rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-01-17 04:30 pm

love ur lack of an ic/ooc divide

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Re: Bonus Activity Reward Incentives

(Anonymous) 2017-02-03 12:19 am (UTC)(link)
I always tend to view activity rewards as something that would be useful for the character in the game, so try and gear towards that. For example - transportation. If you have exploring mechanics, ways of getting there could be useful.

(Anonymous) 2017-02-03 01:03 am (UTC)(link)
Thanks for the suggestion! I had planned for the fighting and exploring aspects to provide an outlet for characters who wouldn't be able to hold down 'normal' jobs in a city (to provide an alternative for the the typical "my battle-hardened war general character is opening a cute bakery/I guess my fighter could be a bouncer???" problem that can happen in city/SOL games) and for players who need more than SOL but can't commit to one of the awesome plot-heavy games out there.

Would something like special gear (tech, weapons) or special assignments or missions be along the line of what you're thinking?