001
Rundown:
rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen.
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Concerns?
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Concerns?
Navigate:
LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS
OPEN MEMES | ATP/ENABLE ME | GAME ADVERTISEMENTS
USERNAME SUGGESTIONS | GAME IDEAS | CHARACTER ADVICE | DW GAME DIRECTORY

BRAINSTORMING
(Anonymous) 2012-01-03 01:50 am (UTC)(link)i'll make a couple of sub-threads for name ideas, time, etc and other people can chip in sub-threads as they think of them
and from there we can start collecting ideas and making this into an actual thing
GAME NAME
(Anonymous) 2012-01-03 01:51 am (UTC)(link)Re: GAME NAME
(Anonymous) 2012-01-03 02:34 am (UTC)(link)da
(Anonymous) - 2012-01-03 02:40 (UTC) - ExpandRe: da
(Anonymous) - 2012-01-03 02:44 (UTC) - Expandda
(Anonymous) - 2012-01-03 03:02 (UTC) - Expand+1
(Anonymous) - 2012-01-03 03:05 (UTC) - Expand+1
(Anonymous) - 2012-01-03 04:16 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 04:34 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 04:37 (UTC) - Expandpa
(Anonymous) - 2012-01-03 03:05 (UTC) - ExpandRe: pa
(Anonymous) - 2012-01-03 03:06 (UTC) - ExpandRe: GAME NAME
(Anonymous) 2012-01-03 03:04 am (UTC)(link)just made it
(no subject)
(Anonymous) - 2012-01-03 03:08 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 03:10 (UTC) - ExpandMESSAGE TO LEADING ANON
Re: GAME NAME
(Anonymous) 2012-01-03 04:22 am (UTC)(link)(no subject)
(Anonymous) - 2012-01-03 05:11 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 07:51 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 18:48 (UTC) - ExpandRe: GAME NAME
(Anonymous) 2012-01-03 04:24 am (UTC)(link)Re: GAME NAME
(Anonymous) 2012-01-03 09:24 am (UTC)(link)Re: GAME NAME
(Anonymous) - 2012-01-03 16:30 (UTC) - ExpandRe: GAME NAME
(Anonymous) - 2012-01-03 17:55 (UTC) - ExpandRe: GAME NAME
(Anonymous) 2012-01-03 04:32 pm (UTC)(link)mayville
aprilfield
maytown
since the rest of the game is already a rip-off of mayfield why not the name too
Re: GAME NAME
(Anonymous) - 2012-01-03 17:56 (UTC) - ExpandRe: GAME NAME
(Anonymous) - 2012-01-03 18:03 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 18:09 (UTC) - ExpandDA
(Anonymous) - 2012-01-03 18:33 (UTC) - ExpandRe: DA
(Anonymous) - 2012-01-04 02:11 (UTC) - Expandda
(Anonymous) - 2012-01-04 03:05 (UTC) - ExpandRe: da
(Anonymous) - 2012-01-04 03:06 (UTC) - ExpandRe: da
(Anonymous) - 2012-01-04 04:25 (UTC) - ExpandRe: da
(Anonymous) - 2012-01-05 01:35 (UTC) - ExpandRe: GAME NAME
(no subject)
(Anonymous) - 2012-01-03 19:07 (UTC) - ExpandRe: GAME NAME
(Anonymous) - 2012-01-03 19:25 (UTC) - ExpandRe: GAME NAME
(Anonymous) - 2012-01-03 19:37 (UTC) - ExpandRe: GAME NAME
(Anonymous) - 2012-01-03 19:37 (UTC) - ExpandQuestions on Forming Families
(Anonymous) 2012-01-03 02:33 am (UTC)(link)(1) When the game first starts up
(2) Later app rounds
It seems like there's a lot of interest in this game, so the start will probably have a lot of players... plenty to generate families of various sizes and types with.
I'm worried about the later app rounds--- especially the ones with relatively few applicants.
Does that leave mods stuck forming only 1-2 families of people app together, or would the app cycle be deliberately long to increase the number of people applying at once?
Could some apped characters be ~extended family~ moving in with relatives already in town? If so, how is that explained to the PC characters of that family?
If people apped in the same cycle are grouped together, does that open problematic doors to cliques of players apping together to be sorted together?
Re: Questions on Forming Families
(Anonymous) 2012-01-03 02:47 am (UTC)(link)i think the best way around it is to have some new characters be sorted into old families, but make it to appear that they were always there in the first place? like maybe once they're in, their faces could appear in the photographs around the house or something like that? AM I MAKING SENSE.
Re: Questions on Forming Families
(Anonymous) - 2012-01-03 02:57 (UTC) - Expandpa
(Anonymous) - 2012-01-03 03:01 (UTC) - ExpandRe: Questions on Forming Families
(Anonymous) 2012-01-03 02:56 am (UTC)(link)Like, say, the family, before each app round, people sign in as to what family members they want. And it would carry over app rounds if that spot doesn't get filled that time around, possibly with being asked if they still want that position filled.
