rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-05-03 11:35 am

You sound fat

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Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 12:45 am (UTC)(link)
Reposting this from the last post

Game type
Cyberpunk fantasy with some sol (I say sol because they won't be fighting 24/7)
Canon characters only (maybe OCs)

Game Setting
The game would take place on a planet in the center of all the known multiverse with large cyberpunk influence (https://i.ytimg.com/vi/ldcvoR3O1Dk/maxresdefault.jpg). After a great war between 13 angels and demons millions of years ago tore the universe into billions of multiverse pockets, the force of the final conflict was so great it scattered the souls of the warriors into those multiverses. The soul pieces then lived out another life in that universe.

The story would begin just as the souls were called back to the planet. The world would have a mixture of aliens, non-humanoids and cyberpunk technology. Players would be able to influence the world to either side with the angels or demons in the upcoming wars. Different cities would have different requests and technology. Player plots would be highly encouraged.

Each side would also have a home. The angels' would be in the clouds as a floating city, the demons would have an underground city near the world's core.

Characters arriving would show up in their respective homes. We don't want a set rule that good characters need to be angels and villains demons. Characters could find out they were actually part of a demon and having them slowly become corrupted, or villains could find out they were part of an angel and begin a path towards redemption will remembering all they did in their other life. You could also just keep the status quo with your character, but we figured giving the possibility of corruption or redemption for characters would be interesting for players to toy with.

TLDR; Dark cyberpunk technological world to crash with demons and angels and let players fight each other in a large world playground.

Network
All characters have a built in cybernetic communicator that is directly wired to their brain. New functions would be given during the game as patches and upgrades. Characters could become more cyborg if they'd like too.

Powers
All characters would start out as either a basic angel or demon including halos, horns and wings, and have the possibility to move up the hierarchy based on quests, time in the game, going beyond the main activity required each month, etc. Ranks would have increased powers and physical appearance (Archangels would have four wings, Principalities would have six, Powers would have their sphere powers increased and so on. Nothing set in stone yet. Demons would have the same ranks, but based on the positions in hell like Archduchess/Archduke, Mayor, Prince/Princess, Lord)

Powers would be based on their original angel/demon patron. We still haven't picked all of them yet, but as examples characters that have a piece of Gabriel's soul could have powers based on life, Nuriel would have powers based on fire, Beelzebub's soul pieces could control insects and poisons, Asmodeus have powers based sexual desires and lust. We'd add powers not traditionally associated with the angels and demons to even it out.

Characters who already have powers would get to keep most of them (anything not game-breaking). Characters who have no powers would gain additional angel/demon powers to compensate. We'd like to let players have fun without feeling too restricted.

We'd also allow a lot of creativity for players designing their character's wings or overall looks. All of these would be allowed:
https://41.media.tumblr.com/73abfbb0c7293e721beaada5410cfb5d/tumblr_njfoa1BQpc1rbq23ko1_500.jpg
https://s-media-cache-ak0.pinimg.com/236x/6a/f6/d7/6af6d799881059d8ce505471a14b509b.jpg
https://s-media-cache-ak0.pinimg.com/736x/2f/57/ef/2f57ef0425a13b5df7f5971f810ee8e9.jpg
https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/7f550616642091.5636aec94631b.jpg
http://coolvibe.com/wp-content/uploads/2013/08/Sci-fi-Art-Ridwan-Chandra-Choa-Angels-of-War.jpg
http://orig01.deviantart.net/d7da/f/2014/232/2/5/cyberpunk_wrath_by_meyeranek-d7vypjm.jpg

We're also thinking about a sort of refusion system where characters that have pieces from the same angel or demon souls could join together for short periods of time for additional powers and appearance.

Characters would all get a demonic/holy weapon. It would be tailored to the characters and we'd encourage players to get as creative as they'd want. No limits (giant gun? holy car? demonic sword?) Characters could also install more cybernetics on themselves and become more cyborg than human.

