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Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
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Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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general: computer/tech whizzes
(Anonymous) 2016-06-14 09:21 am (UTC)(link)So, give me your advice on what to research/keep in mind when playing someone who is actually very good with them. I'm trying to keep their skills realistic for this day and age, so the more rooted in fact things are, the better.
If you have any useful resources for learning what I'd need to know to better bring out their programming/digital security knowledge in particular, I would be really grateful!
(Obviously, I'm doing my own research but I know we have some anons who are v computer savvy and this would be helpful since massive topic.)
no subject
(Anonymous) 2016-06-14 04:35 pm (UTC)(link)If you do have a character who's a bit more generous with their explanations, then you've got a bit more work to do. Still, I think that the most important part is to understand that good programmers typically have a very logical approach to problem solving, and it's the mindset that you should work on showing in writing. You should be able to find basic deets on various problem-solving strategies just by searching "problem solving computer science." In short, your character is generally going to look at a big problem as a series of smaller problems to be tackled.
Honestly, don't try to be super specific with your terminology unless you have to. The broader you can make it, the more basically-correct it can be (even if it's at the expense of maybe coming off "less expert sounding.") If you're worried, just put a disclaimer in the subject line that it isn't your area of expertise so you don't get someone being a dick and ICly correcting your character who should know better. Try and watch some documentaries on network security (I'm pretty sure there are some on Netflix) and those should give you a layman's list of terms that you can look further into on your own time and drop into your tags as appropriate. Unfortunately, I don't personally know many textual resources online that aren't meant for people in the field.
Op
(Anonymous) 2016-06-15 07:58 am (UTC)(link)I will definitely go netflixing for those documentaries. They sound like a good idea. Thank you so much!
Re: general: computer/tech whizzes
(Anonymous) 2016-06-14 04:36 pm (UTC)(link)Since you mentioned programming and digital security, those are two good starts. For digital security, I'd recommend this site to start: https://www.allclearid.com/personal/resource-center/
That's a online identity protection service and they have a good blog with resources and basic info on security that is written in a way that even the average user can understand. That's going to get into not only the how to protect yourself sort of deal (which is always useful) but also into the whys and hows on how this stuff happens. Anyone into security is going to know something of how thieves think because that is key to protection. A big idea with security is to make it so you aren't an easy target. This is more on the personal side though, if you are going to need to look into security on a corporate side that's a more tricky beast, but as long as you know basic terms you should be okay for RP. Definitely good stuff to learn even if RP isn't involved since security is important.
As far as programming goes, keep in mind that HTML is programming, so you already have some basics. If your character uses specific programming languages, try and learn something about those. If there isn't anything specific, I'd advise to try and learn a bit about CSS. CSS is a nice addition to knowledge of HTML and can be useful to you and learning some basics on it will give you some more in depth knowledge on programming and how programmers have to think. Try just learning some basics on it and see if you can play around with tweaking some code for your journal or plurk layouts. That will give you a better idea of what your character does and it's good practical knowledge as well. Even stuff like changing around your color scheme teaches a bit about how the code works.
Good luck to you! It's a complex and vast topic, but at least there are some things that are good to learn that you'll find here. It's never a bad idea to learn more about computers since we all use them and that is a valuable skill in life too.
OP
(Anonymous) 2016-06-15 08:08 am (UTC)(link)I will definitely be devouring that blog at some point *A*.
Again, thank you! Computers are such a massive topic that I kind of hate myself for making this oc lmao.
Re: general: computer/tech whizzes
(Anonymous) 2016-06-15 02:12 pm (UTC)(link)not to insult you, your comment's otherwise great, but just saying.
+1
(Anonymous) 2016-06-15 03:32 pm (UTC)(link)Re: general: computer/tech whizzes
(Anonymous) 2016-06-15 06:12 pm (UTC)(link)it won't make you a programmer by any means, but it might let someone get close enough to the necessary mindset and approach to fake it at the level of detail needed for rp.
ayrt
(Anonymous) 2016-06-16 10:47 am (UTC)(link)And CSS does have some programming to it. Look at the code, it does resemble other programming languages, even down to the point of having documentation. But like the other anon said, the idea was to give something practical to try that will help OP anon better understand the mindset of the character because RP isn't going to need them to actually write code, so there's no need to learn more than terms for something like C++ or Java. What they will need is to understand the process and mindset of the character and CSS and HTML will provide that because they do have similar tenets and processes as other programming languages have, they just are far more simple because they are more inserting additional code into something already programmed.
Re: general: computer/tech whizzes
(Anonymous) 2016-06-15 11:06 am (UTC)(link)They'll have more facility with it, they'll learn all the ins and outs of the system fast, but they won't be able to, say, backdoor into the messaging protocol without a shit tonne of reverse engineering.
Hacking in games is one of those things that distresses me, simply because it's invariably portrayed as far easier than it ought to be. Most real cracking/hacking is the most incredibly tedious shitwork. It takes time. You can build tools to automate a lot of it, but you need to work out what you're doing first. And you need to have the equipment to build those tools - not everyone is Spock who can attack an unknown device in binary code alone with no tech using stone knives and bearskins. And does your game network even run on binary code.
(Shit like this is why mods hate me, but in short, alien tech or even unfamiliar tech exists, and hacking is hard.)
op
(Anonymous) 2016-06-15 02:44 pm (UTC)(link)Re: general: computer/tech whizzes
(Anonymous) 2016-06-15 10:40 pm (UTC)(link)Re: general: computer/tech whizzes
(Anonymous) 2016-06-16 09:07 am (UTC)(link)