rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-02-08 11:04 pm

good luck to your dad on his path to downton abbey BNFdom

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Games You're Not Making

(Anonymous) 2017-02-12 08:37 pm (UTC)(link)
ITT

Re: Games You're Not Making

(Anonymous) 2017-02-12 09:30 pm (UTC)(link)
either OC or native AUs only, apps are split into two segments. the character and their history up until a certain year, set in the regular every day world.

at this point mods roll up completely random super powers that might come with horrible disfigurement or other such downsides, and the player completes the app explaining how things changed for them with their strange new powers up until the present day of the game.

the setting would probably be 5-10 years ahead from the event which caused the spontaneous development of super powers across the world seemingly randomly, maybe set in a quarantined area of the world they all get shoved or something for the sake of having all the characters in one place, maybe be ambitious and let people run around the world trying to conquer it/protect people or whatever

powers may not seem useful but all actually are, may turn you into an utter freak, some will be way better than others. players will get some room to tweak the power theyre given and maybe a small number of rerolls, but in the end you get what you get.

partially inspired by the wild cards series, my hero academia and area d in terms of what you might get. characters might hit the jackpot and get something cool like pyrokinesis or flight or invulnerability... or they might turn into a levitating dugong. maybe a good/bad scenario where they get super strength but only when theyre wet.

overarching plot about the cause of the powers, what certain groups are doing with them and their place in the world etc

(Anonymous) 2017-02-12 09:35 pm (UTC)(link)
Partnership/combat dynamics game. Think Soul Campaign but without being a total carbon copy.

I'm not making it because aside from that, I really don't know what I'd want from it and I have basically negative time/motivation for running a game.

Re: Games You're Not Making

(Anonymous) 2017-02-12 10:16 pm (UTC)(link)
Came up with a massive game setting for a magic based republic, regions, types of magic, the government system etc, all with an art deco flair, but for the life of me I can't think of what to do with it in terms of plot of any kind of way to make people interact with it.

Re: Games You're Not Making

(Anonymous) 2017-02-12 10:50 pm (UTC)(link)
Sounds like a cool background!

Re: Games You're Not Making

(Anonymous) 2017-02-12 11:32 pm (UTC)(link)
I've had a lot of fun with the background and trying to build something that has a logical evolution of society, culture, etc! I wish I could just hand it to someone else and let them come up with how to make it a playable setting.

+1

(Anonymous) 2017-02-13 03:44 am (UTC)(link)
are you me? I love coming up with settings but I'm terrible at coming up with plots/ways for people to interact with it.

Re: +1

(Anonymous) 2017-02-13 04:53 am (UTC)(link)
possibly i am you at this point. i'm glad to know it isn't just me though

Re: Games You're Not Making

(Anonymous) 2017-02-12 11:29 pm (UTC)(link)
Digimon murdergame.

Re: Games You're Not Making

(Anonymous) 2017-02-13 12:14 am (UTC)(link)
some dumb thing where everyone's on a train and there's limited food. the train stops at various worlds and breaks down now and then.

Re: Games You're Not Making

(Anonymous) 2017-02-13 06:32 am (UTC)(link)
spacefaring smut game where the engines are powered by sex

routine sex powers the engine less than something exciting and unusual, so rotating partners and constantly trying out new positions and/or kinks would be a must

Re: Games You're Not Making

(Anonymous) 2017-02-13 11:09 am (UTC)(link)
Since it's trendy right now, a small Granblue Fantasy inspired game/open musebox with a couple crews of skyfarers and a story-plot for anybody interested in that. Using an airship to go from island to island in the sky. Settled on a jamjar style of being brought to the world by a primal beast, and characters interested in going home can learn some Astrals lore in order to figure out how to make it send them back. Characters who are adventurous can just enjoy exploring different islands and getting immersed in the world.

Would need lots and lots of planning for different islands, events, primal beasts, and what they could say about the lore while still giving different options in how to get that information. How to deal with canon GBF characters and who can/can't be apped (and how). Just a lot of work for a setting I'm not sure anybody would be interested in, though I like to pick at it when I have the time.

Re: Games You're Not Making

(Anonymous) 2017-02-13 01:05 pm (UTC)(link)
fwiw anon, i'd be super into the setting

Re: Games You're Not Making

(Anonymous) 2017-02-13 03:09 pm (UTC)(link)
i set up a community and a bunch of rough ideas of premise/navigation/faq/rules etc posts for a game that i'll never open because... i like to waste my time.

but if I could make a game it would be one very loosely based on Trickster Online. Your characters are offered the chance to participate in the Trickster Contest, and willingly accept. Their world is known to them to be on 'pause' while they're gone, so basically there's never any 'where am i, what do??' needed. (there would also be a handful of NPCs to talk to any time.)

The contest takes place on a big (mostly tropical) island, with safe towns and monster dungeons/dangerous fields connecting them, so all characters are in competition, but also need to work together to open up access to more and more areas. there would be plenty of chance for slice-of-life, because technically your character could join the contest just for a break from home, or to dick around and mess with people. they could just plop down and chill in a safe zone. originally the contest is just a long-term slow-run scavenger hunt, and the reward is the entire wealth of the president of the company - meaning you inherit the company, a fuckton of money, and the island itself. you also get one unlimited wish, to entice characters who don't really want that prize.

but on arrival your characters find out that the president is missing, so along-side the scavenger hunt, there's a mystery plot that requires character action and effort to solve, because without the president, you ain't gettin' the prize even if you win the contest.

i'm kind of partial to it being run in a more musebox-y way, without any real apps or meaningful activity checks, just because it's meant to be a leisurely setting. (at the same time, it has a feasible 'end' so it might be better to have confirmed-dedicated players so that it can progress properly.)

ANYWAY i won't do it because I don't think I'd be a good mod alone, and I worry there'd be no interest. So!

Re: Games You're Not Making

(Anonymous) 2017-02-21 02:35 am (UTC)(link)
a westworld inspired game where mods pick whether you are a host or are real and over the course of activity checks you get clues privately hinting what you might be

mixed in with an ongoing metaplot of course

Re: Games You're Not Making

(Anonymous) 2017-02-21 04:11 am (UTC)(link)
Casual Sex game. Either a jamjar or an AU, where characters there lose their taboos about sex. A set up for a lot of exhibitionism and group play and that kind 'sex as social interaction' thing where meeting new people might involve banging instead of handshakes because that's just normal.

Never worked on the framework much beyond that basic idea in my head because I'm pretty sure most of DWRP would freak out about consent removal and such.

(Anonymous) 2017-03-01 03:57 am (UTC)(link)
https://hallyumanager.dreamwidth.org/3027.html

One of these days I'll complete it and open it.