Non-human characters
We would like these to be acceptable, but characters too large will need to be sized down to fit with the other characters. AI characters or those without a physical form would get a cyborg body. Robots would be fine.

Game size
We're not sure how many people we can handle, but lately very few games end up growing big enough to be large enough to worry. If we'd somehow get big, we'd either cap it at 100 characters, or making the application process a lot harder than other games. We could do both as well.

Game speed
The aimed tagging speed would be medium - fast, with a 30 post count per month in at least three logs/posts.

HMD
Mandatory HMD, especially since characters could be redeemed or corrupted and that may change their personalities over time.

Thoughts? Suggestions? Anything you'd like to change before you'd be interested?

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 05:13 am (UTC)(link)
Love this idea. The character I'm interested in playing in a game would fit here, so I'll definitely be watching this. The premise sounds so interesting!

I'm a bit confused as to what you mean by powers being based off off their original angel/demon patron - does that mean the player can choose what their power can be as long as it relates to the angel/demon? Like if it's fire, fire-bending would be an obvious choice, but would you leave room for creativity?

Also, if you're letting characters keep their original powers, does that mean they don't get additional powers related to their angel/demon patron?

Finally, if angels and demons are enemies, how would that affect cr between angels and demons?

Would be willing to help with coding and such, if you're looking for help in that area.

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Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 06:08 am (UTC)(link)
Will you be making a list of the demons and angels? And is this based off of Christian mythology?

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Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 08:35 am (UTC)(link)
I'm interested in the premise, but I was wondering if you'd be willing to expand your idea so it incorporates other religions/mythos from different cultures (IE norse, egyptian, etc). It would allow more room for players to individualize their characters, but I also understand if you have an idea in mind for the plot and game mechanics (based on the 13 angels and demons you mentioned). Just thought I'd ask!

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Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-09 02:47 am (UTC)(link)
Seems cool.

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-10 12:26 am (UTC)(link)
This sounds really interesting, and I'd love to give it a spin.

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-13 07:02 pm (UTC)(link)
When do you think you'll be making the game?

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-18 04:05 am (UTC)(link)
As a suggestion, you could probably check out SMTIV, which paints demons and lucifer in a more sympathetic light. The idea of one side fighting for order and the other side fighting against that order because it restrains individuality and freedom would be a good way of keeping both sides grey rather than strictly black and white.

I'm happy to discuss this if you guys are still interested in making this game. I'm really hopeful you'll go through with it!

SOCIUS - High Fantasy Dungeon Diving Sex Game

(Anonymous) 2016-05-06 09:53 am (UTC)(link)
(Oh my god I've just realised this should have been called 'sex dungeons and dragons' from the start)

Bullet point summary:

Premise:
- Your character becomes a dungeon-diving adventurer with an MMO-style class.
- To access their magic powers, special skills and whatnot they have to do the nasty to form a partnership with another character.
- As of now, there is no overarching plot, but more areas and features will be unlocked as players progress through the various dungeons.


AC Requirements:
- AC will be on a points system. You will earn points when your character does different in-game actions. More on this [here] (http://rpanons.dreamwidth.org/65769.html?thread=204868329#cmt204868329).
- You can also earn points for having long threads.
- Points can be spent ICly for rewards, including new skills, items, and things that more directly affect the game world.
- Failing AC will result in a series of IC restrictions designed to force your character to interact with others.
- Failing AC more than once in a 3 month period will result in your character being idled out.
- You can re-apply for that same character provided that nobody else has applied for them while you were MIA.

Partnership:
- Partnering with someone means having some kind of smut CR with them. This can be faded to black if players prefer.
- A partnership will last for one month, after which your character will lose access to their powers and must either renew their partnership or start a new one.
- You can have more than one partner. This means that if there is an odd number of players, nobody will miss out, and also means that we can get some juicy IC drama going.
- When you partner with someone, you get access to a special skill created by combining the aspects of your classes. These powers range from 'super useful' to 'hilarious'.

