rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-02-08 11:04 pm

good luck to your dad on his path to downton abbey BNFdom

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Prison/Asylum Game

(Anonymous) 2017-02-10 02:57 pm (UTC)(link)
I've played in games like this in the past, but I don't think there's a currently running one that fills the niche. Rough idea is that characters would wake up in a cell and received a cheerful message letting them know that they've been arrested for crimes against humanity/the multiverse/whatever.

Following that the 'prisoners' would be released from their cell and free to interact with the large complex around them. This is because whoever is in charge of the place is less interested in running a prison and would rather use them as test rats to see what happens.

There would be bi-monthly events. Obviously, given the premise, some of them would be horror-based. However, I'd like to also do action and crack events, as the wardens see how the characters react.

This is basically the first draft idea, so feedback would be great. Anything you'd like to see in a game like this? Anything you'd hate? Thanks!

Re: Prison/Asylum Game

(Anonymous) 2017-02-11 11:43 pm (UTC)(link)
I'd like to see slots where you could app in prison guards or employees, if possible. It could be a great opportunity for pvp, and a good guard/employee player could facilitate lots of opportunities for player plots.

Re: Prison/Asylum Game

(Anonymous) 2017-02-12 08:42 am (UTC)(link)
agreeing with the other anon that that'd be cool to have, too. some kind of overarching plot for the characters trapped here to deal with would also be nice. npcs for them to interact with and try to get answers from etc. i've found the games i have the most fun in are ones where the npcs are involved and able to be interacted with through events.

but this just in general sounds like a game that'd scratch the exact itch i need in a game right now. there are far too many au/slice of life/space games rn.

Re: Prison/Asylum Game

(Anonymous) 2017-02-14 10:34 am (UTC)(link)
Have you heard of Freedom Wars? It's a video game where your character is placed in jail for 1 million years because they are a drain on resources. You have to complete missions to earn years off your sentence, and there are all kinds of arbitrary rules that add time to your sentence. At one point you can get +500 years for not agreeing that the prison mascot is cute.

What I'm saying is, that kind of thing would add lots of interest to your premise. The rules don't have to be actually enforced, they're there as a jumping off point for player interaction. The missions would just be Events.

And you could have characters app in as guards/earn the right to become a guard and be able to enforce arbitrary rules of their own.

Re: Prison/Asylum Game

(Anonymous) 2017-02-21 04:44 pm (UTC)(link)
I've actually been putting together notes for a game like this - similar premise of starting up in a prison. I imagine it based in a dystopia as well.

So would love to see this being developed further and I'd totally be up for helping out!

(Anonymous) 2017-02-23 02:01 am (UTC)(link)
One of my favorite games of all time was Glaxcin Prison.
This sounds kind of like that. I'd play in it.

(Anonymous) 2017-02-24 01:14 am (UTC)(link)
I really dig how this sounds.


(Anonymous) 2017-02-14 10:40 am (UTC)(link)
We were having a pretty good discussion about this in the last post. Anyone still interested?

Most people seemed in favour of a city setting, possibly malevolent a la silent hill, with both original and existing canon inspired events.

The jury was out on character/cast caps, app cycles vs permanent open apps, and whether or not mods should be anon.

Wanna brainstorm some more details of the setting? I'm a sucker for genius locii plots.

Yet Another Murder Game

(Anonymous) 2017-02-14 11:14 am (UTC)(link)
Basically I spent the weekend watching Danganronpa: Future Arc and playing Let It Die, and now I'm curious as to whether anyone would be interested in a game with aspects of both.

Characters are entered into a tournament, willingly or otherwise, where they can earn huge rewards at the risk of death. It's not always as simple as 'last man standing' though - every game is different. You might have to weed out the traitors in your group before they kill you all. You might have to collect tokens from other players to ensure your survival. There will be challenges that require you to work together, and challenges that require you to betray your allies. The longer you last, the greater the reward.

To make things interesting, characters get handicaps that are enforced by paralysing shock collars. Perform your forbidden action, and you're out for the count. These actions might be easily avoided like 'you can't use your favourite weapon' or they might be near impossible, like 'you can't open doors'.

Death is not so much an ending as a setback. When you die, your rank is reset and you lose whatever privileges you earned since your last checkpoint. Die enough times and you start coming back wrong - maybe your hair changed colour. Maybe you have superpowers now. It's a mixed bag.

