rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2018-10-20 10:50 pm

generously pack butt with peanuts & carrots

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(Anonymous) 2018-10-22 06:46 pm (UTC)(link)
...that IS the game i really want. i love high fantasy, i love exploring maps, i love a world that feels like it's living and breathing vs. shat out in two minutes. you're right that it's a lot of work and everyone who WAS in eachdraidh knows the mods burnt out, but it doesn't even need to be that on that big of a scale. and if you can get competent people who aren't wankers hiding under anon/blatantly pandering to their friends like the each mods were i think it could be managed, though i admit that's a tall order these days.

games like duplicity are getting a lot of attention because they cater to the lazy and they're easy to bandwagon into. idk why you separated el nysa out as it went through EXACTLY the same popularity cycle as duplicity, and duplicity is going to decay and die exactly the same way. i do agree anyone taking the wait and see approach can fuck off, especially if they come in whimpering to closing announcements "WEH but i was totally apping next month". no you weren't.

(Anonymous) 2018-10-22 07:05 pm (UTC)(link)
What do you say then about those who believe a world/city/whatever is being made too complex because of descriptions provided? That they're too detailed or flat out unnecessary? I want to make sure a potential player 'sees' the same thing or nearly the same thing that I do because it can become important later. Where is that line for someone who wants the exploration factor versus becoming needlessly complicated?

(Anonymous) 2018-10-22 07:50 pm (UTC)(link)
"Block out descriptons"

There's a dense forest surrounding the settlement, but a clearing that is unremarkable is located in the Southwest, there isn't a true path to it any longer but the forest growth indicates where one might have been.

Most of the buildings are squarish and the town prefers faded colors, primarily in blue and gray. The general store is marked by a large and welcoming sign.

In the old district a building stands in reasonably better shape than the rest, but is completely abandoned.

Those are some super broad stroke examples, but you can list things you will want people to know later, and if you prefer, list a handful of red herrings so people don't automatically know what's important and what's for flavor.

You can also encourage people that do want to explore to request a more detailed layout in exchange for them discussing where they want to go, etc. But you'd have to find a balance on how much detail vs how much discussing because that can be draining.

You can also list some commonly found planets, animals, phenomena, structures, etc. to allow players to build as they go.

da

(Anonymous) 2018-10-23 03:26 am (UTC)(link)
does it add anything important to the thread or plot? if not, who cares? why include it?