Classes:
- A tentative and very in-progress list of classes can be found [here] (http://rpanons.dreamwidth.org/65769.html?thread=204869353#cmt204869353).
- Classes can be upgraded with new skills.
- Non-combat classes will be available as optional secondary classes. You will never be able to get rid of your main combat class (Events notwithstanding), but non-combat classes can be changed.
- If your character had no combat skills before hand, they will be magically imbued with the abilities associated with their new class.
- If your character DID have combat skills, or even magic powers, they will be allowed to keep them, or possibly to buy them back over time.
- Game breaking powers and physical appearances that would cause serious issues with the setting might still be subject to nerfs and changes. This would be on a case-by-case basis.
- Nobody would have access to any powers until they formed a partnership.
- Please please please go ahead and suggest more classes, or tell me what you think of the existing ones. This is the part of the game I am most unsure about at the moment, but it's also the most fun part and I really want some player input so that nobody ends up ditching the game because the class they wanted isn't available.

Setting:
- The setting is fairly standard fantasy. There are elves, there are dwarves, there are dragons lurking at the far corners of the map.
- The starting town has been isolated from the rest of the kingdom. The characters' first goal will be to forge a path to the capital, where they can hopefully obtain a way to get home. This goal will take around two months both OOCly and ICly.
- The different cities are themed. Primavera, the starting town, is known as 'The Town of Spring Romance'. There are cherry trees in bloom, mountain ranges on the horizon, and a beautiful lake (which will initially be full of monsters).
- I would love some suggestions for other towns and themes. So far I've considered a shadowy town full of rogues and skulduggery, a steampunk-ish dwarven town, and the standard hidden elven grove. And maybe a 2spooky ghost town.
- Later, it will become possible to warp between towns that have already been discovered.

Apps:
- OCs, Minor Characters, and Customisable Protagonists will all be appable.
- Canon characters, AUs, and AUs with in the game's setting will all be appable.
- There can be one canon version of a character and up to two AU versions of a character in the game at any one time. Different versions of customisable characters are also subject to this restriction.
- There will be a small cast limit. Up to five members of the same cast will be allowed. Obviously, OCs and setting AU characters are not subject to this limit, as I would expect such characters to have no ties to the canon cast.

OtherSocius.
- I really need some co-mods. Someone who can use HTML would be awesome, because I straight up can't. Even if you can't code for shit, I still need someone to bounce ideas around with me.

Finally:
People are still interested in this, right? I'm literally only doing this because people seemed into the initial idea and it seemed like a fun project.

What I'm getting at is that none of what I've said so far is written in stone. If there's an aspect of the game that sounds off-putting to you, it's probably putting other potential players off too, so let me know about it and I'll make some changes. I'm not attached to anything at this point - except the name, because I've made a tentative mod journal already.

Suggestions, mod applications, and straight-up expressions of interest can all be sent to [personal profile] sociusmods. Or just comment here, I don't mind.



OP

(Anonymous) 2016-05-06 09:55 am (UTC)(link)
(See I told y'all I couldn't code for shit)

(Anonymous) 2016-05-07 02:26 am (UTC)(link)
I absolutely love the sound of all of it so far. I'll try to mull on classes and towns myself and throw some ideas in here. You've done a great job so far though!

OP

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(Anonymous) 2016-05-07 01:51 pm (UTC)(link)
I like the sound of it so far, but you seem to be missing a couple of the standard fantasy game classes. Fighters and Wizards are good catch-alls for anyone who doesn't fit into something more specific/specialized, and Druids would cover your shapeshifters and those close to nature. I can't really think of many strong examples for the first two because they're kinda generic by design, but a druid could be a werewolf or someone with plant-based powers like Poison Ivy.

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Re: SOCIUS - High Fantasy Dungeon Diving Sex Game

(Anonymous) 2016-05-07 07:00 pm (UTC)(link)
a few thoughts:
-you're definitely missing some of the generic standard classes as the anon above said. i also think maybe keying classes to what they do rather than the personality of the character is a better idea - not all bards are cheeky or loud, for example, and saying they are may put someone off using the class even if its functionally appropriate for their character.

