rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-06-13 06:38 pm

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Re: Resident Evil

(Anonymous) 2016-06-15 06:45 pm (UTC)(link)
Capcom is already backtracking on it and assuring people that it's not part of the main game and they "haven't gotten rid of anything people love about RE."

I'm desperately curious what Capcom considers "what people love" about this series actually.

Re: Resident Evil

(Anonymous) 2016-06-16 12:58 am (UTC)(link)
Their view of "horror" also seems to be as narrow as DWRP's and most of the louder fans. Why does it have to be Outlast or Silent Hill 2? What is so hard about meeting halfway? Even the original games were basically what we have now, just less car chases and QTEs. Maybe it's how it's all spread out and in real time and they keep adding games in between? Kind of removes tension and sense of urgency in a way?

I'm not sure they listened to anyone even though they've had two or three surveys posted over the past few years.

Re: Resident Evil

(Anonymous) 2016-06-16 02:42 am (UTC)(link)
tbh, what made the original games scary for their time was the forced angles and claustrophobic design of the old per-rendered backgrounds. and like capcom's ever going to go back to that.

Re: Resident Evil

(Anonymous) 2016-06-16 04:29 am (UTC)(link)
that's one of the problems, too. horror doesn't have to be "scary" and even as a kid i didn't really think they were scary.

if they did i think the classic elitists would love it but it would do poorly because it'd just be the same thing again and again.

i'm curious to see what they do but from what i hear it's all new characters and i didn't like the style outside of first person. re has always looked way better than most other games so seeing that mannequin uncanny valley gloss is really jarring. i'm not invested in anything i've heard and even if they announced any familiar characters i'm still not sure i'd buy it.