socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2021-04-29 11:12 am
sorry that people are sick of your majestic mcus
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not post personal information. This includes but is not limited to full names, addresses, phone numbers and so on.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
Navigate:
Political topics are banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS
GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES
KINKS YOU WANT TO PLAY | PAIRINGS YOU WANT TO PLAY | RECOMMEND A CANON/CHARACTER | GENERAL DWRP QUESTIONS

Another Poll - Plot
(Anonymous) 2021-05-13 11:15 pm (UTC)(link)What sorts of plot do you like to see in games?
What are you tired of?
What makes a game "plot-heavy" for you?
no subject
(Anonymous) 2021-05-14 03:39 am (UTC)(link)I would like to see a plot where the characters actually have some kind of influence on the outcome. There have been too many lately where it doesn't matter if anyone participates or not it always ends when the setting's big bad organization steps in to clear it up. If none of the characters succeed in finishing the plot's objective I think it would be more fun if there were real consequences for screwing up.
When it comes to types of events. I don't mind world hopping as long as there is something to do other than only play with the setting. I do love temporary AU. Missions are fine as long as the objectives are something the characters would actively want to have happen. I think some sort of faction game could be fun where events are an 'us' vs. 'them' setup.
What are you tired of?
I am tired of these huge info dump plots that are structured like: Here is a problem, here is how you solve the problem, this is what happens after the problem is solved, and here is the beginning of a new problem for next month. I do like that there is a lot to chose from but ultimately it feels like too much and is boring. There is no drama if you know how everything is going to work out.
More specifically I am tired of music events or events where my character turns into a monster. Also parties. These are fine every now and then just to meet people but if every event your game has is a party log it gets old.
What makes a game "plot-heavy" for you?
I'm not sure that I have ever been in a plot heavy game. I guess it would be more than one event a month, a ton of backstory, mysteries to unlock.
I want to add that I don't feel I need a massively plot heavy game. I would like a game where there is room to interact with the setting or the world's characters without feeling like nothing my character does is actually going to effect anything.
+1
(Anonymous) 2021-05-14 09:18 pm (UTC)(link)this is the biggest thing for me tbh. don't care if it's an individual player approaching the mods with 'hey me and my cr have this idea what do you think?'. don't care if it's a sign up group with rng dice rolls who determines the outcome of an event. don't care if it's a widespread ooc vote that does it. just something that isn't another "npcs fix everything after a day/week and everything returns to normal!" nothing you do matters!
Re: Another Poll - Plot
(Anonymous) 2021-05-14 04:32 pm (UTC)(link)but, I don't like short-runs, I want to be able to be in a game for 2 years if the plot is engaging and the players are fun, so when i think plot-heavy I think of games where the plot was always there, in your face, but malleable enough that it could be stretched to last if people were having fun in the setting. to that end the only thing I really hate is players who feel like they have to rush to solve every puzzle and unlock the whole map just to idk have some sort of imaginary cred for being the winner or something. DWRP isn't a speed run of the Witcher ok, some of us want to fart around in the setting while also having a goal to work toward.