-the small cast limit combined with multiples of the same character seems like a bad idea, tbh. it's just asking for three copies of the same popular character taking up half the cast and since its a partnership based sex game, a lot of people may be apping with someone they want to partner with as well.

-i, personally, would be much more likely to be interested if there were some kind of overarching plot, but preferably not an overbearing one. i just think games without a plot at all tend to become boring and sex games without a distinct plot quickly become smutboxes which isn't my jam even if i like sex games. but thats a personal preference and if there isnt one, its just not for me which is fair.

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space exploration sandbox-like game

(Anonymous) 2016-05-07 03:01 pm (UTC)(link)
just putting feelers out to see if this sort of thing would be of interest to anyone.

i was thinking of creating a sandbox-like game based in space. there would be a central location where the characters would start out: a large space station (think something like Knowhere from Guardians of the Galaxy) that also serves as a huge city. from there, characters can do anything someone can do in a city, as well as rent/buy/steal/stowaway/whatever on spaceships to travel to other worlds. there would be a number of worlds, both player and mod created; faster than light travel and wormholes would make it possible for characters to travel to these other places fairly quickly.

there would be some mod events and a plot to keep things moving along and give players something to interact with if they choose, but players could also play out sol stuff and ignore the plot. player created plots, locations, aliens, etc would be highly encouraged. there wouldn't be many mod npcs and those that existed would be there solely to provide plot, not to act as characters in their own right.

applications would be minimal, with more focus on samples than personality sections. ac would be low (like one post or 10 comments in a month), though there would be activity rewards to encourage activity and squatting would be discouraged (missing ac would result in a strike, if a player missed ac again during the next month they would be removed from the game).

players would have significant independence to create whatever they wanted and to affect the game setting (life on the station could be improved or diminished, wars could start, planets could be destroyed, etc). example: if you wanted to have your character start a space pirate group and rob other characters' ships, you could do that, you'd just have to coordinate with those players, mod permission would not be required.

characters from all fandoms and age groups would be permitted. no fandom aus, craus, or fictionalized versions of real people would be allowed.

does this sound like it would be interesting or is everybody tired of space games?

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socksovereign: (Default)

ASOIAF Game

[personal profile] socksovereign 2016-05-13 03:43 pm (UTC)(link)
Game Type:
Political Intrigue/War/Fantasy Adventure

This Westeros-centric game will focus on the court intrigues which occur in Westerosi courts following the coronation of a new Targaryen king during the fading days of the Targaryen golden age. In an alternate universe of the canonical timeline, Westeros teeters on the brink of war and chaos, and the primary plot will focus on the machinations and schemes of player characters as they seek to restore the Seven Kingdoms or advance themselves and their houses.

Operating on a player-acceptance system rather than a character-acceptance, once players are accepted they can easily app new characters at any time, and players can easily enjoy the setting without interfacing with the primary plot at all.

Game Setting/Overview:
An OC & AU-only game, all characters will be natives to the world of the 'a song of ice and fire' canon, and may belong to almost any social class or noble house. From cutpurses to knights to lords, players can design the framework and backstory of a character they'd want to play referencing a few pages which detail the state of Westeros at game start, denoting everything from important recent events to what's widely known about all the major houses.

Game begins with accepted characters amassed in King's Landing, either entertaining themselves in the still-lingering celebrations of the king's coronation or having been called personally to court by NPC characters to aid in the opening political quagmire: influencing the king's Small Council appointments.

With anything from knightly (or un-knightly) adventures, trials at the Wall, political intrigue and backstabbing, and the slow slide into war all possible, the game's path will hinge utterly on the actions of player characters, who will be capable of anything: even deposing their sovereign.

Game Size:
Small (low player cap, no character cap). Players can easily app additional characters at any time after being initially accepted.

Passage of time:
Days shall pass at 1:1, and there will be some focus on having time pass in a matter at least a little authentic to realistic timelines.

