rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-02-21 09:57 pm

Unfunny wanky stereotypes

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.

Rules:

Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.


CONCERNS | RESOURCES


Navigate:

LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP

ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS

GAME IDEAS | CHARACTER ADVICE | RP WITH ME

da

(Anonymous) 2014-02-25 04:58 pm (UTC)(link)
yeah it's probably true that some of the game's problems don't stem just entirely from the direction of its plot. more active players in general would really help things along--the train player plot can be brought up as a fine enough example, after all; we need more things like that...though tbh i'm getting kind of tired of this constant argument. trying to establish some kind of newbies vs oldies campaign is going to get us nowhere, because both sides seem to have an equal balance of flaws

it seems impractical to point the finger at all players that have been established for a year or more in game and call all of them cliquey--an anon on wg forever ago pointed out that cliques happen inevitably, if you're in a game longer and grow cr with more characters, and trying to tag out past your cr limit after awhile will only bog you down and turn you into a complete flake instead. the longer you've been around, the more insular you're going to get, because you don't have infinite time on your hands and need to ration your threads by necessity if you want to keep up meaningful cr. on the flip side, though, it's true there might very well be several groups or individual players that make no effort to tag out at all, or have let their characters become stale and directionless and can't form plans for changing that but refuse to drop because "oh but the cr!" with their tiny cliques--these are no fun for anybody to deal with stares pointedly at liz

on the new player side of things, the detrimental cliques mentioned above could be a legitimate problem, and might very well lend to a sense of discouragement if they're the first people you try to hit up in a game. however, i think i'll have to somewhat agree with this anon i'm responding to that a portion of the new people we've gotten in the last few months have been pretty...noncommittal themselves? it seems like there's been a slow increase in people that app in and promptly flake out, or simply don't tag out at all--and when the drop posts crop up, i wonder where half the usernames even come from. other people have said this multiple times, but it really does not pay to be lazy in this game, and if you wait for cr to come to you then you're going to have a very hard time. i don't think there's ever going to be any way to fully avoid this clause for ev, because it's a direct consequence of the fact that it's an older game with an aging playerbase--leaning on the crutch of having older players come to you is not going to bear much fruit. you're going to need to tag out; but don't just do it for the old players, reach out to your fellow new players as well! if the old guard is so inaccessible, establish a new guard of your own--there's plenty of people to go around. and i honestly don't think the majority of the game is actively unwelcome to new players at all, when everything else is said and done; we've already banded together to change the structure of our own event pacing so that new arrivals can have a better time of settling in. we're willing to work with you guys, but you've got to work with us and take the trouble to speak up, put yourself out there

if we can actually work together in this fashion, we have all the more opportunity to come up with more player plots that could impact the game, as well as stir up suggestions and actions for the game plot as a whole. is it feasible? i have the good faith to think it might be, though i know this is much easier said than done. player-related activity issues are much more difficult to fix, but awareness might help

dda

(Anonymous) 2014-02-25 05:41 pm (UTC)(link)
while cliques are inevitable, most of the ev cliques are weighing the game down. it's not the kind that naturally tag their existing cr, it's the kind that actively blocks meaningful new player involvement. that's why so many new players look flakey.

+1

(Anonymous) 2014-02-25 05:51 pm (UTC)(link)
Nothing is going to shift the crud of the older player cliques. Old players crapped all over anon complaints from new players, blamed the pace of the game, the pace changed, nothing else changed. New players are learning the hard way they they're not welcomed.

Re: +1

(Anonymous) 2014-02-25 05:59 pm (UTC)(link)
it's funny how a few months ago the exitvoid thread treated newbies like they were some kind of plague. and now core players can't ignore how stagnated and boring the game is so people are acknowledging how hard it is for new players in hopes that they stay. too little too late.

(Anonymous) 2014-02-25 06:39 pm (UTC)(link)
When did the pace change? I'm not seeing it. It's the same event, event, event, event, event, event pace it's always been. As soon as the characters got back from the Rift event, they had to deal with digging the campus out of the jungle that formed. Immediately after that, the train crashes.

So yeah, what change of pace?

+1

(Anonymous) 2014-02-25 06:44 pm (UTC)(link)
More like the mods said they were taking our criticisms but flaked out on actual change. They lied. AYRT hasn't been paying attention or has their nose up mod ass.

(Anonymous) 2014-02-25 06:54 pm (UTC)(link)
2 events in a row that were easily opt-outable (the carnival and the rift tears that your character doesn't even have to see or care about), which covered a month, the rift, and then the jungle which is easily ignored if your character just stays on campus so they don't get attacked by snakes. Next week is all player plots which you can also ignore if so desired.

(Anonymous) 2014-02-25 07:04 pm (UTC)(link)
Not looking forward to the slew of player plots

(Anonymous) 2014-02-25 07:10 pm (UTC)(link)
Oh yeah, the option of sticking with the same pace there's always been or falling behind while you ignore everything. Great choice.

The fucking events were supposed to be slowed down. They weren't. Telling us to ignore events (especially ignoring a Rift event, are you fucking high?) was not the solution we asked for.

+1

(Anonymous) 2014-02-25 07:11 pm (UTC)(link)
the mods really screwed us with their inept "solution"

(no subject)

(Anonymous) - 2014-02-25 19:12 (UTC) - Expand

(no subject)

(Anonymous) - 2014-02-25 19:13 (UTC) - Expand

(Anonymous) 2014-02-26 02:24 pm (UTC)(link)
Ayrt wasn't telling you to ignore the rift event. They were telling you to ignore the events in the week prior to that, when there were tears/ripples in reality.

