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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
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Help?
(Anonymous) 2016-06-21 02:34 pm (UTC)(link)Re: Help?
(Anonymous) 2016-06-21 02:42 pm (UTC)(link)Re: Help?
(Anonymous) 2016-06-21 02:43 pm (UTC)(link)people don't need to know the brands of things being sold in the stores, but they need to be able to picture themselves in different parts of the world. you definitely need a map of the major cities (or major space stations or mountain ranges or whatever). if i want to talk about my character going from A to B, i should be able to have some idea of how far A is from B and what lies between those two points.
graphics are great for this. if you can get a good detailed picture of some endor-looking forest town for your forest dwellers and fanart from blade runner for your urban nightmare city, then that's less detail you have to provide in text.
it turns into banal padding when you make the world so detailed that nobody is able to interact with it without spending an hour or more reading over the locations pages to make sure they don't make any errors. so long as you're encouraging your players to use their own creativity, all you need is the basic structure of the place. most everybody can imagine what suburban sprawl looks like: just say "it's miles of suburban sprawl and strip malls and palm trees and ugly pastel ranch-style houses" and let your players fill in any other details they like in their threads.
Re: Help?
(Anonymous) 2016-06-21 04:10 pm (UTC)(link)i know people get mad and complain about how the world building seems only to revolve around the character/s but there's a fine line of 'fleshing out the entire world' and 'here's a fucking article about a country my character will never go to but heard of'. spare yourself and the reader but focusing on details that will come up in your character's/story's setting at first. if you wanna expand upon later on cool for you but don't kill yourself trying to figure out the economics of gold/silver/bronze dragon shits or something.
Re: Help?
(Anonymous) 2016-06-22 12:12 am (UTC)(link)in terms of your story, only give information the reader needs to know to understand the context of what's happening.
Re: Help?
(Anonymous) 2016-06-23 03:54 am (UTC)(link)There really isn't a such thing as too much world building, in my opinion, but you shouldn't just throw it at people going "look, look how much thought I put into why the country's imperial army wears poofy hats!" Weave in for people to find, but don't just outright tell them that this is your world building. Show it off in your settings and the way people act and react to things. If you do any infodumps, make sure that it is relevant to the characters present and that it's information your audience/players (if we're talking about RP) can use.