Power Mechanics:
Rather than having powers being gained by post-count, powers and capabilities (including everything from a 'luck' mechanic to the ability to raise armies, win political allies, and even collect a dragon's egg) are gained through point purchases.

Once a month, players distribute a maximum of 20 points to one or several other players in a screened system, rewarding the excellent plotting or writing of other players. Players may not award points to the same person twice within a 3 month period, ensuring a low likelihood of collusion or misappropriation, and encouraging players to stay up-to-date on the plots of others.

Points may also be gained on a 1 post = 1 point basis by NPCing for other players using the game-public NPC account.

Players must then determine which character to assign their points to, if they have several, and either save those points or make purchases. These purchases can be utilized to grow armies, networks of spies, political allies, or may count for attributes such as strength or knowledge. These points will come into play during pvp schemes or confrontations.

AC
AC will be conducted once every three months, nothing more than a simple check-in unless characters meet certain demographics such as being a head of house, warden of a region, are on the small council, are currently commanding an army, and etc. Dropped characters will be killed, either by a method that the dropping player devises or in a matter which advances the overarching plot.

Network:
There is no network, though characters will be encouraged to engage in epistolary conversations using IC threading or on character journal pages.

OOC Coordination:
Mods will make OOC posts to encourage background cr, monthly plotting, and more. There will be no regular calendar events, though the mods will post interesting plot or general events ad hoc pending player plotting.

Death:
Death is permanent, potentially frequent, and there will be pvp elements.

The Idea and You:
Interested? Please let us know! Want to see specific information? Have specific questions about possible mechanics or other game info? Ask away! We're finalizing all the info pages and may use Q and A here to flesh out sections further or to guide the FAQ.

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TDM & MORE

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quick question

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quick answer!

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Space Jam

(Anonymous) 2016-05-13 06:19 pm (UTC)(link)
Short-run game lasting maybe a month at most. Mr. Swackhammer escapes from prison and challenges the Looney Tunes to a sports gauntlet, and the characters have to help them win.

Why not.

Short term shipping/smut game based on The Lobster

(Anonymous) 2016-05-13 08:00 pm (UTC)(link)
Premise of the movie: in a relationship-focused society, single people are sent to a hotel where they have 45 days to find a partner. If they fail, they'll be turned into an animal of their choice and released into the woods.

The game itself wouldn't be short-term, but it would focus on playing characters short term (for their 45 day cycle). The IC:OOC day ratio wouldn't be 1:1 - I'm thinking maybe 1:4 so each character would have around 6 months. Your character wouldn't have to leave after they got into a confirmed relationship, you could still play them until the end of 45 IC days. You could also choose to have them fail and get turned into an animal.

Re: Short term shipping/smut game based on The Lobster

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OP

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Re: Short term shipping/smut game based on The Lobster

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okay yes it has dragons.

(Anonymous) 2016-05-18 05:09 am (UTC)(link)
I know dragon called is basically answering everyone's dragon riding needs, but I had an idea a while ago for a modern/high tech based world that had created genetically engineered dragons to combat some threat. Anyway I thought of some new elements to add to that idea so I wanted to get feedback on it. Even though, yeah it has "dragons."

Their world is like ours, but a bit more technologically advanced. In particular robotics and the like has made huge advancements, so jobs that don't require an education or a friendly face are done by robots, ai is coming along but it's still too expensive, so service jobs, like waiters, hotel desk people, and etc are still done by people. Transportation, manual labor, and the like, however, is all robotics. Things like google glass are common, but augmented reality and microchips in your head is still relatively unheard of. except for sports and fringe adrena-junkie type things.

An alien threat. This part is still largely undecided on. But basically aliens that we can't and don't understand have started moving towards "earth" (or whatever it's called) we've seen pictures in satellites and everyone is freaking out because they just keep coming closer and we don't know what they want. They've sent probes out far in advance of their arrival and this causes some kind of disaster/a huge loss life. we don't know what their intent is, but we have to assume it's aggressive and we have to think of a way to protect ourselves.

