rpanonyoda ([personal profile] rpanonyoda) wrote in [community profile] rpanons2017-01-17 04:30 pm

love ur lack of an ic/ooc divide

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Panfandom fantasy afterlife

(Anonymous) 2017-01-18 05:05 pm (UTC)(link)
Have most of the writing and setup complete, just getting cold feet and wanting to gauge interest. Panfandom game set in a fantasy-type setting with politics, PvP, battles, courts, and player advancement, and hard ending date of 12 months with a pretty deep plot. I want it to also be very SoL friendly for people who just like the setting and don't want to worry about other elements.

No AC, but activity gets rewards. Doubles of characters accepted, first come first serve. No app challenges. Rolling apps, and a streamlined app to make it easy to come and go with new characters. Accounts that haven't posted to logs in 60 or 90 days get purged. No permadeath, but consequences can be powerloss, memloss, etc.

Simplified premise,

Once, long ago, the lands of the afterlife were unformed, and shrouded by fog. A land of unmoving grey landscapes, confusion, and despair, ruled by Death and populated with his servants and the dead. At his discretion, souls might be destroyed, or given leave to ascend and be reincarnated. His reign went long unchanged.

But an enterprising soul discovered that the souls of others could be consumed for power. That power could change the landscape. That the afterlife itself could be altered, and even Death's powers emulated. The source of his power was not kept secret for long, and the ages of war and strife that covered the afterlife saw the rise of great and terrible spirits who fought each other for pride, for control, and for mastery the world.

Seeing his power over his subjects deteriorating, Death split his lands, and made the most powerful of those warring spirits his lords, sharing a piece of his domain with them all... and grooming them each to battle the others, endlessly.

Only... the most ancient legends whisper that one day the time will come that a soul shall not be satisfied by these or any other powers. The a truly great soul shall ascend the path of power and usurp Death's dark crown.


- - -

Your character is dead. And after their death, will awake in the afterlife, in Death's Hall of Souls. Death himself will usher your character into the afterlife, judging their acts in life and assigning them as vassals to one of his great lords.

What your character does after this is up to them. They may live in the Afterlife as they see fit, adjusting to the strange new world and living how they please. They may seek to serve their Lord, battling other souls, and using their service and deeds to be granted the right to reincarnate. Or they may seek to increase their own power, gaining allies and learning how to displace the Lord who rules them.

Your character may be dead: but that does not mean that they cannot feel pain, loss, joy, or love. There is still much to gain... and much to lose. What path will they choose?

Re: Panfandom fantasy afterlife

(Anonymous) 2017-01-18 07:47 pm (UTC)(link)
it seems like a neat idea but do you mean doubles of characters as in batman from the edgy movies and batman from the animated series, or double characters as in 2 of batman from the animated series who are the same?

(Anonymous) 2017-01-18 11:32 pm (UTC)(link)
Doubles from different but similar canons, doubles of user-choice game protags, and so on! Sorry about the poor wording on that.

Re: Panfandom fantasy afterlife

(Anonymous) 2017-01-18 10:50 pm (UTC)(link)
I'm into it, but do you intend to have a firm cap on the number of characters in game?

Re: Panfandom fantasy afterlife

(Anonymous) 2017-01-18 11:36 pm (UTC)(link)
Not really. Do you think that would be a problem?

da

(Anonymous) 2017-01-19 12:20 am (UTC)(link)
i wouldn't agree that you'd need a character/player cap for the game, but i would definitely have a cut off date for apps or a pre-specified app cycle if you have a firm ending in mind. it seems like it wouldn't be fun for any newbies coming in if they tried to app a month or two before the game ended.

(Anonymous) 2017-01-19 06:29 pm (UTC)(link)
solid point. gives me a few ideas to think on!

(Anonymous) 2017-01-20 12:11 am (UTC)(link)
No problem.

If you need any help fleshing out the world, I'd be happy to help, anon! I love world building.

Re: Panfandom fantasy afterlife

(Anonymous) 2017-01-19 12:21 am (UTC)(link)
AYRT

I'd consider it if you feel that running the plot too deep will have an impact on modding availability. But also def. what the anon above said, factor that in too.

Re: Panfandom fantasy afterlife

(Anonymous) 2017-01-19 06:10 pm (UTC)(link)
solid advice!

Re: Panfandom fantasy afterlife

(Anonymous) 2017-01-19 06:15 am (UTC)(link)
i would app to this game

op

(Anonymous) 2017-01-19 06:09 pm (UTC)(link)
let me draw hearts on you ❥

(Anonymous) 2017-01-19 06:51 pm (UTC)(link)
that sounds neat! could you elaborate a bit on how the pvp would work?

(Anonymous) 2017-01-19 07:22 pm (UTC)(link)
players submit links to finished logs twice a month for points. have an algorithm in excel that weighs wordcount, number of comments, number of characters involved, whether combat occurred, and other variables to create a point value. points are cumulatively gained, and can be used to gain powers and cool stuff.

in pvp, characters with the most points will win. when characters team up to fight together, their total point value is weighed against the opponent. after a certain point threshold, characters can successfully start winning combat against npcs and really influencing the game in major ways.

(Anonymous) 2017-01-27 04:12 pm (UTC)(link)
just dropping in to add my support - i'd love to see this game come out! please keep us updated as you start fleshing things out and working out the kinks!