rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2023-02-02 09:54 pm

if ur breath were baited, it would smell fishy

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+1

(Anonymous) 2023-02-09 08:55 pm (UTC)(link)
was in a short term game like this that was only about 20 characters and even then it was a lot of work for the mods because they had to read each and every thread submitted to see what happened in the thread, it's not just like regular ac where all you have to do is count the comments.

it wouldn't work for a larger game unless you had an equally large number of mods.

Re: +1

(Anonymous) 2023-02-09 09:56 pm (UTC)(link)
so this seems like something that can be accounted for by asking the player to write a brief summary of why the thread should level up the char, that seems like it wouldn't be too hard or too mod-intense, and if it turns out the player is taking the piss then it's all documented

the mods don't need to read the thread other than maybe a quick glance, they just read the summary

Re: +1

(Anonymous) 2023-02-09 10:43 pm (UTC)(link)
there are issues with this as well but overall? whenever i’ve seen someone try to do something personalized on this type of scale for a long period of time they’ve

1. quickly run out of ideas (the cookie golem thing is one idea out of their hat but try coming up with 50 small things like this per month. not every thread will be “these two baked together” either, a lot of them will just be “these two talked”)
2. weren’t able to come up with ideas for everyone so a lot of people ended up with generic stuff (generic isn’t bad btw but some will be disappointed or claim favoritism)
3. they burnt out quickly

it’s very hard to find a balance when it comes to personalized messages, items, etc. and if a prospective mod wants to try it, they can! don’t let me or anyone else deter you if you really like the idea. but please be aware it’s ambitious and that can be stressful

Re: +1

(Anonymous) 2023-02-09 10:51 pm (UTC)(link)
the best compromise i can think of is in addition to a summary, just have someone put two ideas of effects or bonuses and the mods can adapt as needed

that way the burden of creating these bonuses isn’t all on the mods. if the bonuses don’t really matter beyond something fun to post about idk if it matters that players can suggest ideas

Re: +1

(Anonymous) 2023-02-09 11:13 pm (UTC)(link)
that's still a huge amount of work when the mods have to read a summary for every character in the game.

Re: +1

(Anonymous) 2023-02-09 11:30 pm (UTC)(link)
unfortunately, this is something thats easy for people who only plan on playing in the game to say they want without considering how much time and energy itll cost the mods (and should we still be in the rp woes thread at this point or should this be moved elsewhere??)

i also feel like it runs into a common issue which is expecting mods to be fun dispensers or idea dispensers

Re: +1

(Anonymous) 2023-02-09 11:34 pm (UTC)(link)
i wonder if it would help matters if instead of customising shit to players and threads (far too much to lay on mods) there was a fixed table of bonuses per CR level per char.

so eg a level 2 cr gets you [power X] or [thing X] multiplied by your number of chars at level 2 or above

Re: +1

(Anonymous) 2023-02-09 11:38 pm (UTC)(link)
it would tbh and thats what i was thinking the mods would do when the idea of bonuses per level first came up, personal tailoring sounds great in theory and very fun but it really is too hard on mods

a premade list to pick from is easier, lets players pick things they might actually wanna play with rather than a novel idea for the sake of novelty, and you can also add a page to let players suggest new ideas to add to it (maybe add a credit or make the post screened then after the idea is implemented, unscreen the suggestion to credit the idea)

Re: +1

(Anonymous) 2023-02-10 02:30 am (UTC)(link)
yeah, this is exactly the problem. it's easy to say "i'd love to play in a game with x" because you're not the one who has to actually implement x into the game. there are a lot of things that would be fun to have as a player that would be a nightmare for the modteam.

Re: +1

(Anonymous) 2023-02-10 04:34 am (UTC)(link)
we could encourage input from players without being condescending and nasty to them, though

Re: +1

(Anonymous) 2023-02-10 04:58 am (UTC)(link)
i still think that one thing that might help is actually sharing with the playerbase and trusting them more to come up with ideas that wont break a game

a handful of mods doing all of this themselves is a lot of work but i still feel player suggestions are a workable solution. sure, its still work for the mods to review the suggestions, discuss amongst themselves, and then adapt if something doesnt work but i feel like discussion and review is actually less of a burden than coming up with unique ideas wholesale

that said if a mod team really did want to take all of this on themselves they dont have to implement this idea every ac. try making it a recurring mini-event instead, something that runs every other month or every three months or every four months. have it be something like everyone wakes up to something special and you can come up with bonuses inbetween mini-events. if someone drops? save the idea or adapt it

Re: +1

(Anonymous) 2023-02-10 12:40 pm (UTC)(link)
just speaking in general, there tends to be a lot of mistrust and aggression towards hypothetical players from "mods" who participate in these threads (all probably earned tbh), but if we could just can that for a hot second, maybe a fresh mind and pair of eyes can come up with some creative workaround like you've written here. not every potential mod on RPA is a burnt out husk of their former selves, so even challenging ideas could work with enough creativity and the right team of mods and players.

and that's the purpose of brainstorming threads, isn't it? does anyone expect a game to spring forth fully formed from this thread? i don't, but ideas for people to think about are always good

and ftr i agree that a game like this would require some faith in your players to be workable without burnout

Re: +1

(Anonymous) 2023-02-10 02:45 pm (UTC)(link)
My concern would be: what happens if players make suggestions and the mods ultimately say 'no'? Back in the LJ days, I was in a small game where the mods did take a couple of suggestions but turned down others for being time-consuming. The suggestions they took were good ones. But a handful of players started resenting the mods for not taking their suggestions as well, with open accusations of favoritism, while the mods were left in the awkward position of trying to explain why their idea wasn't workable.

Which isn't to say that player suggestions are bad, or all players would react this way. In some games, this might work great. But I've also seen the bad outcome on this.