun. To make something that is both hard and fun without relying on bad mechanics or cheap tricks is in itself very difficult. Most games today focus more on having a good gameplay experience and bosses that are fun to fight, not necessarily difficult.
That said, DKC2 is a beautifully designed game.
+1
(Anonymous) 2016-06-28 08:10 pm (UTC)(link)same reason why arcade games are classical difficult, too. it's not meant to reward the player, it's meant to reward the dev/publisher with more of your money.