socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2024-11-02 06:03 pm

Makin' my blorbos smooch is what gets me through the hard times

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(Anonymous) 2024-11-08 02:04 am (UTC)(link)
this sounds like a cool dwrp game idea!! i'm getting spooky horror + survival elements to it. my questions are:

if the characters are trapped in a dream how does eating + drinking work?? how does death/being injured work? is it different?
how big is the island in question??
if you jump off the island into the nothingness, what happens?
do the characters realize they are in a dream?

(Anonymous) 2024-11-09 03:03 pm (UTC)(link)
Sorry for replying only now, I'm glad you find the concept enjoyable! There's a lot of work to be done, so some things may chance, but let me get to your questions:

> Characters seem to retain basic biological functions. Despite it being a dream, it seems like there are some rules set in place (For reasons that will come up at some point). Everyone will require some sort of sustenance, even characters who previously didn't.
> Injures work the same as they do in the real world. Bodies may be projections of the character's mind, but the 'rules' mentioned above still work. Death, however, is different. When you die, you 'respawn' after a day in the same room you arrived in, but now the door will unlock only after the character accepts to pay a price. We're still discussing about it, the current main idea is 'an important memory' but considering this isn't a focused memloss game we're not sure about it.
> The island's size is still a work in progress since we're still discussing initial locations that can be found, but large enough to have a forest you can get lost into and some old, broken down remains of previous settlements.
> THAT is actually an option in the first event. If you fall below, you do return to the starting room. No prices to pay, you just pop back there. Point is, there's stuff down there even if Character cannot see it from above.
> Awareness of being in a dream settles in within the first hours from your arrival.