rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-03-29 09:56 pm

Okay

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da

(Anonymous) 2014-03-30 04:28 am (UTC)(link)
I wouldn't say that he's a complete cardboard, but he's a pretty watered downed version of Garrett and his motivation is pretty special. The whole "live to steal" bullshit is cringe worthy.

http://25.media.tumblr.com/289a6ba2fbfd96805996c5dca724a891/tumblr_mkxkyfLvOU1rp1scho1_500.jpg

sa

(Anonymous) 2014-03-30 04:34 am (UTC)(link)
Overall, the reboot is mediocre at best and fucking terrible to anyone that was a fan of the first two games. The story feels like a slapdash Dishonored-clone with some Thief inspired nods rather than an actual Thief game.

As far as game play? It was alright, I guess.

The controls were more than a little clunky, the repeat animation for certain actions (opening windows, etc) was annoying, and the city, while fairly large, felt closed off because of the sheer number of places that you simply couldn't get into and the frequency of load screens. You're also pretty limited on the use of your tools - rope arrows could only be used in certain places, you could only jump or climb on designated items. There wasn't a real feeling of being able to explore the city, if that makes any sense?

Also the sensitivity of the guards was pretty spotty (though that might have been because I went through on master for my first play through). Sometimes it felt like they could sense Garrett farting in the dark, and others they wouldn't pick up on anything no matter how noisy or visible you were. And the limited amount of dialogue was incredibly irritating to listen to once it started repeating. Or worse, the dialogue could bug so you'd have guards repeating the same lines over top of themselves creating some godawful echo.

I DON'T FUCKING CARE WHAT HAPPENED TO THE SLOUP SELLERS. GOOD GOD.

Personally, I felt the game pulled too much from Dishonored and Deadly Shadows in terms of gameplay and style rather than from Dark Project and Metal Age. The loot sparkled constantly, just about anything you could use glowed blue (I believe you can turn this off in the options). The amount of hand holding was ridiculous. That said, I do wish that they'd used DS's form of lock picking though - I rather enjoyed playing with the tumblers rather than the reboot's spin my mouse in a circle until the button lights up game.

And while it might have just been my monitor, be prepared to continually tweak the light settings because the cyan fog present in a lot of the missions was damn annoying.

As far as buying the game, I'd wait until the price drops. It wasn't worth paying full price for me.

anon from up there

(Anonymous) 2014-03-30 04:46 am (UTC)(link)
there's no monsters or hints of magic or anything interesting from the old games either, is there? i really dislike that they changed the lore because assumingly they thought it was too "silly" or something. hammer haunts were terrifying! and the pagans, and the mechanists...

but then they go and give garrett these wack-ass wannabe dishonored proportions except it looks like shit, and make him say all these goofy contrived things. i'm just too pessimistic to want to buy it.

(Anonymous) 2014-03-30 04:57 am (UTC)(link)
Yes, and no.

There are monsters of a sort in the game and they make an appearance in the level that was more or less a bastardized version of the Cradle (but with less brickshitting to be had). However, the old factions are gone. There are no Hammerites/Mechanists, Pagans or Keepers - at least in the present. There are locations that have items that are directly related to these factions - in the House of Blossoms mission you stumble across the buried Keeper Compound (and explore the library, I think it's set up to be almost the same as the one in DS but memory fails me). Additionally one the later missions takes you to the dilapidated Cathedral.

That said, the lore is that these factions were present and faded from popularity some years ago. Three generations of Barons over the City have outlawed the worship of the Builder & Trickster. So you won't find any direct connection to these groups.

(There is mention of a group called marshdwellers which may or may not be present Pagans).

As far as magic, the only thing that actually makes an appearance is the Primal Stone (and the gloom, if you consider the disease magical) but that's unrelated to the previous games (unless it's somehow the Eye but that's really reaching). Otherwise, there are no malevolent spirits, no twisted rat or apemen (or creepy bugbeasts / craymen), or truly otherwordly beings.

Re: sa

(Anonymous) 2014-03-30 12:11 pm (UTC)(link)
You can turn off the entire UI in the options if you want. Hell, you can turn off Focus if you want. I disabled a lot of visual prompts (such as glowing loot) and used the custom difficulty setting to be less forgiving of being spotted and murdering people. That made the game more fun and like Ye Old Thief.

But even if the core gameplay is great if you use the options and difficulty to reduce the casual-pandering bullshit, the story is still garbage and nothing will ever save it.