rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-02-08 11:04 pm

good luck to your dad on his path to downton abbey BNFdom

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Re: SNOWBLIND

(Anonymous) 2017-02-09 06:34 pm (UTC)(link)
how friendly is this game to new people? i heard it's a mixed bag.

(Anonymous) 2017-02-09 09:35 pm (UTC)(link)
oocly- people are very friendly and receptive to new players. most people try their best to help new players out with the system and talk them through it.

icly- the easiest threading you will have is your intro thread. after that it can be an uphill battle to maintain cr for newer characters.

Re: SNOWBLIND

(Anonymous) 2017-02-09 10:01 pm (UTC)(link)
Your best bet is already knowing the people in the game.

Re: SNOWBLIND

(Anonymous) 2017-02-09 10:19 pm (UTC)(link)
what the first anon said, though it can be pretty tough even as an established player.

ime the main problem is there's just not a lot of incentive for characters to talk to one another over the network unless they really click or care about one another already + in person CR can be an uphill battle because people are wrapped up in whatever they're doing and don't want to spend IC days/OOC weeks diverting to meet up. people will absolutely try to work with you but a lot of players seem to end up spinning wheels unless they stumble into a core group of strong cr.

Re: SNOWBLIND

(Anonymous) 2017-02-09 10:45 pm (UTC)(link)
Seems like people want to stay in their circles.

Re: SNOWBLIND

(Anonymous) 2017-02-10 04:55 am (UTC)(link)
I'll add to this that it can similarly be very, very difficult, even as an established player, to get any significant involvement in the main plot. Search requests seem like a shot in the dark half the time.

Re: SNOWBLIND

(Anonymous) 2017-02-10 05:58 am (UTC)(link)
that's why they're called search requests and not hand me plot requests. it's a puzzle.

Re: SNOWBLIND

(Anonymous) 2017-02-10 06:00 am (UTC)(link)
no need to be bitchy

Re: SNOWBLIND

(Anonymous) 2017-02-10 06:13 am (UTC)(link)
i'm sorry, anon, you're right. that was bitchy.

Re: SNOWBLIND

(Anonymous) 2017-02-10 06:18 am (UTC)(link)
sa that said, if you want to get involved in the plot, we need to be tearing the industrial area apart right now. the last several events/npc interactions have all been giant 'head east' arrows. there was a keycard reader around the electric fence found today.

(Anonymous) 2017-02-10 07:35 am (UTC)(link)
yeah but it blows that that's the only way to advance the game right now. cramming all 60-65 characters into one area directly contradicts the premise of the game. there are literally 6 other areas that are apparently totally useless now. we're bottlenecked. it's too linear.

+1

(Anonymous) 2017-02-10 07:38 am (UTC)(link)
also "the last several events/npc interactions have all been giant 'head east' arrows"

i think by now we get the point

(Anonymous) 2017-02-10 07:41 am (UTC)(link)
plus, let's be honest, it's not like you can teleport to the new areas. if you're all the way across the map when a new area gets unlocked, like I assume a lot of people were because this one took forever and not everyone wanted to pile into the split tunnels, it can take a while to get over there. by the time you make it, everyone else is already there and it's hard to make a dent.

(Anonymous) 2017-02-10 08:02 am (UTC)(link)
Crit the mods.

(Anonymous) 2017-02-10 08:06 am (UTC)(link)
Remember a few posts back when a couple of players got together to crit the mods about that issue (among others) specifically? But thanks for the suggestion.

(Anonymous) 2017-02-10 08:20 am (UTC)(link)
+1
These mods are the most unresponsive in dwrp.

(Anonymous) 2017-02-10 08:07 am (UTC)(link)
the mods have been crit several times about this stuff. they've taken measures to be more upfront about searches and to expedite the searching process, but that hasn't helped the actual plot issues. imo they're not willing to be flexible beyond the surface level.

the shit they've changed is great but it's just spotchecking symptoms.

(Anonymous) 2017-02-10 01:44 pm (UTC)(link)
because taking that crit under advisement would involve redoing literally the entire game from the ground up.

