rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-03-29 09:56 pm

Okay

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Re: GAME IDEAS

[personal profile] chronostatis 2014-03-31 09:54 pm (UTC)(link)
i've never heard of TA? i still want most of the town/city stuff to be relatively slice of life for the most part. i like the idea of using the clans, but i'd be afraid that people who are slow taggers would make it very hard for people who tag normally.

i don't want a bunch of hand-waving.

Re: GAME IDEAS

[personal profile] saiho 2014-03-31 10:03 pm (UTC)(link)
Tactics Advanced, it's one of the Final Fantasy games. As far as matching up players' paces that's why you would want clans to run bigger rather than smaller to keep more of a mix in so people have some automatic CR from the start with a high chance of at least a few of them being similar pace.

I don't really know what to tell you about hand waving. That largely depends on who apps into your game. You can try instituting a rule that no event is considered cleared until those participating submit a finished thread, but that's the only thing I can think of that would really discourage people from hand waving.

Re: GAME IDEAS

[personal profile] chronostatis 2014-03-31 10:06 pm (UTC)(link)
oh, i didn't play through that one. no, i mean, 10 people sounds like a lot of characters to be in one thread trying to do something. i'd prefer to keep it around 4-5.

i don't expect all threads to be completed 100%, but 90% of the way there is more than enough. i know players hand wave some stuff, which is normal, but not everything.

Re: GAME IDEAS

[personal profile] saiho 2014-03-31 10:15 pm (UTC)(link)
Typically you probably wouldn't have an entire clan roundrobbining one thread unless you set up game events to be best played that way. 4-5 is a good number to start with and see how it works out.

It really depends on the players you get. Acceptability of hand waving is something that's more defined by the player base than anything the mod or the game does.

Anyway from what it sounds like you want to do with this game a set up like this might be the best way to keep things organized and people on task instead of spread out all over. Someone else might have a better idea though. Good luck with your game!

eta: not sure where you would find anyone to help mod though unfortunately sorry
Edited 2014-03-31 22:16 (UTC)

Re: GAME IDEAS

[personal profile] chronostatis 2014-03-31 10:08 pm (UTC)(link)
oh, i didn't play through that one. no, i mean, 10 people sounds like a lot of characters to be in one thread trying to do something. i'd prefer to keep it around 4-5.

i don't expect all threads to be completed 100%, but 90% of the way there is more than enough. i know players hand wave some stuff, which is normal, but not everything.

if i did this idea, i'd need more than myself as a mod. i've learned that when you have 1 mod for everything it becomes overbearing. i was graphics mod, app mod, head mod and also did all of the events.