rpanonyoda (
rpanonyoda) wrote in
rpanons2017-02-08 11:04 pm
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good luck to your dad on his path to downton abbey BNFdom
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![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
Navigate:
Political topics are still banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS
GAME ADVERTISEMENTS | TEST DRIVES | ATP/ENABLE ME
PB SUGGESTIONS | USERNAME SUGGESTIONS
GAME IDEAS | CHARACTER ADVICE | HTML/GRAPHIC HELP
RP WITH ME | KINKS YOU WANT TO PLAY | PAIRINGS YOU WANT TO PLAY
Re: SNOWBLIND
(Anonymous) 2017-02-09 06:34 pm (UTC)(link)no subject
(Anonymous) 2017-02-09 09:35 pm (UTC)(link)icly- the easiest threading you will have is your intro thread. after that it can be an uphill battle to maintain cr for newer characters.
Re: SNOWBLIND
(Anonymous) 2017-02-09 10:01 pm (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-09 10:19 pm (UTC)(link)ime the main problem is there's just not a lot of incentive for characters to talk to one another over the network unless they really click or care about one another already + in person CR can be an uphill battle because people are wrapped up in whatever they're doing and don't want to spend IC days/OOC weeks diverting to meet up. people will absolutely try to work with you but a lot of players seem to end up spinning wheels unless they stumble into a core group of strong cr.
Re: SNOWBLIND
(Anonymous) 2017-02-09 10:45 pm (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-10 04:55 am (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-10 05:58 am (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-10 06:00 am (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-10 06:13 am (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-10 06:18 am (UTC)(link)no subject
(Anonymous) 2017-02-10 07:35 am (UTC)(link)+1
(Anonymous) 2017-02-10 07:38 am (UTC)(link)i think by now we get the point
no subject
(Anonymous) 2017-02-10 07:41 am (UTC)(link)no subject
(Anonymous) 2017-02-10 08:02 am (UTC)(link)no subject
(Anonymous) 2017-02-10 08:06 am (UTC)(link)no subject
(Anonymous) 2017-02-10 08:20 am (UTC)(link)These mods are the most unresponsive in dwrp.
no subject
(Anonymous) 2017-02-10 08:07 am (UTC)(link)the shit they've changed is great but it's just spotchecking symptoms.
no subject
(Anonymous) 2017-02-10 01:44 pm (UTC)(link)no subject
(Anonymous) 2017-02-10 02:21 pm (UTC)(link)why can't the mods build something more into areas besides the new zone? yes, it's been made clear that we've discovered all the clues there, but why not add more if players are feeling disengaged? it's been a running theme that it's nigh impossible to get involved with the plot. that's been a problem for months. why not build in more to do in more places? more specifically, what was the point of the entrance, even? that led nowhere.
from where i'm standing, the issue isn't rebuilding so much as adding more if the current plot is too railroady to allow for flexibility.
i get that this is asking a lot, and i get that it won't be an easy fix. hell, maybe it can't be fixed at this point. i don't know, but that doesn't make the problems easier to ignore. i'm sad that i've been in this game for so long and my character(s) have accomplished nothing and not for lack of trying. on top of that, i've seen too many other players go through the same thing.
i guess that's what i get for joining a game with isolation at the core of its premise. icly, the isolation theme doesn't really land, but boy do i feel like i'm adrift in the ocean as a player.
no subject
(Anonymous) 2017-02-10 02:45 pm (UTC)(link)(no subject)
(Anonymous) - 2017-02-10 14:53 (UTC) - Expand(no subject)
(Anonymous) - 2017-02-11 07:56 (UTC) - Expandayrt
(Anonymous) - 2017-02-13 07:21 (UTC) - Expandno subject
(Anonymous) 2017-02-13 06:14 am (UTC)(link)no subject
(Anonymous) 2017-02-10 01:55 pm (UTC)(link)but idk what the solution is because if they randomly teleported people to new areas (as people suggested last time) i'd be pissed. i'm here to explore and solve puzzles, it's the game's unique/defining factor and the reason i apped versus any less mechanics-intense game. there's no point to the puzzles if they're unlocked for us.
no subject
(Anonymous) 2017-02-10 01:57 pm (UTC)(link)Re: SNOWBLIND
(Anonymous) 2017-02-10 07:38 am (UTC)(link)no subject
(Anonymous) 2017-02-12 08:14 am (UTC)(link)going into it, i recommend having a clear concept of how your character will react to the setting/what they will plan on doing to contribute ongoing efforts, if anything. that gives you an idea of who to poke both OOCly and ICly with the guides and illuminating conversations later on. make the most of your intro, add people on plurk, and keep an open mind.
don't be afraid to reach out like "hey my character is in X area, is anyone around?" OOCly either. ICly, you may want to try maneuvering your character into high traffic areas for this purpose. picking up a travel companion honestly will help you stay engaged, even if you're just throwing silly ideas at each other for what their cr is like offscreen.
even if you don't find anyone to travel with, there's a lot to react to that happens in network posts, too, so that can serve as a branching point for your intro or as a way to meet more people than your intro allowed. stay persistent, keep in touch ICly with anyone your character talked to who they might conceivably give a shit about (inboxes are a wonderful thing), and have fun with it. the setting is pretty doom and gloom, but there are plenty of opportunities for outright silliness all the same.
i'm a relatively new player and i've been having a blast so far even if my character hasn't come close to reaching the main plot area, so just be aware that it can be done. i wish you all the luck in the world in getting settled in, too! i can't say much about the mod issues other people have brought up, but i can say that i haven't been discouraged yet and i don't plan on leaving soon. so, yes, you'll find your niche. ♥