socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2023-05-02 07:59 pm
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not post personal information. This includes but is not limited to full names, addresses, phone numbers and so on.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
Navigate:
Political topics are banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS
GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES
KINKS YOU WANT TO PLAY | PAIRINGS YOU WANT TO PLAY | RECOMMEND A CANON/CHARACTER | GENERAL DWRP QUESTIONS
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(Anonymous) 2023-05-09 02:20 am (UTC)(link)i opened up shop and sold my work a while before i ever took on commissions, but not all artists (esp digital artists) have to do that. here are my personal opinions for how to git gud at getting a steady stream of commissions + make it worth your while:
- work to get your art or craft, whatever it is, to a certain level where people are willing to pay money for it. this is a wholly subjective measure obvs, and it also depends in the kind of art you produce. since you mentioned nsfw stuff, i assume you're maybe interested in drawing people's OCs. focus on learning anatomy and dynamic posing, different body types, hair, skin tones, and for nsfw learn to draw bodies in a way that look appealing or sexy to you. figure studies are really important.
- make sure you can handle doing art as work and producing it on demand, and that you can be semi-decent at handling customer service and communication. as soon as money exchanges hands, what you're doing is business and the art become a job and the commissioner is your customer. for some people, that absolutely kills their creative drive, or they find that the 'admin' side of being a commission based artist is frustrating or anxiety provoking (responding to a customer who wants changes, for example, or isn't happy with the direction the commission is going.)
- on that note, reliability and consistency and communication are probably the Most Important traits for a commission-based artist to build clientele. as much as or more than your actual art skills. i know a full time furry artist whose art is solidly average but he's got commissions coming out the ears and charges a couple hundred a pop - he always meets his deadlines, sends sketches when he says he will, lays out clearly what he can/can't do, and he's super enthusiastic about people's characters and bringing them to life.
- NSFW stuff - my understanding is that NSFW artists can often charge a premium for their work, esp if they're good at drawing multiple characters in NSFW situations. that said, think hard about whether you want to have a divide between your NSFW offerings and SFW offers, and how much of a divide you might need/want between your NSFW artist side and your RL. for example, if you're a primary school teacher, it probably makes a lot of sense to have a Lot of walls between anything related to your RL and whatever NSFW art you might offer.
- have some terms of service set up for what people can/can't do with your art. no commercial use, NFTs, AI training, etc. other digital artists are good resources for that.