(Anonymous) 2017-02-10 02:21 pm (UTC)(link)
no, it wouldn't. it would require some overhauling, but not rebuilding everything. would it take work? yes, but it would be worth it if the mods care about providing a good experience for more than just a handful of players at a time.

why can't the mods build something more into areas besides the new zone? yes, it's been made clear that we've discovered all the clues there, but why not add more if players are feeling disengaged? it's been a running theme that it's nigh impossible to get involved with the plot. that's been a problem for months. why not build in more to do in more places? more specifically, what was the point of the entrance, even? that led nowhere.

from where i'm standing, the issue isn't rebuilding so much as adding more if the current plot is too railroady to allow for flexibility.

i get that this is asking a lot, and i get that it won't be an easy fix. hell, maybe it can't be fixed at this point. i don't know, but that doesn't make the problems easier to ignore. i'm sad that i've been in this game for so long and my character(s) have accomplished nothing and not for lack of trying. on top of that, i've seen too many other players go through the same thing.

i guess that's what i get for joining a game with isolation at the core of its premise. icly, the isolation theme doesn't really land, but boy do i feel like i'm adrift in the ocean as a player.

(Anonymous) 2017-02-10 02:45 pm (UTC)(link)
to me it doesn't feel like more than a handful of players are interested in progressing the plot/opening areas at a time. right now there are ten people actively exploring the industrial zone (not counting DS and Clint who i think are dead) and a fourth of it's been flipped. i don't think everything's been found in the split tunnels, either, though we're down to non-obvious stuff

(no subject)

(Anonymous) - 2017-02-10 14:53 (UTC) - Expand

(no subject)

(Anonymous) - 2017-02-11 07:56 (UTC) - Expand

ayrt

(Anonymous) - 2017-02-13 07:21 (UTC) - Expand

(Anonymous) 2017-02-13 06:14 am (UTC)(link)
the entrance area actually seems to be important for progressing in the industrial area, based on a note that the new castiel player found. one thing i can't recommend enough is tracking the search request thread. the entire thing. even if you're not the one doing the searches, it gives you those kinds of connections oocly so that you can plot with people more easily to get involved in the metaplot.

(Anonymous) 2017-02-10 01:55 pm (UTC)(link)
the mods should've made the hints clearer/easier to get in order to open the split tunnels sooner because it's pretty obvious that split tunnels and the ice tunnels/downtown were intended to be opened up really quickly and it took a year. i'm not defending that. there's a major issue with the hints being completely impossible to get without nudging, tho I do think Mel's gotten better about nudging since the crit in december.

but idk what the solution is because if they randomly teleported people to new areas (as people suggested last time) i'd be pissed. i'm here to explore and solve puzzles, it's the game's unique/defining factor and the reason i apped versus any less mechanics-intense game. there's no point to the puzzles if they're unlocked for us.

(Anonymous) 2017-02-10 01:57 pm (UTC)(link)
sa *opened up really quickly and around the same time, so that there were two areas to explore in at once.

Re: SNOWBLIND

(Anonymous) 2017-02-10 07:38 am (UTC)(link)
I'm on the side of saying it's not the bad. People tag the arrival threads pretty reliably. You do have to make some effort in that getting CR established requires tagging around, reaching out to other players, and making yourself available for plotting, but once you've got that base built it's pretty reliable. Following up on people who tagged your intro, asking around about stuff from the IC guides, or running into other characters during travel make for good ways to keep that initial energy going. To me, it seems like some players just burn out quickly because they let that first rush burn out without followup. I can't speak for everyone, though, so take my view with a grain of salt.

(Anonymous) 2017-02-12 08:14 am (UTC)(link)
what other people have said. very welcoming OOCly, can be difficult ICly at times.

going into it, i recommend having a clear concept of how your character will react to the setting/what they will plan on doing to contribute ongoing efforts, if anything. that gives you an idea of who to poke both OOCly and ICly with the guides and illuminating conversations later on. make the most of your intro, add people on plurk, and keep an open mind.

don't be afraid to reach out like "hey my character is in X area, is anyone around?" OOCly either. ICly, you may want to try maneuvering your character into high traffic areas for this purpose. picking up a travel companion honestly will help you stay engaged, even if you're just throwing silly ideas at each other for what their cr is like offscreen.

even if you don't find anyone to travel with, there's a lot to react to that happens in network posts, too, so that can serve as a branching point for your intro or as a way to meet more people than your intro allowed. stay persistent, keep in touch ICly with anyone your character talked to who they might conceivably give a shit about (inboxes are a wonderful thing), and have fun with it. the setting is pretty doom and gloom, but there are plenty of opportunities for outright silliness all the same.

i'm a relatively new player and i've been having a blast so far even if my character hasn't come close to reaching the main plot area, so just be aware that it can be done. i wish you all the luck in the world in getting settled in, too! i can't say much about the mod issues other people have brought up, but i can say that i haven't been discouraged yet and i don't plan on leaving soon. so, yes, you'll find your niche. ♥