A New Hope. Scientists have reverse engineered the alien technology they recovered from the probes in the hopes of finding a weakness, but only some people are compatible with the bio-tech they've developed. the world is desperately searching for anyone willing to undergo treatment in the hopes of finding they heros they so dearly need.

What the plan?
Basically the aliens use a lot of organic technology, so computers and stuff like that is all powered by living things of one kind or another which are bred for the purpose. The scientists have found a way to combine the bio-tech of the aliens, and the robotics of "earth" to create a powerful weapon that combines the strength of these organic weapons with the strength of robotics and human ingenuity and intuition.

Yeah, they made cyborg dragons. The problem is the ability to interface with these dragons (to drive/control/guide them, whichever verb you choose) is rare (basically something in the characters dna) AND in addition they aren't sure yet what the side effects of interfacing will be. Volunteers for the project will likely have to undergo some amount of modification (microchip in your brain/robot parts) to allow them to wield their dragons properly.


This game has a couple different themes, but the main ones I'd like to explore will be fear of the unknown and the joy of discovery. minor themes involve experimentation, fear as a source of political control, man vs beast, coping with a changing world, the inherent moral problems involved in creating a somewhat sentient species for the sole purpose of servitude, and the intimate connection born from sharing another's mind.

Re: okay yes it has dragons.

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Ghostbusters International Franchise

(Anonymous) 2016-05-20 02:05 pm (UTC)(link)
I've been playing with this idea for a while, since Ghostbusters hits a big nostalgia soft spot for me. Would love to have an AU game where characters can form their own Ghostbuster teams and franchises, but I want to brainstorm some other ideas to incorporate.

* All characters in New York, or allowed to form their own teams/units based on location? Might be kind of cliquey, but teams could always work together on cases, or wind up in the same location due to obligations to family members, vacations, etc.
* Team Leaders are in charge of running smaller plots for the rest of their team (but other members can volunteer to run a few). Occasionally the mod will offer plot packages containing a threat, plot details (vague or explicit depending on how much mystery/investigating is involved), and a more extreme disaster that requires the cooperation of multiple teams every couple of months or so.

Those are the two sticking points, where I can see some pros and cons, but I honestly think a Ghostbusters AU game has a lot of potential for fun and a mix of action/character development. If this game existed, what would you like to see? What wouldn't work? Also please don't let this devolve into a fight about whether the next movie will be any good. Canon characters will only be tangentially mentioned and won't be appable, though the original team may make an appearance via the mods.

Fantasy War & Adventure Jamjar

(Anonymous) 2016-05-20 09:34 pm (UTC)(link)
If dragongame doesn't get off the ground?

All it takes is one step...
Characters pull a Narnia and accidentally enter another world through an unlikely portal. An ancient ruin, an empty subway car, could be anything. They arrive at different kinds of areas, and characters in an app round would be randomly sorted into different smaller groups to help build unexpected cr while they try and figure out what happened.

The big problem?
The big problem is that the mythical forces that protect the world are dying, and their death causes temporal rifts. Different kingdoms of the world have different feelings about that, and characters can opt to try and kill these remaining forces to create more temporal tears to use to travel home, to defend them for magic and powers, or to get involved in all kinds of other ways.

Big themes?
Exploration, culture clashes, sacrifice, magic, and probably a lot more.

Mechanics?
Depends on interest! Def. low AC and OC friendly

Re: Fantasy War & Adventure Jamjar

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(Anonymous) - 2016-05-24 16:18 (UTC) - Expand

Dragon Age Deep Roads Game

(Anonymous) 2016-05-21 04:15 am (UTC)(link)
Game type:
Fantasy, horror, exploration
Canon characters, canon AU's characters AU'd to the setting, setting OC's with no ties to canon characters

Your characters would fall into one of four categories: Wardens, Legion of the Dead, random explorers or adventurers in the Deep Roads, or ghouls.

