rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-07-06 05:42 am

Um

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AYRT

(Anonymous) 2014-07-09 10:38 am (UTC)(link)
Well, if people were forced to keep their memories, that kind of defeats the purpose of infiltrating, but I get what you mean. Even more downtime in liminal space would be helpful, I think, but there's nothing to really do there...

I'm just really frustrated that I don't have any helpful suggestions, because without them I just feel like I'm being a big whinerbaby. I kind of wish there was more incentive to be an investigator, but there's no real benefit to it. We don't really do much of anything other than float around and go "ooh look at all of the stuff in this world," and if people are just going to become someone new every jaunt anyway, there's really no reason not to just infiltrate every single time.

da

(Anonymous) 2014-07-09 06:06 pm (UTC)(link)
I hate to say it, but you pretty much are being a big whinerbaby. The frequent AUing was pushed as one of the main points of the game, so if it has you this fannyflustered, you probably should've found a game less conducive to AUs.

-1

(Anonymous) 2014-07-09 06:16 pm (UTC)(link)
i don't think ayrt is complaining about the aus so much as the lack of consistent cr. if you have to rebuild cr from the ground up every single month, it's really no different from just playing in memes.

Re: -1

(Anonymous) 2014-07-09 07:51 pm (UTC)(link)
Except you aren't. When they stop being infiltrators they'll remember everything, AND the way you treated them as infiltrators. If you're showing consistent friendliness (or consistent antagonism in the case of negative CR) it'll still have lasting consequences.

Re: -1

(Anonymous) 2014-07-09 09:18 pm (UTC)(link)
until the next jaunt happens and either you or they are infiltrating again, which really only leaves you with a week of payoff in liminal space once a month. personally i don't really give a shit, i'm here for world hopping and aus, but i can see why some people would get frustrated. i'll probably get bored of it in a few jaunts down the line too.

Re: -1

(Anonymous) 2014-07-09 10:15 pm (UTC)(link)
Except not everyone infiltrates every time, or every second time.

You can make consistent CR, you just have to actually work at it instead of clumping up with one or two other people and expecting them to cater to you.

dda

(Anonymous) 2014-07-10 04:37 am (UTC)(link)
Considering the fact that "investigators have nothing to do" was the #1 most echoed complaint after this past jaunt, I'm pretty sure it's not just OP that's the problem here. Sure, this game's premise revolves around AUs, but it also totes investigators as being just as important, if not even moreso. It's really failed to deliver on that last promise.

I'm infiltrating this month, so I read the infiltrator post, and surprise, there's very little for investigators to do again. If they wanted to make this game be strictly AU, then they should've just done that instead of dragging the dead weight of investigators around. At this rate I'll probably never play an investigator, because why bother?

(Anonymous) 2014-07-10 04:46 am (UTC)(link)
Touts. Not totes.

And this month is supposed to be mainly laid back CR shit, because that's what everyone wanted after the last Jaunt, so it's no surprise there isn't a huge amount of plot for people to get involved in.

(Anonymous) 2014-07-10 04:59 am (UTC)(link)
I'm having a hard time understanding what "laid back CR shit" means in this context. Just because we're not being attacked by dragons and having fight logs every three days doesn't automatically make it easier for people to get CR across investigator/infiltrator lines. I try to tag as many investigators as I can, but I know a lot of people don't because those threads really just aren't as interesting as the AU improv that comes with threading with other infiltrators.

dddddddda

(Anonymous) 2014-07-10 05:16 am (UTC)(link)
except 'investigators have nothing to do' wasn't true last time and isn't true this time. last time, a bunch of investigators made various plans, then flaked on them.

off the top of my head, here's what investigators could do this time:

-use their knowledge of advanced technology to help the Tech & Salvage Department

-use their knowledge of history & language, or telepathic translation, to translate documents or otherwise help the C & H kids

-send out salvage missions & retrieve them quickly & safely through Liminal Space, &/or use combat prowess & magical powers to keep things safer.

-use the Mythobiology skill some people picked up to help the Eco Sciences department? idk that's weaker I know

-work on the metaplot. look for NPCs, trace connections, try & figure out what the Trumps want here.

