Unfunny wanky stereotypes
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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EXIT VOID
(Anonymous) 2014-02-22 06:06 am (UTC)(link)favorites
(Anonymous) 2014-02-24 12:29 am (UTC)(link)Re: favorites
(Anonymous) 2014-02-24 06:45 am (UTC)(link)Re: favorites
(Anonymous) 2014-02-24 08:25 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-02-25 12:31 am (UTC)(link)thoughts?
personally i like the cut of this anon's jib, tbh. we really should have a discussion about this, it'd be a refreshing change from arguing about pointlessly resetting the characters like anons in the past keep suggesting for some reason
Re: EXIT VOID
(Anonymous) 2014-02-25 12:34 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-02-25 12:44 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-02-25 01:10 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-02-25 01:18 am (UTC)(link)right now the mods might very well be super slowly steering things in a certain direction! but from a regular player's perspective, it just seems like we're drifting a bit aimlessly, both ic and ooc--the antagonist is static, and nothing lasting has happened since the charon. i guess what i'm trying to get at here is that some visible impact that could be made by the characters would be really great to start seeing? something along those lines, if you get me
Re: EXIT VOID
(Anonymous) 2014-02-25 07:21 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-02-25 07:26 am (UTC)(link)da
(Anonymous) 2014-02-25 04:58 pm (UTC)(link)it seems impractical to point the finger at all players that have been established for a year or more in game and call all of them cliquey--an anon on wg forever ago pointed out that cliques happen inevitably, if you're in a game longer and grow cr with more characters, and trying to tag out past your cr limit after awhile will only bog you down and turn you into a complete flake instead. the longer you've been around, the more insular you're going to get, because you don't have infinite time on your hands and need to ration your threads by necessity if you want to keep up meaningful cr. on the flip side, though, it's true there might very well be several groups or individual players that make no effort to tag out at all, or have let their characters become stale and directionless and can't form plans for changing that but refuse to drop because "oh but the cr!" with their tiny cliques--these are no fun for anybody to deal with
stares pointedly at lizon the new player side of things, the detrimental cliques mentioned above could be a legitimate problem, and might very well lend to a sense of discouragement if they're the first people you try to hit up in a game. however, i think i'll have to somewhat agree with this anon i'm responding to that a portion of the new people we've gotten in the last few months have been pretty...noncommittal themselves? it seems like there's been a slow increase in people that app in and promptly flake out, or simply don't tag out at all--and when the drop posts crop up, i wonder where half the usernames even come from. other people have said this multiple times, but it really does not pay to be lazy in this game, and if you wait for cr to come to you then you're going to have a very hard time. i don't think there's ever going to be any way to fully avoid this clause for ev, because it's a direct consequence of the fact that it's an older game with an aging playerbase--leaning on the crutch of having older players come to you is not going to bear much fruit. you're going to need to tag out; but don't just do it for the old players, reach out to your fellow new players as well! if the old guard is so inaccessible, establish a new guard of your own--there's plenty of people to go around. and i honestly don't think the majority of the game is actively unwelcome to new players at all, when everything else is said and done; we've already banded together to change the structure of our own event pacing so that new arrivals can have a better time of settling in. we're willing to work with you guys, but you've got to work with us and take the trouble to speak up, put yourself out there
if we can actually work together in this fashion, we have all the more opportunity to come up with more player plots that could impact the game, as well as stir up suggestions and actions for the game plot as a whole. is it feasible? i have the good faith to think it might be, though i know this is much easier said than done. player-related activity issues are much more difficult to fix, but awareness might help
dda
(Anonymous) 2014-02-25 05:41 pm (UTC)(link)+1
(Anonymous) 2014-02-25 05:51 pm (UTC)(link)Re: +1
(Anonymous) 2014-02-25 05:59 pm (UTC)(link)no subject
(Anonymous) 2014-02-25 06:39 pm (UTC)(link)So yeah, what change of pace?
+1
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(Anonymous) - 2014-02-26 19:54 (UTC) - ExpandRe: dda
(Anonymous) 2014-02-25 06:26 pm (UTC)(link)No one ever fucking names names of these supposed cliques except Liz and the Pac Rim cast who are actually new for Gamma. Which old players are causing the problem?
Re: dda
(Anonymous) 2014-02-25 06:32 pm (UTC)(link)Re: dda
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(Anonymous) - 2014-02-26 20:02 (UTC) - ExpandRe: EXIT VOID
(Anonymous) 2014-02-28 11:57 pm (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-03-01 12:15 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-03-01 12:50 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-03-01 04:18 am (UTC)(link)Re: EXIT VOID
(Anonymous) 2014-03-01 10:38 am (UTC)(link)+1
(Anonymous) 2014-03-02 01:53 am (UTC)(link)