rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-03-29 09:56 pm

Okay

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Re: GAME IDEAS

(Anonymous) 2014-04-03 07:40 pm (UTC)(link)
has anyone ever tried a game where characters on arrival are sorted into factions and forced to fight each other? i had an idea for a game where characters are brought in to a city by two (potentially three) different criminal groups (mafia essentially) and made junior members as fodder for the turf war over the city. i'm curious if it's been done before.

a problem with this setting though is how to force people to fight for whatever side hired them in, though. i was also kind of not wanting to do a network, but if there was one, there would be one per faction, so the only way to build cr with people on another side would be through logs.

Re: GAME IDEAS

(Anonymous) 2014-04-03 08:16 pm (UTC)(link)
There was a war game with three (or four? I forget) different countries/factions on livejournal a few years back called conscripted.

A mafia turf war sounds like fun though.

Re: GAME IDEAS

(Anonymous) 2014-04-04 05:56 pm (UTC)(link)
Siren's Pull had the turf war but not the conscription part - which I think would have been really hard to pull off given the uncooperative nature of dwrp characters, and also kind of weird to explain. Like, oh, we control interdimensional abduction technology, we're going to use it semi-randomly to get minor grunts. I mean, I get that a lot of premises are contrived, but that feels like too much.

Personally I always wanted a faction game with like, 5-9 smaller, unequal factions, and the balancing came from alliances making and breaking and generally asymetrical power balances were frequent but not stable, rather than well-matched juggernauts with a status quo. It would be even harder to pull off in dwrp though.

Re: GAME IDEAS

(Anonymous) 2014-04-04 06:05 pm (UTC)(link)
went to read over siren's pull a little - so if i'm reading this right, people were brought in to the city and then able to choose which side to fight on, or not to at all? that's a possibility.

of course, then i'm just making siren's pull 2.

Re: GAME IDEAS

(Anonymous) 2014-04-05 12:17 am (UTC)(link)
DO WANT

I got really far into planning a factions-based game but I was trying to fit too many concepts into one game so it got ridiculously unwieldy.

The basic idea was that the barriers between worlds were thin, and so people randomly turned up in [game world], all over the place - and since they often had special powers or abilities they were like sought after resources. So while characters weren't immediately forced from the beginning, the factions would all want a piece of them and be REALLY pushy about promoting their particular team/mafia group/etc.

Having each faction have a control of a portion of the city was another thing I was thinking of - there was no "neutral" area, and no law enforcement, so choosing a faction was a good way to get yourself safe and un-harrassed.

I think it would be interesting to have three factions, each with their own ideologies (maybe only purported) and methods - the sort of "robin hood" faction for more do-gooder types, the orderly but extensive criminal empire for Lawful folks, and the more chaotic, anarchic gang-type thing for characters that want to be loosely aligned but do their own thing?

(Anonymous) 2014-04-05 02:04 pm (UTC)(link)
Warforged just opened with that kind of premise. It's based on World of Warcraft and forces characters into different dragon factions to fight against demons and each other. You might want to check it out as an example?