rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-05-03 11:35 am

You sound fat

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(Anonymous) 2016-05-11 09:34 pm (UTC)(link)
i don't mean literally, that's just what we called all the stupid ot threads where we shoot the shit about nothing.

i need better things to do, really.
nothawkette: (Default)

[personal profile] nothawkette 2016-05-11 09:34 pm (UTC)(link)
I have no suggestions, but I'm glad to see someone picking up America. If you get a journal going, hit me up.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 09:37 pm (UTC)(link)
i'm glad we had that big fight that resulted in us breaking up, because i stopped being attracted to you once you gained weight and i didn't know how to tell you. your house also smells like cat pee.

(Anonymous) 2016-05-11 09:43 pm (UTC)(link)
I haven't played a mute character before, but I've threaded with someone who has to great success. For one, when they first threaded with someone new, they'd go into detail about how their character was communicating: in this case, with a small device that allowed him to type and display text to his conversational partner. After that thread, the mute character's player would assume the other player understood what was going on and would not go into such detail about their character's use of the device or only mention it briefly. This avoided creating the impression that they were beating people over the head with the character's disability; after the first thread, it became more of a background element rather than the central focus of every tag.

In cases where their character either could not or did not wish to use this device, they would describe his body language, but also include a "translation" in their description. This sounds a bit unwieldy, but in practice, it came across pretty naturally. For example: "He tilts his head at her. What does she want?" (not a direct quote, but you get the idea). In this way, the player was allowing their thread partner(s) to decide how much their own character understood, not forcing them to guess along with their character.

Really, as long as you don't beat people over the head with it and don't let it become the center of every thread, I doubt people will mind!

(Anonymous) 2016-05-11 09:46 pm (UTC)(link)
Don't listen to that person, play whatever the hell makes you happy. It's a big game now, so trying to weasel in CR is hard. It always takes me a few months in larger games to get something lasting.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 09:50 pm (UTC)(link)
Bawk. Bawk-bawk. Bawk-BAWHK-bawk-baaaawk-BUH-KAWK! Baaaaawk-bawk, bwuhk.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 10:12 pm (UTC)(link)
well that's just fucking rude, is what that is.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 10:15 pm (UTC)(link)
Your parents aren't abusive. They were just bad at raising you to be a functioning adult.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 10:18 pm (UTC)(link)
i'm not annoyed by whatever imagined flaws you think are in your tags. i'm annoyed by you constantly saying "this is it! gonna get my shit together and tag in [game] tonight!" and seeing it never happen. while you constantly talk about your other games and all the things you're tagging in them.

our characters are supposed to be close, but i have practically no idea what kind of relationship they have beyond "friends" because you never finish the threads we start and you never tag into game events. i'm also tired of seeing you flip out every time ac rolls around, beg for someone to boomerang for you and """"joke"""" about how terribly you did this month.

just. fucking do your tags. you're a good writer. your tags are fine when you actually bother to do them.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 10:32 pm (UTC)(link)
completely true :(

Re: LEGION

(Anonymous) 2016-05-11 10:37 pm (UTC)(link)
afaik the current caps are permacaps. The last time the mods increased the player and character caps they said that they're at the maximum they'll ever be and that they're never increasing them again.

Re: LEGION

(Anonymous) 2016-05-11 10:43 pm (UTC)(link)
shouldn't you start worrying about it getting too big and ~losing the quality~ when you get more than a new person per month?

(Anonymous) 2016-05-11 10:51 pm (UTC)(link)
See downthread. People absolutely decide they just have to share the intimate details of their bowel movements with retail and food service workers, anyone with a public (or worse, customer-only) bathroom, and the front desk receptionist at their retirement home.

Sorry you can't comprehend experiences other than your own.

(Anonymous) 2016-05-11 10:55 pm (UTC)(link)
don't. if you think dwrpers are uniquely awful in the context of long distance relationships, you obviously don't know what you're getting into, and you're going to be a complete disaster.

FAVORITES

(Anonymous) 2016-05-11 10:56 pm (UTC)(link)

Re: KINKS YOU WANT TO PLAY

(Anonymous) 2016-05-11 10:58 pm (UTC)(link)
M/F catgirl stuff! Basically I just wanna explore things like heat and mating and possibly some breeding stuff if anyone else is into it without having to go to TLH. Open to most dynamics - I like the idea of maybe having a pet/owner sort of thing? Totally down to make this as kinky and depraved as possible too if that's your jam! My only pref is that I'd like to play the actual catgirl pls and thank you!

