rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-30 05:31 am

Your privilege at any time is only as strong as the wifi signal

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Re: GAME IDEAS

(Anonymous) 2014-01-02 09:23 pm (UTC)(link)
To expand on the warning in the subject header, the game will almost certainly end up including murder, rape and other forms of sexual assault, theft, arson, assault, abuse, torture, and a whole mess of other dark subject. Please read on with caution.

The idea is a horror game with a more psychological bent, focused on horror inflicted on the characters by the characters, rather than by the setting itself. The basic concept: characters are kidnapped, placed into an enclosed arena, and rewarded for doing terrible things to one another for the amusement of the world's natives for a sort of extreme reality TV show. Committing murder, assault, sexual assault, theft, betrayal, torture, enslavement, imprisonment and so on will all net characters redeemable points in order to encourage them to do it again and again.

First off, I am aware that Spandy's infamous rapehouse game had a very similar concept. I'm taking steps to avoid the mistakes made with that game but any advice you can give about how to not fuck up so spectacularly will be appreciated.

With that said:
+ The game is 18+ only.
+ The community will be LOCKED. Only members will be able to see the posts.
+ This is not a sex game. More on that below.
+ Communities will be plastered with disclaimers and content warnings. Each comm will likely have a sticky post with said disclaimers and warnings.
+ There will be a character suitability section in the application. Players will be required to put real thought into how their characters will adjust and adapt to the setting when they apply.
+ Maybe also a player suitability section. At the very least, something (besides some stupid password) that will let the app team know that incoming players have actually read the game information and know what they're getting in to.
+ Socks are allowed.

With that said, here are some basic ideas for the setting:

Each crime has the same reward, OR the only difference in rewards will be in whether the crime is a 'physical' crime (murder, torture, rape) or a 'property' crime (theft, arson). I haven't yet decided where things like blackmail and betrayal will fall.

Reward tiers will be very simplified and straightforward. Rather than having a complicated monetary system I'd aim for something easier and check-in based. Sort of a bonus AC like Asgard or City of Ariel. Micromanaging of in-game money is too much of a pain and has killed games in the past, so we'll sidestep it as much as possible. There will be 5-10 tiers that characters can work towards. With each new tier characters will get easier access to food, weapons, powers, amenities, and so on.

The option for IC anonymity is something I'd like to preserve while still not making it too prevalent. Maybe crimes committed without masks or the like will net double the usual points, or crimes committed with identity concealing equipment will only net half points. The episodes cut together for public consumption will not be available to the characters except maybe as a top-tier reward.

Since the various crimes will be recorded for later broadcast, events may take the form of themes or 'episodes' where extra points are rewarded for including certain elements in crimes. So rather than getting extra points to setting houses on fire, characters may get extra points for committing crimes against a stranger, including religious imagery in their crimes, committing a crime in broad daylight, or attacking two people at once.

Should the issue of heroes in the game immediately outing their villains come up, individual characters will be periodically and privately offered bonus rewards to publicly and falsely accuse another character of committing a crime against them. This will hopefully make actual accusations harder to trust.

I'm thinking there will be compensation for victims, but I do understand how this could backfire unpleasantly. ICly it would be additional incentive for the characters to not just lay down and give up in the face of their horrible circumstances, since the producers will believe that it's less fun for the viewers that way. OOCly it would be incentive for players to allow their characters to be hurt. However, this particular facet could easily become the most unpleasantly complicated mess in the entire game, so I'm definitely looking for feedback and arguments for and against this idea.

And that's what I've got so far.

CW: SEXUAL ASSAULT, MURDER, ASSAULT, TORTURE, ETC.

(Anonymous) 2014-01-02 09:24 pm (UTC)(link)
This is what I get for refreshing the page before submitting my comment.

Re: GAME IDEAS

(Anonymous) 2014-01-03 12:00 am (UTC)(link)
I absolutely like the idea.

Assuming that 18+ refers only to players, what will you do about underage character? If they seem suitable, would you accept them?