I don't actually know what the problem is with the pacing. From where I'm sitting, the mods did listen. Smaller events you can opt out of (as ayrt explained) alternating with big events. Having weeks where absolutely nothing happens, which I guess is what you're asking for, isn't feasible when we only have six months before delta starts. That's three IC months. That's 12 IC weeks at most. If the mods get rid of the smaller events altogether and replace them with weeks of nothing, that leaves us with half--just six events before the scheduled setting change.

EV was at this pace during beta. The events were better during beta, but it's the same damn pace of small event/large event. There were several weeks in gamma where it was nonstop action (the desert and then the public torture thing right after each other) and that is when people started complaining about the pacing, and rightly so. The mods then scaled it back, as people requested.

If you don't want small event/large event pacing, which is actually what most people were asking for on that discussion post iirc, then what do you want?

In my personal opinion, the problem with the game isn't the "pacing." That's fine. The way the game is set up with its bi-weekly scheduling, which is the primary reason it seems so stagnant and same-y, even if the events are different. "Days 1-7: Event" every 14 days is what's making it seem so overwhelming and nonstop, but the mods were very clear they weren't about to change how they have things set up. A write-up that says "Days 1-6: nothing; Day 7: event" appears more stressful than just having a single write-up for the Day 7 event like most games do, but it's the exact same thing.

But if you don't like the way things are going, you can just leave. No one is chaining you to the wall. I didn't feel like the way things are scheduled were working for me, so I dropped. My problem wasn't with the pacing, which is fine for a fast-paced, plot-driven game. My problem was with the stagnation and the way the mods refuse to shake things up. But ultimately it's their game and they can do what they want with it, so I dropped. If you are this unhappy with the game, what's keeping you there? If you're there "because I like my CR," then you're part of the dreaded clique problem. If you're there for the events, then you must not dislike the game as much as you say. Actions speak louder than words; if you're unhappy, drop.

(no subject)

(Anonymous) - 2014-02-26 14:31 (UTC) - Expand

(no subject)

(Anonymous) - 2014-02-26 19:54 (UTC) - Expand

Re: dda

(Anonymous) 2014-02-25 06:26 pm (UTC)(link)
Name names.

No one ever fucking names names of these supposed cliques except Liz and the Pac Rim cast who are actually new for Gamma. Which old players are causing the problem?

Re: dda

(Anonymous) 2014-02-25 06:32 pm (UTC)(link)
nobody ever names names on rpanons unless they had a wanker meltdown like liz

Re: dda

(Anonymous) 2014-02-25 06:36 pm (UTC)(link)
Yes they do, but to avoid chafing your ass further I will ask WG the same question.

Re: dda

(Anonymous) 2014-02-25 06:40 pm (UTC)(link)
wg and rpanons are the same people, you idiot

Re: dda

(Anonymous) - 2014-02-25 18:42 (UTC) - Expand

Re: dda

(Anonymous) - 2014-02-25 18:45 (UTC) - Expand

Re: dda

(Anonymous) - 2014-02-25 18:46 (UTC) - Expand

da

(Anonymous) - 2014-02-25 18:48 (UTC) - Expand

ayrt

(Anonymous) - 2014-02-25 18:50 (UTC) - Expand

ayrt

(Anonymous) - 2014-02-25 18:53 (UTC) - Expand

Re: ayrt

(Anonymous) - 2014-02-25 18:56 (UTC) - Expand

Re: ayrt

(Anonymous) - 2014-02-25 19:03 (UTC) - Expand

sa

(Anonymous) - 2014-02-25 18:54 (UTC) - Expand

(Anonymous) 2014-02-25 06:35 pm (UTC)(link)
alan wake cast, doctor who cast, marvel 616

(Anonymous) 2014-02-25 06:39 pm (UTC)(link)
I would argue that the First Doctor and Rory tag out a lot but I agree on the rest.

In return nominate AOT cast (minus Erwin) for clique-y.

+1

(Anonymous) 2014-02-25 06:42 pm (UTC)(link)

+1

(Anonymous) 2014-02-25 06:45 pm (UTC)(link)
one of the largest casts in the game and i never see any of them

+1

(Anonymous) - 2014-02-25 18:49 (UTC) - Expand

(Anonymous) 2014-02-25 06:39 pm (UTC)(link)
i don't know about cliquey but "incredibly inactive" for sure.

(Anonymous) 2014-02-25 06:41 pm (UTC)(link)
When they do tag it's usually just in their cliques

(no subject)

(Anonymous) - 2014-02-25 20:30 (UTC) - Expand

(Anonymous) 2014-02-25 07:05 pm (UTC)(link)
maybe you guys should crit these people instead of whining uselessly

it's not like the mandatory hmd didn't just go up or anything

Re: dda

(Anonymous) 2014-02-26 12:54 am (UTC)(link)
but anon

it's all the newbies' faults none of the old players are in the wrong here

Re: dda

(Anonymous) 2014-02-26 12:58 am (UTC)(link)
and this is why ev scares away newbies

Re: dda

(Anonymous) 2014-02-26 08:02 pm (UTC)(link)
yeah these twenty new muns i just counted up on the app page sure seem utterly terrified