I'm thinking that the whole thing might be televised, with particular incentives for being an audience favourite - gifts of food and weapons, hints as to other character's weaknesses, etc.

Setting wise I'd be going for that kind of cyber punk dystopia vibe.

Would something like this even work as an RP? Could players be trusted to fight fair, or would we have to implement some kind of random selection as to who dies when? What different game types might there be? Should the game be kept small or have a huge cast of characters?

Re: Yet Another Murder Game

(Anonymous) 2017-02-17 11:07 pm (UTC)(link)
Reminds me a little bit of [community profile] thegames, which is not necessarily a bad thing. It was a fun game.

Angel Beats

(Anonymous) 2017-02-15 02:36 pm (UTC)(link)
OKAY I AM BACK I thought the idea would whittle away but no, I am really definitely sure I want to do this game at some point. I need people that would be willing to be mods with me and especially mods that understand how short-term murder games work better than I do (which is not at all because I haven't even played in one)

But the premise simply is, for those who haven't seen Angel Beats:

Characters have died after living tragic or disappointing lives, and before they can pass to the afterlife, they're caught in a mysterious, unnamed limbo world. No one's forgotten their lives, or the fact that they died.

They just know that this world is filled with blank, stock people labeled "NPCs" that interact with them in a generally friendly way, and that there's a strange element of programming that persists in the world, allowing people to create anything they can remember how to make and even upgrade themselves if they have access to the proper knowledge. And they know that people will, at random points, disappear.

It doesn't take too much to realize that people that disappear are those who experience a moment of peace and contentment, a reprieve from their struggle with their previous lives. It's referred to as getting "obliterated" by characters that are stubbornly avoiding reincarnation.

I think a game where, instead of randomly getting murdered, characters would be able to experience peace and pass on and would get removed from the game that way would be a really interesting and fun way to play with the general short game format. I'd love to know if anyone's interested in a game like this, or if anyone would be willing to help me run it.

Re: Angel Beats

(Anonymous) 2017-02-16 03:23 am (UTC)(link)
i speak for no one but myself and i dont know anything about murder games but

to me this sounds like a really good idea for an open-ended game? bc taking the trauma out of disappearing in a murdergame seems to defeat the point but as a longterm game it would take a lot of the sting out of drops.

Re: Angel Beats

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Re: Angel Beats

(Anonymous) 2017-02-16 06:10 pm (UTC)(link)
i only watched half of angel beats, but i really like the idea of applying that concept to a small, short-term game. i'd def be interested in this.

Re: Angel Beats

(Anonymous) 2017-02-16 09:23 pm (UTC)(link)
Okay, so, here's the main problem I have.

Despite the fact that Angel Beats was a 13 episode series it took place over a great deal of time. Iwasawa poofed in episode 3, but she'd been in the afterlife for several months and her moment of peace (singing her song) was actually the culmination of a mostly off screen character arc (depicted in spin-off materials) in which she found this new world, started a band like she always wanted to, made friends, and then sang her song. So it's not just a moment of peace, it's a moment of peace that takes care of some of the unresolved issues from their past lives.

This, of course, can vary based off of how closely you want to play it to canon, but I don't see how you can really adapt it to something close to a murder game schedule because of the nature of the canon you're trying to adapt. Murder games work because there's a murder and a tight schedule constantly pushing the game forward: someone's killed, there's an investigation, a trial, an execution, and then dealing with the fallout of that. Wash, rinse, repeat.

Angel Beats, on the other hand, lends itself to lengthier character arcs before the culmination and the disappearance. I mean, it's specifically set in a school because if everything worked the way it was supposed to it would be a slice of life series in which dead ghosts drift in, enjoy an ideal high school life, have a moment of peace, and reincarnate.

I think it's definitely doable as a short run game but you'd be looking at a longer amount of time than a murder game and you'd probably need to come up with some kind of antagonistic force (like the shadows) to drive things along because, by default, Angel Beats would be a slice of life high school series.


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Re: OP

(Anonymous) - 2017-02-16 23:35 (UTC) - Expand

(Anonymous) 2017-02-17 07:40 am (UTC)(link)
I don't think many people recall since it's been a while and it was a game that closed in 2014, but we actually did have a DWRP game based off of the Angel Beats concept before, which was [community profile] afterliving.

