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no subject
(Anonymous) 2018-10-22 06:38 pm (UTC)(link)there's also the fact that as much as people say they want a game like that now, there's a reason why games like duplicity are getting more attention and why a game like el nysa (which is the closest to each i can think of) is slowly dying and bleeding players.
i think people need to take off the nostalgia glasses they have about old games that have come and gone and really ask yourself what kind of game you really want and would be willing to actually app in the first goddamn round instead of going "well, i'll wait and see how the first month goes" and then stick it out with instead of chasing whatever new shiny is rolled out.
no subject
(Anonymous) 2018-10-22 06:46 pm (UTC)(link)games like duplicity are getting a lot of attention because they cater to the lazy and they're easy to bandwagon into. idk why you separated el nysa out as it went through EXACTLY the same popularity cycle as duplicity, and duplicity is going to decay and die exactly the same way. i do agree anyone taking the wait and see approach can fuck off, especially if they come in whimpering to closing announcements "WEH but i was totally apping next month". no you weren't.
no subject
(Anonymous) 2018-10-22 07:05 pm (UTC)(link)no subject
(Anonymous) 2018-10-22 07:50 pm (UTC)(link)There's a dense forest surrounding the settlement, but a clearing that is unremarkable is located in the Southwest, there isn't a true path to it any longer but the forest growth indicates where one might have been.
Most of the buildings are squarish and the town prefers faded colors, primarily in blue and gray. The general store is marked by a large and welcoming sign.
In the old district a building stands in reasonably better shape than the rest, but is completely abandoned.
Those are some super broad stroke examples, but you can list things you will want people to know later, and if you prefer, list a handful of red herrings so people don't automatically know what's important and what's for flavor.
You can also encourage people that do want to explore to request a more detailed layout in exchange for them discussing where they want to go, etc. But you'd have to find a balance on how much detail vs how much discussing because that can be draining.
You can also list some commonly found planets, animals, phenomena, structures, etc. to allow players to build as they go.
da
(Anonymous) 2018-10-23 03:26 am (UTC)(link)no subject
(Anonymous) 2018-10-22 07:09 pm (UTC)(link)no subject
(Anonymous) 2018-10-22 07:24 pm (UTC)(link)no subject
(Anonymous) 2018-10-24 04:13 am (UTC)(link)no subject
(Anonymous) 2018-10-24 12:50 pm (UTC)(link)no subject
(Anonymous) 2018-10-23 04:57 am (UTC)(link)+1
(Anonymous) 2018-10-24 12:53 pm (UTC)(link)no subject
(Anonymous) 2018-10-22 07:22 pm (UTC)(link)I'm also going to point out mod burnout happens when they have to completely carry the game. The problem with an open setting to allow for players to help carry is...they don't. It always, always turns into slice of life because people don't want to make the effort and we've all seen this happen time and again enough that mod teams don't want to try adopting that model any more. There are thousands of reasons to make in favor of trying it again, and just as many to keep things as they are.
+1
(Anonymous) 2018-10-23 07:27 am (UTC)(link)the players that do step up and engage with what the mods give them inevitably get wanked on by jealous lazy ones for "hogging the plot", "making everything about their character", or the old favorite, "they're too active"
mods can add a mission system to the game to let players run their own adventures complete with locations and npc monsters and it'll hardly get used because it takes more work and creativity to play that out than rping a coffeeshop run
i loved the plot creation part of modding but it was so frustrating trying to get players to actually DO anything with all the content we put time and effort into that they claimed they wanted
it's no surprise a lot of people like me who were willing to run plot-based games gave up on ever trying again