(Anonymous) 2016-05-11 10:59 pm (UTC)(link)
Map 'em out with action figures. It's dorky as all fuck, but it really helps keeping who's doing what straight in your head.

For writing the moves, watch more media that features the sort of fighting you want to write, and pay attention to the flow of the scenes. You don't have to be overly technical. As long as you convey to your partner where your character's swinging and with what, or where they're shooting at, you can focus more on feeling and thought process than making sure you have the technical details nailed down.

(Anonymous) 2016-05-11 11:01 pm (UTC)(link)
judge me all you want but i would kill for a good watchable copy of those "i love the 80s/90s/00s" specials they had on vh1 years back

(Anonymous) 2016-05-11 11:10 pm (UTC)(link)
Met someone through LJRP years back.

Been married a few years now.

They key is to spend a long time getting to know them and talking about offline things that aren't JUST RP.

Re: KINKS YOU WANT TO PLAY

[personal profile] socktiria 2016-05-11 11:12 pm (UTC)(link)
Hey, I'd love to play this! Pet/owner sounds really good, or maybe a fantasy-ish thing where my guy's purchased the catgirl as a slave? Anyway, PM me to hash out details.

Re: LETTERS YOU'LL NEVER SEND

(Anonymous) 2016-05-11 11:14 pm (UTC)(link)
YOU'RE AWESOME GODSDAMMIT

(Anonymous) 2016-05-11 11:18 pm (UTC)(link)
If it's your character going solo and fighting NPCs that you control, then yes, I agree with the advice about reading other action scenes. Use active verbs, don't do long drawn out descriptions about how cool this flip is, etc.

But if it's a fight scene with another player's character, these are the golden rules:

1. DECIDE THE OUTCOME IN ADVANCE. "I just want to play it by ear" is actually code for "I want my character to win but it sounds rude if I just come out and say it." Decide who wins or loses, or if it ends with a draw or interruption, otherwise it will turn into a dick-measuring contest of which character is more powerful/awesome.

2. Don't write the outcome of your actions. For example, "He throws a punch at Joe's face" is preferred to "He slams his fist into Joe's jaw, shattering it instantly and knocking him to the ground. Then he picks Joe up and swings him around by the ankle like a mighty helicopter." That's godmodding, and if you do it, you're an asshole.

*2a. If you're afraid this will make your tag too short, ask the other player OOCly if it's okay for you to do X. That way you won't embarrass yourself if what your character would have tried would never have been able to happen (i.e. Joe's jaw was actually made of solid titanium because of an accident when he was a child that replaced all of his bones with an indestructible metal frame).

3. Take some hits. Dodging now and again is fine and dandy, but if your character is constantly dodging attacks and not suffering any repercussions, that's a different form of godmodding, and you're still an asshole. Even if your character is the one slated to win the fight, at least give the other player the satisfaction of feeling like their character wasn't completely and hopelessly wrecked for the sake of your ego.

Hope that helps! Fight scenes are tough to write, but they're a lot of fun too.

(Anonymous) 2016-05-11 11:19 pm (UTC)(link)
You have no idea how many headaches this gives me

+1

(Anonymous) 2016-05-11 11:22 pm (UTC)(link)
it truly is the key. i tried to have a relationship with an rper a while back, but mine didn't work out. i thought we would be fine because we didn't even rp with each other much! we didn't have much friend overlap, we only shared a couple fandoms, and we rarely were in the same game together.

problem was... most of our conversations were still about rp. i could tell you years worth of rp drama i heard from her, but i couldn't tell you much else about her life or interests. part of that was absolutely my fault too because i never tried THAT hard to steer her away from the topic of rp, even if i was tired of hearing about it. but to be fair she never asked me about myself either, so. yeah. it kind of felt like, why bother. it was just bad.

if you find someone interesting, don't avoid them just because they rp. it can work out! but make sure they have something they care about besides just rp and fandom, and make sure you BOTH show interest in each others' lives.

BATTLEBORN

(Anonymous) 2016-05-11 11:25 pm (UTC)(link)
is anyone actually playing this or is it all cricket chirps because of overwatch