I'm not saying that you shouldn't put your own spin to the game, I've always loved the concept but I did want to give you a heads up about it beforehand as that definitely was a thing. Unfortunately I wouldn't be able to help mod, but I would definitely be willing to be a sounding board and give any advice as someone who has played in the former.

I should also suggest - if you haven't already - giving Heaven's Door a look if you haven't and possibly the visual novel whenever that comes out (supposedly sometime this year, from what I've heard). If you need to PM me, you can find me at [personal profile] usernamesock!


(Anonymous) - 2017-02-17 07:53 (UTC) - Expand

match-making game

(Anonymous) 2017-02-20 08:12 am (UTC)(link)
I had an idea for a sandbox or game where characters are randomly matched up and given some sort of incentive to see if a relationship can work between them. All applications would include a preference section to go off of to make sure the pairing fits the player's taste and I was thinking that, while specific pairings could be mentioned, it will ultimately be decided at random. If one half of the ship drops, then they will be randomly paired with another player.

If it's possible with the system, poly relationships could also definitely be a thing.

Would there be interest for this? Or would it just be way too difficult and potentially wanky to handle?

Re: match-making game

(Anonymous) 2017-02-20 09:29 am (UTC)(link)
this sounds cute and potentially wanky


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(Anonymous) 2017-02-23 06:30 am (UTC)(link)
I'd be up for it! It does sound cute.

Re: match-making game

(Anonymous) 2017-02-24 03:29 pm (UTC)(link)
This sounds like it could be fun!

m/m game a la dirty vegas

(Anonymous) 2017-02-20 08:23 am (UTC)(link)
Just curious, but would there be any interest in a m/m game? And if there is, what sort - horror themed, soldier or prison based, voluntary vs. involuntary, etc. I think a relaxed game with low AC would be the perfect way to go for a shipping or smut game nowadays, but I'm open to brainstorming other options.

Re: m/m game a la dirty vegas

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Re: m/m game a la dirty vegas

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Re: m/m game a la dirty vegas

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(Anonymous) 2017-02-22 05:01 am (UTC)(link)
...set somewhere else in the world!

A friend of mine played it recently and I'd love to see another zombie horror game. There would be an overarching plot, involving travel through hostile territory, with options for people to play TLOU OCs and AUs. The game would be geared more toward older characters (maybe even with a cap on teens/kids across the board DON'T WANK ON ME YET it's just an idea...maybe the younger characters start out with less to survive on due to inexperience idek).



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Texts from Last Night

(Anonymous) 2017-02-23 02:02 am (UTC)(link)
Just a game for that. No apps. Massive meme that keep running. That's what I'd make if I had some time.

Re: Texts from Last Night

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Re: Texts from Last Night

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time-space travel game based on Travelers

[personal profile] m3ss3ng3r 2017-02-23 09:53 am (UTC)(link)
(The show, for context.) I was interested in setting up a small game based on the show, but I wasn't sure what sort of questions were expected for a game like this. I haven't seen a game similar to the show yet. Anyway I wanted to crowdsource the questions and write the game information around that, since the show already provides the blueprint for the setting and general details.

Re: time-space travel game based on Travelers

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Chaos;Head/Chaos;Child Game Idea

(Anonymous) 2017-03-02 04:43 pm (UTC)(link)
Okay, I've been into Chaos;Head and it's thematic sequel once I watched the latter's anime adaption, so hear me out on this idea.

If you don't know, both of these Science Adventure games centered around teens with special abilities based on delusions and can summon some strange organic-like swords called Di-Swords. They also solve bizarre serial killings in Shibuya.

Basically, it's a jamjar panfandom where characters are sent into a Shibuya-like city by an unknown Gigalomaniac/being where they not only experience delusions but also crazy and messed up incidents that can traumatize them a lot. However, the player characters become Gigalomaniacs and if they encounter something traumatizing, they can manifest their own Di-Swords and use their real-booting abilities, which is another way to say an ability to project their delusions aka making them real.

That's all I can come up with and since I have no experience on modding a game before, I wonder if someone might try to bring this to life.

Regardless, tell me what you think about this game idea if it should be a short or long-term game and if you're interested in it.

Re: Chaos;Head/Chaos;Child Game Idea

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