-use their knowledge of other worlds to teach all kinds of things & advance the state of things locally.

if none of that sounds like fun to either investigators or infiltrators, idk. but i feel like my investigator is honestly spoiled for choice. the problem isn't finding something to do, it's picking one area and sticking to it long enough to build cr & make a difference.

obviously a lot of that would need prior planning & mod cooperation, but it shouldn't be news to anyone by now that investigators need to be motivated self-starters. stop wasting time on anoncomms and try to get involved. talk to players, ask the mods questions, don't wait for handholding. get involved.

(Anonymous) 2014-07-10 05:34 am (UTC)(link)
Wow, there sure is a lot of assumption-making in this comment. I already said I'm infiltrating and tagging as many investigators as I can, you dingaling. idk maybe it's just me, but a jaunt that's supposed to be "laid back CR shit" shouldn't rely so heavily on making extensive plans and constantly conferring with the mod team.

I'm going to bow out of this conversation now because I have no horse in this race because I'm not investigating, but really guys, some of the criticisms here are valid. There's a reason why I don't investigate and why the people who do are complaining about it. Your experiences =/= everyone else's.

(Anonymous) 2014-07-10 06:00 am (UTC)(link)
"wah i don't want to ask for what i want" and "wah i might have to think of things to do" isn't valid criticism, it's pouty entitled whining.

(Anonymous) 2014-07-10 06:32 am (UTC)(link)
except "i don't want to have to ask every time i want to do something" is actually valid criticism because it's restrictive and bogs down progress. there's a reason why table top games only last a few hours. sustaining that kind of gameplay over the course of weeks and months is annoying.

ayrt

(Anonymous) 2014-07-10 06:03 am (UTC)(link)
make up your mind! you made a post complaining about how investigators have nothing to do and you would never play one; i told you some things they could do. is someone wants laid back cr shit, they can do laid back cr shit!

but you dont get to make a complaint, shift the goalposts, claim the argument doesn't matter to you, and back out after restating your initial premise that you don't/can't investigate. you can back out, sure, but your horse is showing.

and i'm not saying 'no criticisms are valid,' either. i have complaints about how this game's being run - loose schedules, disorganized plot posts, etc. but every jaunt has had things for investigators to do if they work at it, and this one doesn't even have a problem with locals being suspicious or travelers having trouble blending in!

nayrt

(Anonymous) 2014-07-10 06:14 am (UTC)(link)
lmao this comment. i "flaked out" last jaunt because the full extent of my plans boiled down to "sure i'll tag this person and this person because my character will be in that area!" and then it fell through because shit that was going on among infiltrators was way more important than me trying to shove my nose into things. i don't even mean to be bitter by saying that, it's just the truth.

here's the problems with this game that people don't seem to understand:

a. this isn't table top shit. there's around 100 characters in this game and expecting every single one of them to defer to matt as dungeon master every single time they want to do something is ridiculous and unsustainable. if he wanted to run a game like that he should've hard capped it at 25 or 50 characters at the very most, and even that's pushing it. people are going to get lost and fall through the cracks and feel neglected. that's just reality. we need to pull away from this shit ass table top mindset and give players more free rein to do things on their own because it's just not feasible otherwise.

b. there's absolutely no direction or organization. the plotting post for this jaunt is nearly 600 comments. wading through all that shit just to try to find someone who's going to roughly be doing the same thing in the same place as me is a nightmare. adjusting to different jaunts is confusing enough without the added stress of trying to figure out what the fuck everyone else is trying to do.

c. communication is non existent and the only way to really dig in is to have literally the entire game added on plurk. the plotting posts are a joke. this is the only thing that's not within mod control to change or fix but it's still really annoying.

i'll stick it out for this jaunt and maybe the next jaunt depending on what it is, but if people in this game don't get their shit together soon i'm going to have to bail. i'm really glad op piped up and said something because i've been holding this in for a while. this game is really fun when it runs smoothly, but otherwise it's a big hot mess.

da

(Anonymous) 2014-07-10 11:18 am (UTC)(link)
you know there's a mod suggestion post which is probably 100% more effective than whining on rpanons

Re: da

(Anonymous) 2014-07-10 12:52 pm (UTC)(link)
anon is turned off on the suggestions post, otherwise i would use it. yeah i'm one of those cowards. sorry.

Re: da

(Anonymous) 2014-07-10 01:38 pm (UTC)(link)
It's called a sock.