As for extended families, I like this idea. Possibly explain it early on with NPCs going, "Oh, you were so excited when you got their letter saying they were coming."
pa
(Anonymous) - 2012-01-03 03:11 (UTC) - ExpandRe: pa
(Anonymous) - 2012-01-03 03:16 (UTC) - ExpandRe: Questions on Forming Families
(Anonymous) 2012-01-03 03:39 am (UTC)(link)Re: Questions on Forming Families
(Anonymous) - 2012-01-03 03:41 (UTC) - ExpandRe: Questions on Forming Families
(Anonymous) - 2012-01-03 03:48 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 03:55 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 04:01 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 04:10 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 04:55 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 04:07 (UTC) - Expandno subject
(Anonymous) 2012-01-03 04:27 am (UTC)(link)(no subject)
(Anonymous) - 2012-01-03 05:54 (UTC) - ExpandSETTING
(Anonymous) 2012-01-03 03:20 am (UTC)(link)Re: SETTING
(Anonymous) 2012-01-03 03:29 am (UTC)(link)"small town usa. it's relatively close knit but not so itty bitty that it would be boring.
you know, something substantial enough for a variety of homes like a well off to rich neighborhood, apartments, trailers, middle class homes? maybe even a farm or two on the outskirts of town?"
no subject
(Anonymous) 2012-01-03 03:32 am (UTC)(link)Small town USA (http://rpanons.dreamwidth.org/565.html?thread=1084213#cmt1084213), but big enough for a range of locales.
Fairly modern (http://rpanons.dreamwidth.org/565.html?thread=1087797#cmt1087797), to allow use of mobile computers and allow network/social media conversations
Anything here we don't like?
Re: SETTING
(Anonymous) 2012-01-03 03:35 am (UTC)(link)I'm curious how the jobs would work. Would adult characters wake up already having a job? Would it be based on skills or careers the characters had in canon or whatever the player wants or the town needs?
(no subject)
(Anonymous) - 2012-01-03 03:41 (UTC) - ExpandRe: SETTING
(Anonymous) - 2012-01-03 03:43 (UTC) - ExpandRe: SETTING
(Anonymous) - 2012-01-03 03:47 (UTC) - ExpandRe: BRAINSTORMING
(Anonymous) 2012-01-03 03:43 am (UTC)(link)Re: BRAINSTORMING
(Anonymous) 2012-01-03 03:49 am (UTC)(link)PREMISE
(Anonymous) 2012-01-03 03:53 am (UTC)(link)no subject
(Anonymous) 2012-01-03 04:08 am (UTC)(link)They and their relatives don't understand, don't remember this place, don't
probablyrecognize each other. But all the things you'd expect to be part of your life are there! The little personal quirks, like how you fold your clothes, the direction you leave toilet paper, favorite foods, all seem to match. It's uncanny.And especially for characters from dangerous worlds, or who were on the edge of dying, there's something to be appreciated in this relative safety and happiness.
ALTERNATE DESCRIPTION
(Anonymous) 2012-01-03 04:39 am (UTC)(link)So! Consensus thus far is modern, with the expected tech and variety in family structures.
There's a small segment of us who'd really like a Victorian or 1920's setting... I wouldn't mind if we did all of the above, since it's hardly stepping on toes if we make them as sibling games. But that's probably too ambitious, given only one anon stepped up to mod.
The weirdness is subtle and atmospheric. Reality seems to keep retconning the new people into the world, with most people---the NPCs---expecting them to have been there all along. There's physical evidence of their presence here. Honestly, the only reason to doubt any of it is that the characters don't remember being here.
How can we quickly describe this premise?
Re: ALTERNATE DESCRIPTION
(Anonymous) - 2012-01-03 04:48 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 06:51 (UTC) - Expand(no subject)
(Anonymous) - 2012-01-03 08:03 (UTC) - ExpandSo What's Happening Anyway?
(Anonymous) 2012-01-03 06:41 am (UTC)(link)Some games do the same Events as a lot of others: you know, the age-up, the alignment shift, and so forth. Nothing we've chatted about would make that make sense here---there's no hints that this place is fake, outside the characters' memories.
Others have things happening in the location, and that would make more sense. Holidays typical to the region, maybe some quirky local things.
Do we want any particular longterm theme to be happening, outside the weirdness and the slice-of-life?
What happens to characters who get really comfortable with the lives they find themselves in? What about those who refuse to fit into the life?
Subtle creepy?
(Anonymous) - 2012-01-03 19:06 (UTC) - Expand:(
(Anonymous) - 2012-01-03 22:33 (UTC) - Expand+1
(Anonymous) - 2012-01-04 02:09 (UTC) - ExpandRe: BRAINSTORMING
(Anonymous) 2012-01-03 10:29 pm (UTC)(link)Re: BRAINSTORMING
(Anonymous) - 2012-01-03 22:32 (UTC) - ExpandRe: BRAINSTORMING
(Anonymous) - 2012-01-03 23:26 (UTC) - Expand