Game Setting:
The Deep Roads
*Orzammar
*Warden outposts

*The Test Drive meme would be game canon. Depending on which type of character you wanted to play, your Wardens would start on the surface and your future Legionnaire in Orzammar. Explorers and ghouls would play from specific prompts for how they got to be where they are or what happened to them. Only dwarves may join the Legion. Wardens can be of any sentient race in Thedas. If you play a golem, you will automatically be grouped with random explorers in the Deep Roads.

Those who decide not to app either die in the Joining, aren't exiled, die from Blight poisoning, etc. For purposes of duplicates on the TDM who don't app, they aren't considered the same people, only people who looked similar and had some things in common.

Game length:
Limited run, no more than a year to a year and a half.

Game size:
Small. Limited number of players and characters, app caps, possible cast caps. Also possible class and race caps to keep it balanced.

Game speed:
Fairly fast. 1:1 day ratio. Fairly plot heavy, so being uninvolved will be a hindrance.

Game mechanics:
Combination of dungeon crawl style with free form interactions possible in base camps.
AC operates on a points base system. Minimum AC keeps you in the game, and that's it. There would be a tiered activity system and other ways to earn more points such as running a player plot or possibly helping NPC in some situations.

Rewards would range from anything to better gear and equipment, better food and resources, bonus areas to explore, or if players cooperate and pool reward points they can build fortifications and stuff like that for more permanent security. You could also possibly earn the right to app another character. I'm a little on the fence about that because of the small player pool and wanting to give other people a chance to get in.

There would be no AC strikes. If you squat a month without declaring a hiatus, your character dies, and you are not able to app in another for at least one app cycle. Same for abusing the hiatus system.

Permadeath would be in play. If you idle out or drop, your character dies. No one else can app them. If you decide to have them die in game, they're dead. You may choose to app a new one without giving up your spot. There would be a limited number of times any one player could do this to discourage rotating character, new shiny syndrome.

The game would end with everyone dying. There are no happy endings in the Deep Roads. The only question is do your characters go out in a blaze of glory or with a sad fizzle.

Events:
Exploration based. No opt outs. You go where you go in a group or in your scouting parties. What you come across is what you deal with. The only way to "sit out" is to contract Blight sickness with the understanding your character will be dead within two app rounds or forced to undergo a Joining, or as a Warden or golem, go explore somewhere else with the possibility that what you come across could be worse than what you wanted to avoid.

Network:
No. You're all moving together in the Deep Roads. If you split up, you can't communicate until you rejoin the group. Small splinter groups run the risk of being overrun by Darkspawn with the chance of it increasing the longer they're away from the main group. This will be handled with RNG by mods should the mechanic come into play.

Powers:
All powers must be translated into setting compatible powers.

Themes and Content Warnings:
The Deep Roads are a violent, grim place filled with corrupted creatures and all kinds of nastiness. There will be brood mothers, captives of Darkspawn, possible cannibalism in the case of ghouls, and an overarching theme of fighting a hopeless battle your characters know they ultimately can't win. Amidst the horror will be occasional discoveries of beauty and wonder. Ultimately, it will not be a game for sensitive players. In joining, you acknowledge that you are able and willing to deal with these types of themes and will not be fighting against the setting or plots at a later date for being disturbing.

Re: Dragon Age Deep Roads Game

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ayrt

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Re: GAME IDEAS

(Anonymous) 2016-05-22 06:57 am (UTC)(link)
Is there any interest for a horror game set in an otherwise sleepy town? I'm thinking of drawing inspiration from the likes of Silent Hill, Cloverfield Lane-style bunkers and the worst of creepypasta. So plots that would actually give you nightmares.

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Stardew Valley game or something like it?

(Anonymous) 2016-05-23 05:17 am (UTC)(link)
I badly want a game based on Stardew Valley, please tell me this exists already.

MUTANT PROM

(Anonymous) 2016-05-23 03:17 pm (UTC)(link)
i'm ready for another your character has superpowers AU game. something based on x-men or avengers: the initiative or whatever.

or is there already a game like this? i never see any in the game ads so i assumed there wasn't.

Re: MUTANT PROM

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