Re: GAME IDEAS

(Anonymous) 2014-01-03 01:46 pm (UTC)(link)
Underage character will be allowed, but I'll probably have a cutoff all the same. Maybe 14 or 13? Either way, characters in the 13-15 year range will get a little bit of extra scrutiny or require more for their suitability sections.

However, I won't have an aging up mechanic.

ayrt

(Anonymous) 2014-01-03 02:16 pm (UTC)(link)
Excelent, I already know what character I want to play there.

Maybe victims could receive some sort of immunity? For example, if someone is tortured, then no one can lay a hand on them for the next five days. And they could trade 'immunity days' and give them to someone else as a form of protection.

And maybe there could be some sort of 'official' relationship agreements between characters involving branding or something like that which could include some degree of protection as well. Like, being X is Y's fuckbuddy/pet/slave, so everyone messing with X will have to deal with Y later, and of course, Y will get points for every fuckbuddy/pet/slave they can successfully maintain.

Re: ayrt

(Anonymous) 2014-01-03 04:19 pm (UTC)(link)
Aha, I think the immunity would work out better than direct rewards for a variety of reasons. Running with that idea, I'd say immunity days can be traded in for points, there's a cap to how many you can have in one month, and the number of days given varies depending on the tier of the crime (so you might only get two for having something stolen, but 5+ for being brutally murdered).

I am intending to include a revenge mechanic, where characters get bonus points for avenging themselves or a friend, which I think would be a good lead in for such arrangements to develop organically. I don't think the show's producers/administrators/'writers' would have in place from the start, but is something they could easily make official and reward ICly once enough characters start entering such arrangements.

Re: ayrt

(Anonymous) 2014-01-03 05:54 pm (UTC)(link)
And those points/immunity can be transferred? Someone might want to do a lot of things to get points, trade them for immunity days and then transfer them to someone they wish to protect. Would that be possible?

Also, would you allow using npcs as assorted victims/perpetrators? And if you do, in which cases they could be used? For example, would a character be able to kill an npc for points? Steal something from them? Could I assume an npc stole something from my character or even abused them?

Re: GAME IDEAS

(Anonymous) 2014-01-03 12:36 pm (UTC)(link)
do this please yes it seems like you've got some ideas for how to handle the kind of pitfalls this game would have. i'd have to say that quality control in app acceptances is going to be the main factor in whether or not this game works out or goes down in a blaze of edgy tryhard wanky glory.

Re: GAME IDEAS

(Anonymous) 2014-01-03 01:51 pm (UTC)(link)
Quality control is always going to be the tricky part. However, I think the character suitability section and the player suitability/'prove you read all the rules' section will help with that a bit.

I'm thinking I may also require a test drive thread for the third-person sample, as well. They're more fun for the players and are a much better indicator of how well a character will fit in with the game.

Re: GAME IDEAS

(Anonymous) 2014-01-03 03:45 pm (UTC)(link)
true enough. however stringent your application standards are, there are people who can write a decent app but turn out to be difficult to deal with in-game. maybe in the suitability sections you can include a question about any plans they might have for the character in the game? might help with screening if you have players write out what they intend to do in addition to just how their characters would deal with the game premise. also it might help if for the third person test drive, you have prompts that would have them write responses as if they were already in the game as opposed to the usual arrival scenario tags.

Re: GAME IDEAS

(Anonymous) 2014-01-03 04:27 pm (UTC)(link)
I'm glad to hear the suggestion because that's basically what I was planning for the suitability section! How would your character react to the setting, how easily would they adjust, would they actually commit crimes, what might make them change their minds, and so on.

The idea for the test drive was to have a brief summary of the current state of the game, plus a few different prompts that players could work with. However, I am intending to allow test drive threads to become 'canon' to the game and be used as AC for existing players, so I don't want to exclude arrival scenarios entirely.

da

(Anonymous) 2014-01-03 08:01 pm (UTC)(link)
Honestly, the best way to deal with quality control issues is to stick to stringent app standards, and make it clear up front that any problem players will have their asses booted in short order and stick to that, too.

It'll probably get you wanked on a bit if you do end up having to boot someone who's being an asshole, but it's about the only way to keep a conflict-heavy game from imploding.